[Map] B-Dup's House - Fixed.
#1

Here's the video of the house from the mission that you need to beat up some balla' in their crack house, but you first go and look at Big Bear and B-Dup:

[ame]http://www.youtube.com/watch?v=Mg2M38n7hDg[/ame]

Coords for the house:

Код:
1527.229980,-11.574499,1002.097106
Interior ID: 3

Код:
CreateObject(16094,191.13674927,1870.04406738,28.11508560,0.00000000,0.00000000,0.00000000); //object(des_a51infenc) (1)
CreateObject(16094,191.13671875,1870.04394531,34.77509689,0.00000000,0.00000000,0.00000000); //object(des_a51infenc) (2)
CreateObject(16094,191.14407349,1870.02758789,41.13814545,0.00000000,0.00000000,0.00000000); //object(des_a51infenc) (3)
CreateObject(4100,96.83129120,1922.26892090,18.73062706,0.00000000,0.00000000,50.78399658); //object(meshfence1_lan) (1)
CreateObject(4100,96.83105469,1922.26855469,21.53867531,0.00000000,0.00000000,50.77880859); //object(meshfence1_lan) (2)
CreateObject(4100,96.83105469,1922.26855469,26.60774612,0.00000000,0.00000000,50.77880859); //object(meshfence1_lan) (3)
CreateObject(4100,96.83105469,1922.26855469,29.44077492,0.00000000,0.00000000,50.77880859); //object(meshfence1_lan) (4)
CreateObject(4100,96.84002686,1922.26782227,33.33081818,0.00000000,0.00000000,50.77880859); //object(meshfence1_lan) (5)
CreateObject(4100,96.83984375,1922.26757812,36.17586899,0.00000000,0.00000000,50.77880859); //object(meshfence1_lan) (6)
CreateObject(4100,96.83984375,1922.26757812,39.92586899,0.00000000,0.00000000,50.77880859); //object(meshfence1_lan) (7)
CreateObject(4100,96.83984375,1922.26757812,42.42586899,0.00000000,0.00000000,50.77880859); //object(meshfence1_lan) (8)
CreateObject(3264,-97.26279449,1514.66931152,13.53740311,0.00000000,0.00000000,12.00000000); //object(privatesign3) (1)
CreateObject(3264,-98.98190308,1529.95080566,14.75140381,0.00000000,0.00000000,11.99707031); //object(privatesign3) (2)
CreateObject(3264,-112.60430145,1597.28430176,17.17311096,0.00000000,0.00000000,1.34399414); //object(privatesign3) (3)
CreateObject(3264,-110.60221100,1597.25122070,17.14610863,0.00000000,0.00000000,1.34033203); //object(privatesign3) (4)
CreateObject(3264,-108.55976868,1597.29077148,17.14610863,0.00000000,0.00000000,1.34033203); //object(privatesign3) (5)
CreateObject(3265,-110.54525757,1594.68225098,17.12938690,0.00000000,0.00000000,0.00000000); //object(privatesign4) (1)
CreateObject(3265,-112.79375458,1594.60913086,17.12938690,356.06085205,349.97607422,347.30429077); //object(privatesign4) (2)
CreateObject(978,-118.97603607,1592.62609863,17.95116043,0.00000000,0.00000000,272.88000488); //object(sub_roadright) (1)
CreateObject(978,-119.44620514,1601.96337891,17.95116043,0.00000000,0.00000000,272.87841797); //object(sub_roadright) (2)
CreateObject(978,-123.32395935,1587.97338867,18.07187653,0.00000000,0.00000000,182.00000000); //object(sub_roadright) (3)
CreateObject(978,-108.32809448,1588.81628418,18.07187653,0.00000000,0.00000000,181.99951172); //object(sub_roadright) (4)
CreateObject(978,-98.98703766,1589.12951660,18.07187653,0.00000000,0.00000000,181.99951172); //object(sub_roadright) (5)
CreateObject(3337,-108.97399902,1577.15893555,16.96485138,0.00000000,0.00000000,275.21600342); //object(cxrf_desertsig) (1)
CreateObject(2955,285.66955566,1812.97949219,17.80528641,0.00000000,0.00000000,0.00000000); //object(imy_compin) (1)
CreateObject(3337,127.92471313,1957.86254883,19.06496811,0.00000000,0.00000000,91.21301270); //object(cxrf_desertsig) (2)
CreateObject(2886,285.55297852,1811.14147949,18.43609428,0.00000000,0.00000000,87.91998291); //object(sec_keypad) (1)
CreateObject(2886,285.62390137,1811.15454102,18.43609428,0.00000000,0.00000000,269.13409424); //object(sec_keypad) (2)
CreateObject(3279,336.51870728,1833.71643066,16.44260788,0.00000000,0.00000000,264.00000000); //object(a51_spottower) (1)
CreateObject(3279,380.49078369,2069.41699219,16.54161644,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
CreateObject(3279,196.12205505,2013.20666504,16.64805794,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (3)
CreateObject(3279,-80.40432739,2055.44116211,16.30381393,0.00000000,0.00000000,2.65600586); //object(a51_spottower) (4)
CreateObject(3279,-108.95002747,1608.45703125,17.01807213,0.00000000,0.00000000,270.35198975); //object(a51_spottower) (5)
CreateObject(971,234.24011230,1857.12609863,14.82767391,0.00000000,0.00000000,84.00000000); //object(subwaygate) (1)
CreateObject(1714,216.15304565,1824.16369629,5.41406250,0.00000000,0.00000000,286.01599121); //object(kb_swivelchair1) (1)
CreateObject(1714,215.96203613,1820.06799316,5.41406250,0.00000000,0.00000000,244.01260376); //object(kb_swivelchair1) (2)
CreateObject(8149,253.45724487,1874.63806152,-33.75667572,0.00234985,270.09277344,359.55252075); //object(vgsselecfence03) (1)
CreateObject(8149,246.44175720,1873.02526855,-33.75667572,0.00000000,270.08789062,359.54956055); //object(vgsselecfence03) (2)
CreateObject(8674,264.16442871,1883.44970703,18.10754013,0.00000000,0.00000000,270.09606934); //object(csrsfence02_lvs) (1)
CreateObject(8674,269.32369995,1888.64050293,18.10754013,0.00000000,0.00000000,180.42938232); //object(csrsfence02_lvs) (2)
CreateObject(8674,269.36325073,1878.35266113,18.10754013,0.00000000,0.00000000,180.42846680); //object(csrsfence02_lvs) (3)
CreateObject(8674,274.53649902,1883.51953125,18.10754013,0.00000000,0.00000000,270.09338379); //object(csrsfence02_lvs) (4)
CreateObject(2886,209.73286438,1876.67712402,13.56504917,0.00000000,0.00000000,100.91201782); //object(sec_keypad) (3)
CreateObject(2886,209.51541138,1874.75195312,13.57332611,0.00000000,0.00000000,0.00000000); //object(sec_keypad) (4)
CreateObject(2886,237.47908020,1873.81823730,11.92965889,0.00000000,0.00000000,0.00000000); //object(sec_keypad) (5)
CreateObject(2886,238.50350952,1874.23669434,11.88094044,0.00000000,0.00000000,86.84796143); //object(sec_keypad) (6)
CreateObject(1714,246.64332581,1858.51220703,13.08401299,0.00000000,0.00000000,178.00000000); //object(kb_swivelchair1) (3)
CreateObject(2596,249.53321838,1860.07922363,15.13883591,0.00000000,0.00000000,295.10400391); //object(cj_sex_tv) (1)
CreateObject(2596,249.37292480,1862.34765625,15.14265251,0.00000000,0.00000000,316.91198730); //object(cj_sex_tv) (2)
CreateObject(2596,249.46571350,1858.25427246,15.12366867,0.00000000,0.00000000,267.40795898); //object(cj_sex_tv) (3)
CreateObject(7191,1532.51550293,-10.33582687,1003.01794434,0.00000000,0.00000000,0.00000000); //object(vegasnnewfence2b) (1)
CreateObject(7191,1530.56066895,-10.47314548,1000.96533203,0.00000000,90.02798462,0.00000000); //object(vegasnnewfence2b) (2)
CreateObject(7191,1526.63769531,-10.37272453,1000.95635986,0.00000000,90.02746582,0.00000000); //object(vegasnnewfence2b) (3)
CreateObject(7191,1522.72692871,-10.27240658,1000.97430420,0.00000000,90.02746582,0.00000000); //object(vegasnnewfence2b) (4)
CreateObject(7191,1530.90307617,-14.27384949,1003.03704834,0.00000000,0.00000000,270.44799805); //object(vegasnnewfence2b) (5)
CreateObject(1649,1531.13989258,-14.12586784,1002.53857422,0.00000000,0.00000000,180.00000000); //object(wglasssmash) (1)
CreateObject(7191,1530.18737793,11.62806225,1003.01794434,0.00000000,0.00000000,180.06402588); //object(vegasnnewfence2b) (7)
CreateObject(7191,1529.31066895,-34.27774429,1002.82952881,0.00000000,0.00000000,0.00000000); //object(vegasnnewfence2b) (8)
CreateObject(7191,1530.56054688,-10.47265625,1003.71411133,0.00000000,90.02746582,0.00000000); //object(vegasnnewfence2b) (9)
CreateObject(7191,1526.65698242,-10.53446674,1003.71411133,0.00000000,90.02798462,0.00000000); //object(vegasnnewfence2b) (10)
CreateObject(7191,1522.75561523,-10.59597111,1003.66925049,0.00000000,90.02746582,0.00000000); //object(vegasnnewfence2b) (11)
CreateObject(3265,1529.90478516,-10.49621391,1001.09710693,0.00000000,0.00000000,0.00000000); //object(privatesign4) (3)
CreateObject(3265,1529.55065918,-10.48791313,1001.09710693,0.00000000,0.00000000,0.00000000); //object(privatesign4) (4)
CreateObject(1492,1529.25329590,-10.62315178,1000.99841309,0.00000000,0.00000000,270.12799072); //object(gen_doorint02) (1)
CreateObject(7191,1524.96887207,-32.46190262,1002.81158447,0.00000000,0.00000000,0.11199951); //object(vegasnnewfence2b) (12)
CreateObject(7191,1523.58203125,13.04395199,1002.98205566,0.00000000,0.00000000,180.06042480); //object(vegasnnewfence2b) (14)
CreateObject(7191,1520.91882324,7.21821976,1002.98205566,0.00000000,0.00000000,180.06042480); //object(vegasnnewfence2b) (15)
CreateObject(7191,1530.06311035,-6.28415394,1003.03704834,0.00000000,0.00000000,270.10894775); //object(vegasnnewfence2b) (16)
CreateObject(1507,1523.67724609,-9.32191372,1001.09710693,0.00000000,0.00000000,322.59197998); //object(gen_doorext09) (1)
CreateObject(1507,1523.58654785,-9.23856926,1001.09710693,0.00000000,0.00000000,322.59155273); //object(gen_doorext09) (2)
CreateObject(1507,1524.93798828,-9.30448151,1001.09710693,0.00000000,0.00000000,269.90399170); //object(gen_doorext09) (3)
CreateObject(1507,1523.55358887,-9.17073822,1001.09710693,0.00000000,0.00000000,350.36804199); //object(gen_doorext09) (4)
CreateObject(1960,1529.40637207,-6.51211596,1002.95397949,0.00000000,0.00000000,0.00000000); //object(record2) (1)
CreateObject(1712,1531.91552734,-12.24305058,1000.97149658,0.00000000,0.00000000,270.16003418); //object(kb_couch05) (1)
CreateObject(1264,1528.31396484,-7.00902987,1001.47058105,0.00000000,0.00000000,267.21597290); //object(blackbag1) (1)
CreateObject(2146,1529.67041016,-7.96585989,1001.00842285,0.00000000,0.00000000,0.00000000); //object(cj_trolly1) (1)
CreateObject(2146,1529.31079102,-8.05650616,1000.96356201,0.00000000,0.00000000,359.21600342); //object(cj_trolly1) (2)
CreateObject(2146,1529.47668457,-8.29012871,1000.96356201,0.00000000,0.00000000,359.21447754); //object(cj_trolly1) (3)
CreateObject(2322,1525.40417480,-7.62649441,1002.23284912,0.00000000,0.00000000,58.14395142); //object(cj_tele_6) (1)
CreateObject(2322,1525.33581543,-7.88418198,1001.55340576,270.19381714,349.51449585,47.65411377); //object(cj_tele_6) (2)
CreateObject(2322,1525.62792969,-7.42414570,1001.55340576,270.19226074,349.51354980,47.65319824); //object(cj_tele_6) (3)
CreateObject(2322,1525.41174316,-7.28680277,1001.55340576,270.19226074,349.51354980,47.65319824); //object(cj_tele_6) (4)
CreateObject(2322,1525.09069824,-7.72857428,1001.55340576,270.19226074,349.51354980,47.65319824); //object(cj_tele_6) (5)
CreateObject(2230,1529.08166504,-13.95411777,1001.46374512,89.11996460,0.00000000,269.98400879); //object(swank_speaker_2) (1)
CreateObject(2230,1527.77478027,-13.97021961,1001.50860596,89.11560059,0.00000000,269.98352051); //object(swank_speaker_2) (2)
CreateObject(2230,1526.50549316,-13.95562840,1001.46374512,89.11560059,0.00000000,269.98352051); //object(swank_speaker_2) (3)
CreateObject(2230,1529.08105469,-13.95410156,1001.72924805,89.11560059,0.00000000,269.98352051); //object(swank_speaker_2) (4)
CreateObject(2230,1527.77441406,-13.96972656,1001.54449463,89.11560059,0.00000000,269.98352051); //object(swank_speaker_2) (5)
CreateObject(2230,1527.77331543,-13.96079063,1001.68804932,89.56344604,0.00000000,269.98352051); //object(swank_speaker_2) (6)
CreateObject(2230,1526.50488281,-13.95507812,1001.75085449,89.78784180,0.00000000,269.98352051); //object(swank_speaker_2) (7)
CreateObject(14391,1521.67675781,-10.86100769,1001.94952393,0.00000000,0.00000000,90.91198730); //object(dr_gsnew07) (1)
CreateObject(1714,1521.87426758,-8.45608044,1001.09710693,0.00000000,0.00000000,0.00000000); //object(kb_swivelchair1) (4)
CreateObject(2948,1523.66406250,-8.01250267,1001.05737305,0.00000000,359.77600098,0.22399902); //object(cr_door_02) (1)
CreateObject(2948,1523.54235840,-7.95706892,1001.05737305,0.00000000,359.77478027,0.21972656); //object(cr_door_02) (2)
CreateObject(2948,1524.86022949,-11.75516605,1001.05737305,0.00000000,359.77478027,0.21972656); //object(cr_door_02) (3)
Objects - 95.
Don't make stupid comments - I made it for my own server, but decided to share it with others.

Here are a few screens - they aren't including all the interior but at least a part of it:







Reply
#2

Good job!
Reply
#3

Nice job
Reply
#4

Good work! was very good ...
Reply
#5

Thanks.
Reply
#6

G8 Job !!
Nice Map May be i will include it.
Thanks for really really good release.
Reply
#7

Very well done man, looking good
Reply
#8

WoW its very awesome 3D
Reply
#9

Thanks
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