13.04.2011, 12:57
pawn Код:
enum ServerData
{
E_PLAYER_COUNT,
}
new gServerData[ServerData];
public OnGameModeInit()
{
gServerData[E_PLAYER_COUNT] = 0;
return 1;
}
public OnPlayerConnect(playerid)
{
gServerData[E_PLAYER_COUNT]++;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(!IsPlayerNPC(playerid))
{
gServerData[E_PLAYER_COUNT]--;
if(gServerData[E_PLAYER_COUNT] == 0)
{
endRound();
}
}
return 1;
}
stock endRound()
{
printf("HI");
}