Maxium String Size of Player Message to small?
#1

Ey I noticed that I only can use like 128 characters in one message.
This wasn't on 0.3b and 0.3a right? Because it's annoying me as hell.
So is this just a mistake of me in my script? or did sa-mp decreased the stringsize of messages?
And if sa-mp decreased the string size then I suggest them to rise it again. But I couldn't find a board for suggestions so I thought this was the best board the post it.

Regards Kale Otter
Reply
#2

i/o has been 128
Reply
#3

Yea I know, but was this also in 0.3a/0.3b ?
Because in 0.3a it never did not send my text when I was over 128 character I thought.
Reply
#4

Chat I/O has always been 128 characters and it has never changed. Refer to the limits
Reply
#5

Ow well, it should be changed because if you use colour embedding the string will be 128 to fast...
I cannot even send this message when a reason longer then 5 characters.
Code:
format(pS[String],StringSize,"{B00000}You have been [{FFFFFF}frozen{B00000}] by [{FFFFFF}%s{B00000}]. Reason [{FFFFFF}%s{B00000}].",pS[UserName],pS[AdminReason]);
					SendClientOOCMessage(targeid,pS[String]);
Reply
#6

So my bug report is simple.
Don't count the {} color embedding in the string when the message get send...
Reply
#7

Then don't add color embedding, and you do have to count the RGB colors to the length of the string.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)