27.03.2011, 03:41
Dear all
I've been looking for some system for vehicles,
with which to add new vehicles available to buy,
but I failed to get any, and all such vehicles
are purchased on my server as I can add new ones
and leave them somewhere for new guys
so they can buy them?
Im using SATDM v9 and in there
is a command /CAR but its for temp vehicles
also its ok if can i mod this code for temp vehicles
then what i need change on this code?
for save the vehicle in a external file
Thanks for your help
I've been looking for some system for vehicles,
with which to add new vehicles available to buy,
but I failed to get any, and all such vehicles
are purchased on my server as I can add new ones
and leave them somewhere for new guys
so they can buy them?
Im using SATDM v9 and in there
is a command /CAR but its for temp vehicles
also its ok if can i mod this code for temp vehicles
then what i need change on this code?
for save the vehicle in a external file
Thanks for your help
Код:
CMD:car(playerid,params[]) { if(PlayerInfo[playerid][Level] >= 3) { new tmp[128], tmp2[128], tmp3[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); tmp3 = strtok(params,Index); if(isnull(tmp)) return SendClientMessage(playerid, red, "USAGE: /car [Modelid/Name] [colour1] [colour2]"); new car, colour1, colour2, string[128]; if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp); else car = strval(tmp); if(car < 400 || car > 611) return SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model"); if(isnull(tmp2)) colour1 = random(126); else colour1 = strval(tmp2); if(isnull(tmp3)) colour2 = random(126); else colour2 = strval(tmp3); new LVehicleID,Float:X,Float:Y,Float:Z, Float:Angle,int1; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); int1 = GetPlayerInterior(playerid); LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1); LinkVehicleToInterior(LVehicleID,int1); CMDMessageToAdmins(playerid,"CAR"); format(string, sizeof(string), "%s spawned a \"%s\" (Model:%d) colour (%d, %d), at %0.2f, %0.2f, %0.2f", pName(playerid), VehicleName[car-400], car, colour1, colour2, X, Y, Z); SaveToFile("CarSpawns",string); format(string, sizeof(string), "You have spawned a \"%s\" (Model:%d) colour (%d, %d)", VehicleName[car-400], car, colour1, colour2); PutPlayerInVehicle(playerid, LVehicleID, 0); VehicleInfo[LVehicleID][Temp] = 1; return SendClientMessage(playerid,lightblue, string); } else return SendClientMessage(playerid,red,"ERROR: You need to be level 3 to use this command"); }