03.05.2011, 22:31
I am a intermediate scripter, having scripted privately for a few months.
I am currently in the process of building a roleplay server, but I am having a problem on finalizing it.
This is my problem, when I connect a player to my server, once the player has passed the loading screen & Connecting to (127.0.0.1:7777). The server stops itself & ends server.exe. I am having little to no luck what-so-ever on fixing this, would you be so kind to assist me in my progress.
When I connect via LOCALHOST, the server.exe starts fine, I connect via SA:MP Client, Pass loading screen, once it begins showing the text, it says USER has connected then server.exe crashes. Hope that explains it.
I am currently in the process of building a roleplay server, but I am having a problem on finalizing it.
This is my problem, when I connect a player to my server, once the player has passed the loading screen & Connecting to (127.0.0.1:7777). The server stops itself & ends server.exe. I am having little to no luck what-so-ever on fixing this, would you be so kind to assist me in my progress.
When I connect via LOCALHOST, the server.exe starts fine, I connect via SA:MP Client, Pass loading screen, once it begins showing the text, it says USER has connected then server.exe crashes. Hope that explains it.
Код:
public OnPlayerConnect(playerid) { //if(IsPlayerNPC(playerid)) return 1; F_OnPlayerConnect(playerid); // ClearVars(playerid); // SyncCheckpoints(playerid); Inf[playerid] = 1; gPlayerUsingLoopingAnim[playerid] = 0; gPlayerAnimLibsPreloaded[playerid] = 0; PlayerInfo[playerid][EngineOff] = 0; pInfo[playerid][driver] = 0; PlayerInfo[playerid][Warnings] = 0; TextDrawShowForPlayer(playerid,txtGMName); //time(); //F_GivePlayerMoney(playerid,50000); if(udb_Exists(ReturnPlayerName(playerid))) { //account exists SendClientMessage(playerid, COLOR_RED, "Welcome to NaPalm Roleplay!"); SendClientMessage(playerid,COLOR_MAIN,"We'd like to welcome you back to the server. Please enjoy your stay."); SendClientMessage(playerid,COLOR_MAIN,"Please use /login [password] to login to your account now."); SendClientMessage(playerid,COLOR_MAIN,"Lets Roleplay, Baby!"); } else {