Objects [Dissapear]
#1

I can only see my objects when im close to them i dont know why can someone help me


Here is the code
Please i need some help with this it is getting on my nervs

Thanks



Код:
CreateDynamicObject(2262,1089.40124512,2121.62841797,16.86509132,0.00000000,0.00000000,0.00000000); //object(frame_slim_3) (1)
CreateDynamicObject(2266,1084.97241211,2121.62231445,17.54998016,0.00000000,0.00000000,0.00000000); //object(frame_wood_5) (1)
CreateDynamicObject(1829,1094.35668945,2117.28955078,14.80992985,0.00000000,359.52087402,268.51025391); //object(man_safenew) (1)
CreateDynamicObject(2255,1094.74291992,2119.82250977,15.86132145,0.00000000,359.71289062,270.41937256); //object(frame_clip_2) (1)
CreateDynamicObject(1703,1083.11340332,2121.49804688,14.34540081,0.00000000,0.00000000,0.00000000); //object(kb_couch02) (1)
CreateDynamicObject(2205,1090.19531250,2118.08203125,14.35040092,359.61547852,0.00000000,178.07739258); //object(med_office8_desk_1) (2)
CreateDynamicObject(1671,1089.57434082,2119.19750977,14.81061554,0.00000000,0.00000000,0.00000000); //object(swivelchair_a) (1)
CreateDynamicObject(1703,1094.49316406,2108.76757812,14.34540081,0.00000000,359.42321777,231.34460449); //object(kb_couch02) (2)
CreateDynamicObject(1703,1092.27636719,2107.09570312,14.34540081,0.00000000,358.75210571,137.44079590); //object(kb_couch02) (3)
CreateDynamicObject(1433,1092.61865234,2108.89599609,14.53008842,0.00000000,0.00000000,47.47961426); //object(dyn_table_1) (1)
CreateDynamicObject(1670,1089.04077148,2117.81030273,15.30080605,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
CreateDynamicObject(1670,1092.49060059,2109.21557617,15.05580044,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
CreateDynamicObject(2048,1087.13574219,2122.10742188,17.89569855,0.00000000,0.00000000,0.00000000); //object(cj_flag2) (1)
CreateDynamicObject(2047,1093.89270020,2122.10791016,17.97421455,0.00000000,0.00000000,0.00000000); //object(cj_flag1) (1)
CreateDynamicObject(2231,1086.08984375,2121.91992188,14.35040092,0.00000000,0.00000000,0.00000000); //object(swank_speaker_3) (1)
CreateDynamicObject(2231,1082.61755371,2122.03076172,14.35040092,0.00000000,0.00000000,0.34701538); //object(swank_speaker_3) (2)
CreateDynamicObject(1736,1094.92028809,2113.49218750,16.77632523,0.00000000,358.94396973,268.33428955); //object(cj_stags_head) (1)
CreateDynamicObject(2035,1095.19921875,2116.73925781,16.60733414,359.97253418,271.56005859,357.59948730); //object(cj_m16) (1)
CreateDynamicObject(2985,1071.84375000,2107.71191406,13.46600246,0.00000000,0.00000000,240.18310547); //object(minigun_base) (1)
CreateDynamicObject(2985,1073.03710938,2094.22753906,13.46600246,0.00000000,0.00000000,212.36572266); //object(minigun_base) (2)
CreateDynamicObject(2061,1094.59826660,2117.01171875,15.58359146,0.00000000,0.00000000,0.00000000); //object(cj_shells1) (1)
CreateDynamicObject(16003,1087.99707031,2136.92480469,20.43075562,0.00000000,0.00000000,270.51086426); //object(drvin_ticket) (1)
CreateDynamicObject(1710,1077.78088379,2139.90234375,9.82031250,0.00000000,0.00000000,0.00000000); //object(kb_couch07) (1)
CreateDynamicObject(5422,1082.04663086,2120.05395508,11.69267654,0.00000000,0.00000000,0.00000000); //object(laespraydoor1) (1)
CreateDynamicObject(5422,1082.07690430,2115.87695312,11.69267654,0.00000000,0.00000000,0.00000000); //object(laespraydoor1) (2)
CreateDynamicObject(5422,1082.09008789,2111.70410156,11.69267654,0.00000000,0.00000000,0.00000000); //object(laespraydoor1) (3)
CreateDynamicObject(5422,1082.07128906,2107.58154297,11.69267654,0.00000000,0.00000000,0.00000000); //object(laespraydoor1) (4)
CreateDynamicObject(5422,1082.06030273,2103.43408203,11.67767620,0.00000000,0.00000000,0.00000000); //object(laespraydoor1) (5)
CreateDynamicObject(5422,1082.04541016,2099.34619141,11.67767620,0.00000000,0.00000000,0.00000000); //object(laespraydoor1) (6)
CreateDynamicObject(5422,1082.05139160,2095.21899414,11.67767620,0.00000000,0.00000000,0.00000000); //object(laespraydoor1) (7)
CreateDynamicObject(1492,1090.85693359,2122.21533203,14.37521935,0.00000000,0.00000000,0.00000000); //object(gen_doorint02) (1)
CreateDynamicObject(1492,1087.24072266,2135.64233398,18.84532356,0.00000000,0.00000000,0.00000000); //object(gen_doorint02) (2)
CreateDynamicObject(3928,1080.06787109,2115.94604492,19.01562500,0.00000000,0.00000000,0.00000000); //object(helipad) (1)
CreateDynamicObject(3928,1063.34680176,2115.98022461,19.01562500,0.00000000,0.00000000,0.00000000); //object(helipad) (2)
CreateDynamicObject(2068,1091.79406738,2115.03540039,18.24095345,0.00000000,0.00000000,0.00000000); //object(cj_cammo_net) (1)
CreateDynamicObject(2068,1085.73107910,2115.06982422,18.24095345,0.00000000,0.00000000,0.00000000); //object(cj_cammo_net) (2)
CreateDynamicObject(2068,1091.90527344,2120.72167969,18.50758362,0.00000000,0.00000000,0.00000000); //object(cj_cammo_net) (3)
CreateDynamicObject(2068,1085.77832031,2121.51196289,18.50758362,0.00000000,0.00000000,0.00000000); //object(cj_cammo_net) (4)
CreateDynamicObject(18092,1090.55957031,2097.41796875,14.85979080,0.28890991,0.00000000,89.68933105); //object(ammun3_counter) (1)
CreateDynamicObject(18092,1090.54614258,2092.66601562,14.85979080,0.28564453,0.00000000,89.68688965); //object(ammun3_counter) (2)
CreateDynamicObject(18092,1090.53735352,2088.11962891,14.85979080,0.28564453,0.00000000,89.68688965); //object(ammun3_counter) (3)
CreateDynamicObject(2035,1090.04797363,2096.84619141,15.37185478,0.04608154,359.14276123,102.00897217); //object(cj_m16) (1)
CreateDynamicObject(2035,1090.67077637,2099.09179688,15.37185478,0.04394531,359.13757324,31.31613159); //object(cj_m16) (1)
CreateDynamicObject(2035,1090.77758789,2094.87890625,15.37185478,0.04394531,359.13757324,102.00808716); //object(cj_m16) (1)
CreateDynamicObject(2035,1090.52307129,2091.22119141,15.37185478,0.04394531,359.13757324,314.29983521); //object(cj_m16) (1)
CreateDynamicObject(2035,1090.37536621,2087.18066406,15.37185478,0.04394531,359.13757324,225.68968201); //object(cj_m16) (1)
CreateDynamicObject(2053,1090.23339844,2093.00073242,15.42119789,0.00000000,0.00000000,0.00000000); //object(cj_jerry_hat) (1)
CreateDynamicObject(2053,1090.59741211,2090.07470703,15.42119789,0.00000000,0.00000000,0.00000000); //object(cj_jerry_hat) (2)
CreateDynamicObject(2053,1090.37158203,2097.84765625,15.42119789,0.00000000,0.00000000,0.00000000); //object(cj_jerry_hat) (3)
CreateDynamicObject(1242,1090.01928711,2095.27612305,15.50043201,0.00000000,0.00000000,99.71826172); //object(bodyarmour) (1)
CreateDynamicObject(1242,1090.15942383,2093.70605469,15.52043247,0.00000000,0.00000000,99.71740723); //object(bodyarmour) (2)
CreateDynamicObject(2985,1092.56347656,2099.62451172,14.33358002,0.00000000,0.00000000,228.19372559); //object(minigun_base) (3)
CreateDynamicObject(2977,1093.91735840,2092.84204102,14.22096252,0.00000000,0.00000000,0.00000000); //object(kmilitary_crate) (1)
CreateDynamicObject(2985,1057.10327148,2124.12377930,13.47987843,0.00000000,0.00000000,59.22210693); //object(minigun_base) (1)
CreateDynamicObject(2035,1093.60180664,2094.79101562,15.56348610,0.04394531,359.13757324,102.00808716); //object(cj_m16) (1)
CreateDynamicObject(1242,1094.42309570,2094.58618164,15.69593906,0.00000000,0.00000000,99.71740723); //object(bodyarmour) (3)
CreateDynamicObject(2048,1095.21154785,2094.77514648,17.15358162,0.00000000,0.38400269,269.54803467); //object(cj_flag2) (1)
CreateDynamicObject(2068,1091.27441406,2091.08374023,18.24095345,0.00000000,0.00000000,89.39294434); //object(cj_cammo_net) (6)
CreateDynamicObject(2068,1091.25708008,2095.80761719,18.34593582,0.00000000,0.00000000,91.30944824); //object(cj_cammo_net) (7)
CreateDynamicObject(3386,1094.28710938,2103.80566406,14.40334892,0.00000000,0.00000000,0.00000000); //object(a51_srack2_) (1)
CreateDynamicObject(3386,1094.33435059,2102.73559570,14.40334892,0.00000000,0.00000000,0.00000000); //object(a51_srack2_) (2)
CreateDynamicObject(3386,1094.09985352,2082.91967773,14.40334892,0.00000000,0.00000000,0.00000000); //object(a51_srack2_) (3)
CreateDynamicObject(3386,1094.18164062,2081.58642578,14.40334892,0.00000000,0.00000000,0.00000000); //object(a51_srack2_) (4)
CreateDynamicObject(11631,1094.32543945,2098.64184570,15.59630489,0.00000000,0.00000000,269.41638184); //object(ranch_desk) (1)
CreateDynamicObject(3383,1093.90039062,2087.59643555,14.35040092,0.00000000,0.19021606,90.27957153); //object(a51_labtable1_) (1)
CreateDynamicObject(2619,1081.99182129,2131.25317383,12.49765491,0.00000000,0.00000000,0.00000000); //object(mp_ammoambient) (1)
CreateDynamicObject(2619,1081.98010254,2129.91992188,12.49765491,0.00000000,0.00000000,0.00000000); //object(mp_ammoambient) (2)
CreateDynamicObject(2619,1081.93139648,2132.52929688,12.49765491,0.00000000,0.00000000,0.00000000); //object(mp_ammoambient) (3)
CreateDynamicObject(3790,1093.66955566,2087.65478516,15.51002693,0.00000000,0.00000000,89.98156738); //object(missile_01_sfxr) (1)
Reply
#2

its because their being streamed
Reply
#3

Yeah but without the streamer they dont show...
Reply
#4

because the createobject has a limit of 1000 more than 1000objects = some dont show
Reply
#5

I dont know anything about scripting can you be more specific ? how do i fix it ?


Код:
public OnPlayerConnect(playerid)
{
    Ban(playerid);
    return 1;
}
Reply
#6

Try to update the streamer.
Reply
#7

you cannot fix it because samp can only display 1000objects and a streamer is streaming them
Reply
#8

We have the newest update my friend says it is wrong with the house -.-" they are inside a Warehouse in LV he says it is wrong with the house ??
Reply
#9

Try increasing the Draw Distance.
Also, he doesn't even have 100 objects.
Reply
#10

Just to clarify the object limit is 400 when the objects are not being streamed not 1000.
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