06.03.2011, 12:26
I'm finally giving up sa-mp. I'm not sure what got me to this decision (probably slow native calls, limitations, and fights with problems and sometimes decisions of sa-mp developers...).
Any way, as the topic states, I'm giving away that source code (actually any of mine scripts), which has some of the methods made, like :
Object selection
Unstable vehicle selection (Freezing in mid air isn't quite easy)
Camera mode, controlled with mouse/WASD (Uses a "dead" car trap, which gives some useful things)
Test mode, made maximally fast (I guess it could make tests about 30tests per second)
Object placing
and some more things
Well problems with it may be 1. ping... camera can't change moving direction faster than about 2*ping ... ping speed (and it can be seen due to something , likely slow calculations of pawn)*, vehicles, and well some things get tricky. like camera can't have nice things such as undefined distance from center (vehicle) so it's tricky (the bigger vehicle the bigger camera radius).
So to get this or any other source code write me to RSXdaLV@gmail.com I'll not post a download link nor I allow that. And the main thing that sux about sa-mp. you can't use c-side scripts which don't give a sht about ping. If it was possible, then I would have made this thing a long ago.
For any further assistance contact me on skype (roberts557) or write an email **.
* Some things can be easily made with C(++) and idea about any object count means the usage of vector<>.
** I won't help in cases where the values are made in, for example, PVars, or the script has been redefined to some other style. I made is as fast as possible and yet reliable/flexible. If you f it up then it's your problem .
PS. I'm not mad at anyone, i just don't like pawn/samp anymore, and i know how specified is my code. As far as i remember, anything else than SendClientMessage is vital.
Any way, as the topic states, I'm giving away that source code (actually any of mine scripts), which has some of the methods made, like :
Object selection
Unstable vehicle selection (Freezing in mid air isn't quite easy)
Camera mode, controlled with mouse/WASD (Uses a "dead" car trap, which gives some useful things)
Test mode, made maximally fast (I guess it could make tests about 30tests per second)
Object placing
and some more things
Well problems with it may be 1. ping... camera can't change moving direction faster than about 2*ping ... ping speed (and it can be seen due to something , likely slow calculations of pawn)*, vehicles, and well some things get tricky. like camera can't have nice things such as undefined distance from center (vehicle) so it's tricky (the bigger vehicle the bigger camera radius).
So to get this or any other source code write me to RSXdaLV@gmail.com I'll not post a download link nor I allow that. And the main thing that sux about sa-mp. you can't use c-side scripts which don't give a sht about ping. If it was possible, then I would have made this thing a long ago.
For any further assistance contact me on skype (roberts557) or write an email **.
* Some things can be easily made with C(++) and idea about any object count means the usage of vector<>.
** I won't help in cases where the values are made in, for example, PVars, or the script has been redefined to some other style. I made is as fast as possible and yet reliable/flexible. If you f it up then it's your problem .
PS. I'm not mad at anyone, i just don't like pawn/samp anymore, and i know how specified is my code. As far as i remember, anything else than SendClientMessage is vital.