14.06.2011, 20:16
pawn Code:
public OnVehicleSpawn(vehicleid)
{
SetVehicleZAngle(vehicleid, CarInfo[vehicleid][oPos][3]);
printf("Spawn Angle:%f", CarInfo[vehicleid][oPos][3]);
new Float:a;
GetVehicleZAngle(vehicleid, a);
printf( "Physical angle: %f", a);
}
Note: CarInfo[vehicleid][oPos][3] = 91
Spawn angle prints 91
but Physical angle prints 179.
How comes?