05.03.2011, 08:48
(
Последний раз редактировалось wheelman_WM; 05.03.2011 в 08:59.
Причина: Nothing
)
Код:
#include <a_samp> #define COLOR_GREEN 0x33AA33AA new mtimer; public OnPlayerCommandText(playerid,cmdtext[]){ //============================/Minigun Madness======================================== if(strcmp(cmdtext,"/minigun",true)==0) { SetCameraBehindPlayer(playerid); //DynUpdateStart(playerid); // Avoid falling through object's SetPlayerArmour(playerid,100); ResetPlayerWeapons(playerid); new vehicleid = GetPlayerVehicleID(playerid); new State = GetPlayerState(playerid); if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER) { GameTextForPlayer(playerid,"~g~R~r~P~g~G",4000,6); LinkVehicleToInterior(vehicleid,0); SetPlayerInterior(playerid,10); return SetVehiclePos(vehicleid,-975.57,1061.13,1345.67); } SetPlayerPos(playerid,-975.57,1061.13,1345.67); GivePlayerWeapon(playerid, 38, 999999999); // Minigun SetPlayerHealth(playerid, 100); SetPlayerInterior(playerid,10); mtimer = SetTimer("StartMinigun", 30000, 0); SendClientMessage(playerid,0x00FF00FF,""); SendClientMessage(playerid,0x00FF00FF,"You Have Joined The Minigun Madness Deathmatch"); new name[MAX_PLAYER_NAME]; new msg[256]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); format(msg,sizeof(msg),"%s [%i] has been teleported to Minigun Madness To Join Use [/minigun].",name,playerid); SendClientMessageToAll(COLOR_GREEN,msg); return 1; } return 0; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); SendClientMessage(killerid, COLOR_GREEN, "You Hav Got 500 $ + 150 Rocket Laucher Ammo "); GivePlayerWeapon(killerid, 35, 150); KillTimer(mtimer); SetPlayerPos(killerid,2779.6001,-2010.7078,13.5547); GivePlayerMoney(killerid,500); GivePlayerMoney(playerid,-500); SendClientMessage(playerid, COLOR_GREEN, "You Have Been Droped Out From Minigun Madness (Reason : Died)"); SendClientMessage(killerid, COLOR_GREEN,""); return 1; }