[HELP]Bus Menu!
#1

Hello, i made a bus menu but i have a problem the objects and pickups does not appear. The compile doesn't show any error . Help me please !

Here is :
pawn Код:
#include <a_samp>

#define BusSationsLS 9 // How mutch bus-stations are there in Los Santos ?
#define BUS_MONEY 100
#define BUS_TIME 20000 // How long must the player stay in the bus? (miliseconds!)

new Menu:BusMenuLS;
new BusPickupLS[BusSationsLS];
new Float:BusStationX[BusSationsLS], Float:BusStationY[BusSationsLS], Float:BusStationZ[BusSationsLS], Float:BusStationA[BusSationsLS];

forward SetPlayerToBusStation(playerid);
forward AddBusStationLS(id, Float:x, Float:y, Float:z, Float:a);
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);

new PlayerInBus[MAX_PLAYERS];
new InBusTimer[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    if(PlayerInBus[playerid] != 0){KillTimer(InBusTimer[playerid]);}
    PlayerInBus[playerid] = 0;
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    if(PlayerInBus[playerid] != 0){KillTimer(InBusTimer[playerid]);PlayerInBus[playerid] = 0;}
    return 1;
}

public OnGameModeInit()
{
    BusMenuLS = CreateMenu("Los Santos:",1,200,200,400,35);
    AddMenuItem(BusMenuLS, 0, "Spawn Place");
    AddMenuItem(BusMenuLS, 0, "City Hall");
    AddMenuItem(BusMenuLS, 0, "Police Department");
    AddMenuItem(BusMenuLS, 0, "Bank");
    AddMenuItem(BusMenuLS, 0, "Ammunation");
    AddMenuItem(BusMenuLS, 0, "Up Town");
    AddMenuItem(BusMenuLS, 0, "Vinewood");
    AddMenuItem(BusMenuLS, 0, "Airport");
   
    CreateObject(5710, -2736.000000, 714.000000, 1000.000000, 0.0000, 0.0000, 0.0000);
    CreateObject(7191, -2740.084473, 714.154297, 998.273987, 0.0000, 0.0000, 0.0000);
    CreateObject(7191, -2740.084473, 714.154297, 1002.224915, 0.0000, 0.0000, 0.0000);
    CreateObject(7191, -2746.557617, 714.154297, 998.273987, 0.0000, 0.0000, 180.0000);
    CreateObject(7191, -2746.557617, 714.154297, 1002.224182, 0.0000, 0.0000, 180.0000);
    CreateObject(7191, -2747.057617, 706.953613, 998.273987, 0.0000, 0.0000, 270.0000);
    CreateObject(7191, -2747.057617, 706.953613, 1002.225159, 0.0000, 0.0000, 270.0000);
    CreateObject(7191, -2747.057617, 725.705078, 998.273987, 0.0000, 0.0000, 90.0000);
    CreateObject(7191, -2747.057617, 725.705078, 1002.225647, 0.0000, 0.0000, 90.0000);
    CreateObject(18095, -2739.982666, 715.474365, 998.531494, 0.0000, 0.0000, 90.0000);
    CreateObject(18095, -2746.627197, 708.046753, 998.531494, 0.0000, 0.0000, 270.0000);
    CreateObject(14405, -2743.942383, 730.476074, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.063965, 730.476074, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.942383, 728.001343, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.063965, 728.000122, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.942383, 725.299927, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.063965, 725.299927, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.063965, 722.599731, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.942383, 722.599487, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.942383, 719.499634, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.063965, 719.524170, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.942383, 716.448120, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(14405, -2743.063965, 716.447388, 997.094604, 0.0000, 0.0000, 180.0000);
    CreateObject(1231, -2743.568359, 708.475586, 1003.627136, 180.4711, 0.0000, 0.0000);
    CreateObject(1231, -2743.568359, 712.800415, 1003.627136, 180.4711, 0.0000, 0.0000);
    CreateObject(1231, -2743.568359, 715.875000, 1003.627136, 180.4711, 0.0000, 0.0000);
    CreateObject(1231, -2743.568359, 718.799683, 1003.627136, 180.4711, 0.0000, 0.0000);
    CreateObject(1231, -2743.568359, 721.324219, 1003.627136, 180.4711, 0.0000, 0.0000);
    CreateObject(1231, -2743.568359, 724.123779, 1003.627136, 180.4711, 0.0000, 0.0000);
    CreateObject(10844, -2740.196533, 714.356018, 993.607056, 0.0000, 0.0000, 270.0000);
   
    AddBusStationLS(1, 1802.837, -1862.350, 13.856, -90.000); // Spawn Place
    AddBusStationLS(2, 1421.664, -1709.217, 13.822, -180.000); // City Hall
    AddBusStationLS(3, 1537.703, -1654.446, 13.826, -360.000); // Police
    AddBusStationLS(4, 1498.532, -1739.609, 13.826, -450.000); // Bank
    AddBusStationLS(5, 1364.835, -1288.943, 13.776, 0.0); // Ammunation
    AddBusStationLS(6, 1241.476, -921.677, 43.015, 101.250); // Up town
    AddBusStationLS(7, 929.919, -840.863, 94.355, -67.500); // Vinewood
    AddBusStationLS(8, 1951.345, -2173.420, 13.783, -450.000); // Airport
    return 1;
}

public AddBusStationLS(id, Float:x, Float:y, Float:z, Float:a)
{
    CreateObject(1257, x, y, z, 0.0000, 0.0000, a);
    BusPickupLS[id] = CreatePickup(1239, true, x, y, z);
    BusStationX[id] = x;
    BusStationY[id] = y;
    BusStationZ[id] = z;
    BusStationA[id] = a;
    return id;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    new Menu:Current = GetPlayerMenu(playerid);
   
    if (Current == BusMenuLS)
    {
        switch(row)
        {
            case 0: {TogglePlayerControllable(playerid, true);PlayerInBus[playerid] = 1;SetPlayerPos(playerid, -2743.538,708.751,997.588);SetPlayerInterior(playerid, 1);GivePlayerMoney(playerid, -BUS_MONEY);InBusTimer[playerid] = SetTimerEx("SetPlayerToBusStation", BUS_TIME, false, "d", playerid);}
            case 1: {TogglePlayerControllable(playerid, true);PlayerInBus[playerid] = 2;SetPlayerPos(playerid, -2743.538,708.751,997.588);SetPlayerInterior(playerid, 1);GivePlayerMoney(playerid, -BUS_MONEY);InBusTimer[playerid] = SetTimerEx("SetPlayerToBusStation", BUS_TIME, false, "d", playerid);}
            case 2: {TogglePlayerControllable(playerid, true);PlayerInBus[playerid] = 3;SetPlayerPos(playerid, -2743.538,708.751,997.588);SetPlayerInterior(playerid, 1);GivePlayerMoney(playerid, -BUS_MONEY);InBusTimer[playerid] = SetTimerEx("SetPlayerToBusStation", BUS_TIME, false, "d", playerid);}
            case 3: {TogglePlayerControllable(playerid, true);PlayerInBus[playerid] = 4;SetPlayerPos(playerid, -2743.538,708.751,997.588);SetPlayerInterior(playerid, 1);GivePlayerMoney(playerid, -BUS_MONEY);InBusTimer[playerid] = SetTimerEx("SetPlayerToBusStation", BUS_TIME, false, "d", playerid);}
            case 4: {TogglePlayerControllable(playerid, true);PlayerInBus[playerid] = 5;SetPlayerPos(playerid, -2743.538,708.751,997.588);SetPlayerInterior(playerid, 1);GivePlayerMoney(playerid, -BUS_MONEY);InBusTimer[playerid] = SetTimerEx("SetPlayerToBusStation", BUS_TIME, false, "d", playerid);}
            case 5: {TogglePlayerControllable(playerid, true);PlayerInBus[playerid] = 6;SetPlayerPos(playerid, -2743.538,708.751,997.588);SetPlayerInterior(playerid, 1);GivePlayerMoney(playerid, -BUS_MONEY);InBusTimer[playerid] = SetTimerEx("SetPlayerToBusStation", BUS_TIME, false, "d", playerid);}
            case 6: {TogglePlayerControllable(playerid, true);PlayerInBus[playerid] = 7;SetPlayerPos(playerid, -2743.538,708.751,997.588);SetPlayerInterior(playerid, 1);GivePlayerMoney(playerid, -BUS_MONEY);InBusTimer[playerid] = SetTimerEx("SetPlayerToBusStation", BUS_TIME, false, "d", playerid);}
            case 7: {TogglePlayerControllable(playerid, true);PlayerInBus[playerid] = 8;SetPlayerPos(playerid, -2743.538,708.751,997.588);SetPlayerInterior(playerid, 1);GivePlayerMoney(playerid, -BUS_MONEY);InBusTimer[playerid] = SetTimerEx("SetPlayerToBusStation", BUS_TIME, false, "d", playerid);}
        }
    }
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    new Menu:Current = GetPlayerMenu(playerid);

    if (Current == BusMenuLS)
    {
        TogglePlayerControllable(playerid, true);
    }
    return 1;
}

public SetPlayerToBusStation(playerid)
{
    if(PlayerInBus[playerid] == 1){SetPlayerPos(playerid, BusStationX[1], BusStationY[1], BusStationZ[1]);SetPlayerFacingAngle(playerid, BusStationA[1]);SetPlayerInterior(playerid, 0);PlayerInBus[playerid] = 0;}
    if(PlayerInBus[playerid] == 2){SetPlayerPos(playerid, BusStationX[2], BusStationY[2], BusStationZ[2]);SetPlayerFacingAngle(playerid, BusStationA[2]);SetPlayerInterior(playerid, 0);PlayerInBus[playerid] = 0;}
    if(PlayerInBus[playerid] == 3){SetPlayerPos(playerid, BusStationX[3], BusStationY[3], BusStationZ[3]);SetPlayerFacingAngle(playerid, BusStationA[3]);SetPlayerInterior(playerid, 0);PlayerInBus[playerid] = 0;}
    if(PlayerInBus[playerid] == 4){SetPlayerPos(playerid, BusStationX[4], BusStationY[4], BusStationZ[4]);SetPlayerFacingAngle(playerid, BusStationA[4]);SetPlayerInterior(playerid, 0);PlayerInBus[playerid] = 0;}
    if(PlayerInBus[playerid] == 5){SetPlayerPos(playerid, BusStationX[5], BusStationY[5], BusStationZ[5]);SetPlayerFacingAngle(playerid, BusStationA[5]);SetPlayerInterior(playerid, 0);PlayerInBus[playerid] = 0;}
    if(PlayerInBus[playerid] == 6){SetPlayerPos(playerid, BusStationX[6], BusStationY[6], BusStationZ[6]);SetPlayerFacingAngle(playerid, BusStationA[6]);SetPlayerInterior(playerid, 0);PlayerInBus[playerid] = 0;}
    if(PlayerInBus[playerid] == 7){SetPlayerPos(playerid, BusStationX[7], BusStationY[7], BusStationZ[7]);SetPlayerFacingAngle(playerid, BusStationA[7]);SetPlayerInterior(playerid, 0);PlayerInBus[playerid] = 0;}
    if(PlayerInBus[playerid] == 8){SetPlayerPos(playerid, BusStationX[8], BusStationY[8], BusStationZ[8]);SetPlayerFacingAngle(playerid, BusStationA[8]);SetPlayerInterior(playerid, 0);PlayerInBus[playerid] = 0;}
    return 1;
}
   
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/busmenu", cmdtext, true, 10) == 0)
    {
        if(PlayerToPoint(4.0, playerid, BusStationX[1], BusStationY[1], BusStationZ[1]) ||
        PlayerToPoint(4.0, playerid, BusStationX[2], BusStationY[2], BusStationZ[2]) ||
        PlayerToPoint(4.0, playerid, BusStationX[3], BusStationY[3], BusStationZ[3]) ||
        PlayerToPoint(4.0, playerid, BusStationX[4], BusStationY[4], BusStationZ[4]) ||
        PlayerToPoint(4.0, playerid, BusStationX[5], BusStationY[5], BusStationZ[5]) ||
        PlayerToPoint(4.0, playerid, BusStationX[6], BusStationY[6], BusStationZ[6]) ||
        PlayerToPoint(4.0, playerid, BusStationX[7], BusStationY[7], BusStationZ[7]) ||
        PlayerToPoint(4.0, playerid, BusStationX[8], BusStationY[8], BusStationZ[8]))
        {
            ShowMenuForPlayer(BusMenuLS, playerid);
            TogglePlayerControllable(playerid, false);
            return 1;
        }
        return 1;
    }
    return 0;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    for(new z = 0; z < sizeof(BusPickupLS); z++)
    {
    if(pickupid == BusPickupLS[z])
    {
        GameTextForPlayer(playerid, "~w~Type ~r~/busmenu ~w~to get a list of the places", 5000, 4);
    }
    }
    return 0;
}

public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
        return 1;
    }
    return 0;
}
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#2

upload to pastebin so we can copy and compile it to see errors pastebin.com
Reply
#3

I specified. The script doesn't show any errors !
Reply
#4

1. That should be a FS? Because you put GameModeInit.
2. Maybe you are using an object streamer, so it conflicts.
Reply
#5

It is a filterscript . And how to solve the second answer ?
Reply
#6

Solved it! Thank you.
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