here is my on player connect
Код:
public OnPlayerConnect(playerid)
{
/*if(strcmp(GetPlayerCountryName(playerid), "Anonymous Proxy", true) == 0)
{
SendClientMessage(playerid, WHITE, "You're not allowed to play here, connecting via a proxy.");
Kick(playerid); // This check is completely redundant in most cases.
}
else
{*/
if(! IsPlayerNPC(playerid))
{
new string[128], Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
format(string, sizeof(string), "Accounts/%s.ini", Name);
Reset(playerid);
SetPlayerColor(playerid, GREY);
TotalConnections++;
PlayersOn++;
if(PlayersOn > MaxVisitors)
{
MaxVisitors = PlayersOn;
UpdateAnalysis();
}
// Website textdraw commented out as there's no website specified for the release. Simply uncomment the code which defines the textdraw at the top
// and remove these 2 comments and uncomment the line below. ...Oh, and the part where the variable 'Textdraw1' is declared.
//TextDrawShowForPlayer(playerid, Textdraw1);
if(fexist(string))
{
ShowPlayerDialog(playerid, 3894, DIALOG_STYLE_INPUT, "Authentication", "Welcome to LecevicA Roleplay\n\nYou have an account, please enter your password to authenticate.", "Login", "Help");
SendClientMessage(playerid, WHITE, "This name is registered. If you're the account owner, please login with your account credentials to proceed.");
}
else
{
new playernamesplit[3][MAX_PLAYER_NAME];
split(Name, playernamesplit, '_');
if (!strlen(playernamesplit[0]) || !strlen(playernamesplit[1]))
{
new NameStr[MAX_PLAYER_NAME];
format(NameStr, sizeof(NameStr), "NONRPNAME%d", playerid);
SetPlayerName(playerid, NameStr);
printf("[system] %s has been forced to the name change menu.", Name);
//TogglePlayerControllable(playerid, false);
ShowPlayerDialog(playerid, 594, DIALOG_STYLE_INPUT, "Roleplay Name", "Please select a new, valid roleplaying name.", "Change", "Cancel");
SendClientMessage(playerid, WHITE, "Your name is not valid, please pick a new one. Refrain from using tags, please and include 1 underscore.");
}
else
{
ShowPlayerDialog(playerid, 3895, DIALOG_STYLE_INPUT, "Registration", "Please enter your password to register your new account.", "Register", "Cancel");
SendClientMessage(playerid, WHITE, "This username is not registered. If you register, you'll automatically be logged in!");
}
}
SetPlayerColor(playerid, WHITE);
}
else
{
Reset(playerid);
printf("[system] NPC %s has connected to the server.", GetName(playerid));
NPCs++;
}
return 1;
}
only ghave 1 question, why server dont port me on server, why stop after login ?