[Map] Hospital
#1

Bom eu fiz esse Hospital a alguns dias atrбs, eu nгo estava pensando em postar, mais jб que eu nгo vou usar no meu servidor, eu resolvi postar a vocкs, espero que gostem, demorei pra fazer..

Imagens:

CreateObject

pawn Code:
CreateObject(1800, 1783.08, -1925.19, -9.57,   0.00, 0.00, 358.87);
CreateObject(0, 1781.62, -1922.05, -9.51,   0.00, 0.00, 0.00);
CreateObject(1724, 1781.51, -1922.22, -9.51,   0.00, 0.00, 0.00);
CreateObject(1724, 1784.07, -1922.20, -9.51,   0.00, 0.00, 0.00);
CreateObject(1800, 1785.66, -1925.17, -9.57,   0.00, 0.00, 358.87);
CreateObject(1724, 1786.63, -1922.20, -9.51,   0.00, 0.00, 0.00);
CreateObject(1800, 1788.26, -1925.20, -9.57,   0.00, 0.00, 358.87);
CreateObject(1724, 1789.24, -1922.19, -9.51,   0.00, 0.00, 0.00);
CreateObject(1800, 1790.86, -1925.18, -9.57,   0.00, 0.00, 358.87);
CreateObject(1724, 1791.82, -1922.20, -9.51,   0.00, 0.00, 0.00);
CreateObject(2146, 1782.57, -1930.96, -9.00,   0.00, 0.00, 271.60);
CreateObject(2146, 1782.54, -1930.00, -9.00,   0.00, 0.00, 271.60);
CreateObject(1724, 1794.81, -1925.34, -9.51,   0.00, 0.00, 269.71);
CreateObject(1724, 1794.80, -1923.26, -9.51,   0.00, 0.00, 270.12);
CreateObject(948, 1794.84, -1924.86, -9.50,   0.00, 0.00, 0.00);
CreateObject(955, 1781.78, -1928.76, -9.00,   0.00, 0.00, 88.11);
CreateObject(2700, 1783.96, -1931.17, -6.00,   0.00, 0.00, 90.90);
CreateObject(2700, 1789.62, -1931.17, -6.00,   0.00, 0.00, 90.90);
CreateObject(1723, 1794.74, -1926.98, -9.41,   0.00, 0.00, 269.73);
CreateObject(1724, 1794.75, -1929.57, -9.51,   0.00, 0.00, 269.71);
CreateObject(948, 1794.85, -1931.07, -9.50,   0.00, 0.00, 0.00);
CreateObject(2205, 1789.70, -1930.01, -9.51,   0.00, 0.00, 358.94);
CreateObject(2204, 1794.11, -1931.43, -9.53,   0.00, 0.00, 178.86);
CreateObject(1714, 1790.31, -1930.71, -9.41,   0.00, 0.00, 218.65);
CreateObject(14592, 1786.92, -1915.57, -2.54,   0.00, 0.00, 0.00);
CreateObject(2190, 1791.42, -1930.10, -8.59,   0.00, 0.00, 282.81);
CreateObject(2777, 1790.97, -1929.20, -9.09,   0.00, 0.00, 0.00);
CreateObject(2777, 1790.10, -1929.20, -9.09,   0.00, 0.00, 0.00);
CreateObject(3089, 1785.88, -1931.48, -8.07,   0.00, 0.00, 0.27);
CreateObject(14527, 1790.94, -1927.42, -7.59,   0.00, 0.00, 0.00);
CreateObject(14527, 1785.21, -1927.30, -7.59,   0.00, 0.00, 0.00);
CreateObject(1659, 1788.33, -1927.37, -5.49,   0.00, 0.00, 0.00);
CreateObject(3089, 1785.86, -1931.48, -10.74,   0.00, 0.00, 0.27);
CreateDynamicObject

pawn Code:
CreateDynamicObject(1800, 1783.08, -1925.19, -9.57,   0.00, 0.00, 358.87);
CreateDynamicObject(0, 1781.62, -1922.05, -9.51,   0.00, 0.00, 0.00);
CreateDynamicObject(1724, 1781.51, -1922.22, -9.51,   0.00, 0.00, 0.00);
CreateDynamicObject(1724, 1784.07, -1922.20, -9.51,   0.00, 0.00, 0.00);
CreateDynamicObject(1800, 1785.66, -1925.17, -9.57,   0.00, 0.00, 358.87);
CreateDynamicObject(1724, 1786.63, -1922.20, -9.51,   0.00, 0.00, 0.00);
CreateDynamicObject(1800, 1788.26, -1925.20, -9.57,   0.00, 0.00, 358.87);
CreateDynamicObject(1724, 1789.24, -1922.19, -9.51,   0.00, 0.00, 0.00);
CreateDynamicObject(1800, 1790.86, -1925.18, -9.57,   0.00, 0.00, 358.87);
CreateDynamicObject(1724, 1791.82, -1922.20, -9.51,   0.00, 0.00, 0.00);
CreateDynamicObject(2146, 1782.57, -1930.96, -9.00,   0.00, 0.00, 271.60);
CreateDynamicObject(2146, 1782.54, -1930.00, -9.00,   0.00, 0.00, 271.60);
CreateDynamicObject(1724, 1794.81, -1925.34, -9.51,   0.00, 0.00, 269.71);
CreateDynamicObject(1724, 1794.80, -1923.26, -9.51,   0.00, 0.00, 270.12);
CreateDynamicObject(948, 1794.84, -1924.86, -9.50,   0.00, 0.00, 0.00);
CreateDynamicObject(955, 1781.78, -1928.76, -9.00,   0.00, 0.00, 88.11);
CreateDynamicObject(2700, 1783.96, -1931.17, -6.00,   0.00, 0.00, 90.90);
CreateDynamicObject(2700, 1789.62, -1931.17, -6.00,   0.00, 0.00, 90.90);
CreateDynamicObject(1723, 1794.74, -1926.98, -9.41,   0.00, 0.00, 269.73);
CreateDynamicObject(1724, 1794.75, -1929.57, -9.51,   0.00, 0.00, 269.71);
CreateDynamicObject(948, 1794.85, -1931.07, -9.50,   0.00, 0.00, 0.00);
CreateDynamicObject(2205, 1789.70, -1930.01, -9.51,   0.00, 0.00, 358.94);
CreateDynamicObject(2204, 1794.11, -1931.43, -9.53,   0.00, 0.00, 178.86);
CreateDynamicObject(1714, 1790.31, -1930.71, -9.41,   0.00, 0.00, 218.65);
CreateDynamicObject(14592, 1786.92, -1915.57, -2.54,   0.00, 0.00, 0.00);
CreateDynamicObject(2190, 1791.42, -1930.10, -8.59,   0.00, 0.00, 282.81);
CreateDynamicObject(2777, 1790.97, -1929.20, -9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(2777, 1790.10, -1929.20, -9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(3089, 1785.88, -1931.48, -8.07,   0.00, 0.00, 0.27);
CreateDynamicObject(14527, 1790.94, -1927.42, -7.59,   0.00, 0.00, 0.00);
CreateDynamicObject(14527, 1785.21, -1927.30, -7.59,   0.00, 0.00, 0.00);
CreateDynamicObject(1659, 1788.33, -1927.37, -5.49,   0.00, 0.00, 0.00);
CreateDynamicObject(3089, 1785.86, -1931.48, -10.74,   0.00, 0.00, 0.27);
Raw Data

pawn Code:
1800, 1783.08, -1925.19, -9.57,   0.00, 0.00, 358.87;
0, 1781.62, -1922.05, -9.51,   0.00, 0.00, 0.00;
1724, 1781.51, -1922.22, -9.51,   0.00, 0.00, 0.00;
1724, 1784.07, -1922.20, -9.51,   0.00, 0.00, 0.00;
1800, 1785.66, -1925.17, -9.57,   0.00, 0.00, 358.87;
1724, 1786.63, -1922.20, -9.51,   0.00, 0.00, 0.00;
1800, 1788.26, -1925.20, -9.57,   0.00, 0.00, 358.87;
1724, 1789.24, -1922.19, -9.51,   0.00, 0.00, 0.00;
1800, 1790.86, -1925.18, -9.57,   0.00, 0.00, 358.87;
1724, 1791.82, -1922.20, -9.51,   0.00, 0.00, 0.00;
2146, 1782.57, -1930.96, -9.00,   0.00, 0.00, 271.60;
2146, 1782.54, -1930.00, -9.00,   0.00, 0.00, 271.60;
1724, 1794.81, -1925.34, -9.51,   0.00, 0.00, 269.71;
1724, 1794.80, -1923.26, -9.51,   0.00, 0.00, 270.12;
948, 1794.84, -1924.86, -9.50,   0.00, 0.00, 0.00;
955, 1781.78, -1928.76, -9.00,   0.00, 0.00, 88.11;
2700, 1783.96, -1931.17, -6.00,   0.00, 0.00, 90.90;
2700, 1789.62, -1931.17, -6.00,   0.00, 0.00, 90.90;
1723, 1794.74, -1926.98, -9.41,   0.00, 0.00, 269.73;
1724, 1794.75, -1929.57, -9.51,   0.00, 0.00, 269.71;
948, 1794.85, -1931.07, -9.50,   0.00, 0.00, 0.00;
2205, 1789.70, -1930.01, -9.51,   0.00, 0.00, 358.94;
2204, 1794.11, -1931.43, -9.53,   0.00, 0.00, 178.86;
1714, 1790.31, -1930.71, -9.41,   0.00, 0.00, 218.65;
14592, 1786.92, -1915.57, -2.54,   0.00, 0.00, 0.00;
2190, 1791.42, -1930.10, -8.59,   0.00, 0.00, 282.81;
2777, 1790.97, -1929.20, -9.09,   0.00, 0.00, 0.00;
2777, 1790.10, -1929.20, -9.09,   0.00, 0.00, 0.00;
3089, 1785.88, -1931.48, -8.07,   0.00, 0.00, 0.27;
14527, 1790.94, -1927.42, -7.59,   0.00, 0.00, 0.00;
14527, 1785.21, -1927.30, -7.59,   0.00, 0.00, 0.00;
1659, 1788.33, -1927.37, -5.49,   0.00, 0.00, 0.00;
3089, 1785.86, -1931.48, -10.74,   0.00, 0.00, 0.27;
Hospital creditos ViniBorn por ter dado a ideia do Local..
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#2

Posta imagens ae!
Tenta hospeda-las neste site: www.imageshack.us
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#3

[Magnus] entгo foi aew mesmo que estava dando erro, mais do mesmo jeito vou tentar novamente..
Reply
#4

Vou esperar imagens...
Reply
#5

Prontinho IMAGEM atualizada..
Reply
#6

Adorei o hospital. Muito bom mesmo.

Parabйns pelo trabalho !
Reply
#7

Caio_Cartaxo Prontinho imagens colada, espero que goste, hahaha.. Shadoww5 Obrigado, demorei bastante para fazer-lo a preguiзa mata, demorei um pouquinho para colocar a imagem pois tive que formatar o PC, estavб com alguns probleminhas, espero que todos gostem..
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#8

Gostei muito, pode ser muito ъtil para servidores RP's/RPG's
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#9

Isso ta mais pra um hospital que cuida de gangsters ferido, aqueles que nгo podem ir para hospitais convencionais...
Fica legal usa-lo em um RPG com o intuito de ser um ambulatуrio dos traficantes/gangsters.
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#10

Interessante, porйm, a idйia original infelizmente nгo foi sua "/

http://www.youtube.com/watch?v=flsCr...tailpage#t=22s


[ame]http://www.youtube.com/watch?v=flsCrCC29es&feature=player_detailpage[/ame]
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