TextDraw
#1

Hellois

I putted this code under "OnPlayerConnect(...)"
But that bugs my MySQL saving system...
So where ishould i put it? =/
pawn Код:
//The Date
    TheDate[playerid] = TextDrawCreate(499.000000, 7.000000, "1.January.0000");
    TextDrawBackgroundColor(TheDate[playerid], 255);
    TextDrawFont(TheDate[playerid], 3);
    TextDrawLetterSize(TheDate[playerid], 0.390000, 1.300000);
    TextDrawColor(TheDate[playerid], -1);
    TextDrawSetOutline(TheDate[playerid], 1);
    TextDrawSetProportional(TheDate[playerid], 1);
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#2

That should go under OnGameModeInit, not under OnPlayerConnect.
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#3

Quote:
Originally Posted by grand.Theft.Otto
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That should go under OnGameModeInit, not under OnPlayerConnect.
Like this
pawn Код:
public OnGameModeInit()
{
    Loop(i, MAX_PLAYERS)
    {
        //The Date
        TheDate[playerid] = TextDrawCreate(499.000000, 7.000000, "1.January.0000");
        TextDrawBackgroundColor(TheDate[playerid], 255);
        TextDrawFont(TheDate[playerid], 3);
        TextDrawLetterSize(TheDate[playerid], 0.390000, 1.300000);
        TextDrawColor(TheDate[playerid], -1);
        TextDrawSetOutline(TheDate[playerid], 1);
        TextDrawSetProportional(TheDate[playerid], 1);
        return 1;
    }
    return 1;
}
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#4

Yes, if it compiled right then it should work.

Make sure you have every other functions under OnGameModeInit before the return 1;.
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#5

Quote:
Originally Posted by grand.Theft.Otto
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Yes, if it compiled right then it should work.

Make sure you have every other functions under OnGameModeInit before the return 1;.
Ugh, samp-server.exe Crashes...
Changed all my TD's into OnGameModeInit

pawn Код:
//Should be on "OnGameModeInit"?
TextDrawShowForPlayer(playerid, TheDate[playerid]);
Or on "OnPlayerConnect"?
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#6

Quote:
Originally Posted by grand.Theft.Otto
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That should go under OnGameModeInit, not under OnPlayerConnect.
It can go under OnPlayerConnect no problems.

I'm not sure as to why it's causing you MySQL problems?
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#7

Ah, I think TextDrawShowForPlayer should be under OnPlayerSpawn.

The rest should be under OnGameModeInit.
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#8

My TextDraw is on 288 Lines...

Can someone fix it for me..? Im learning by looking on others work :]

I made it as FilterScript here, Ripped out of my GameMode
pawn Код:
#include <a_samp>
#include <zones>

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

forward OnTextDrawUpdate(playerid);

new Text:LocationTextdraw[MAX_PLAYERS];
new Text:GameClock[MAX_PLAYERS];
new Text:TheDate[MAX_PLAYERS];
new Text:FakeStar0[MAX_PLAYERS];
new Text:FakeStar1[MAX_PLAYERS];
new Text:FakeStar2[MAX_PLAYERS];
new Text:FakeStar3[MAX_PLAYERS];
new Text:FakeStar4[MAX_PLAYERS];
new Text:FakeStar5[MAX_PLAYERS];

new GPS[MAX_PLAYERS];
new RealClock[MAX_PLAYERS];
new Date[MAX_PLAYERS];

public OnFilterScriptInit()
{
    SetTimer("OnTextDrawUpdate", 1000, true);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        //GPS
        LocationTextdraw[i] = TextDrawCreate(501.000000, 130.000000, "-------------------------------");
        TextDrawBackgroundColor(LocationTextdraw[i], 255);
        TextDrawFont(LocationTextdraw[i], 1);
        TextDrawLetterSize(LocationTextdraw[i], 0.239999, 0.899999);
        TextDrawColor(LocationTextdraw[i], -1);
        TextDrawSetOutline(LocationTextdraw[i], 0);
        TextDrawSetProportional(LocationTextdraw[i], 1);
        TextDrawSetShadow(LocationTextdraw[i], 1);
        TextDrawUseBox(LocationTextdraw[i], 1);
        TextDrawBoxColor(LocationTextdraw[i], 0x000000AA);
        TextDrawTextSize(LocationTextdraw[i], 604.000000, 0.000000);

        //RealClock
        GameClock[i] = TextDrawCreate(546.000000, 21.000000, "00:00");
        TextDrawBackgroundColor(GameClock[i], 255);
        TextDrawFont(GameClock[i], 3);
        TextDrawLetterSize(GameClock[i], 0.629999, 2.399999);
        TextDrawColor(GameClock[i], -1);
        TextDrawSetOutline(GameClock[i], 1);
        TextDrawSetProportional(GameClock[i], 1);

        //The Date
        TheDate[i] = TextDrawCreate(499.000000, 7.000000, "1.January.0000");
        TextDrawBackgroundColor(TheDate[i], 255);
        TextDrawFont(TheDate[i], 3);
        TextDrawLetterSize(TheDate[i], 0.390000, 1.300000);
        TextDrawColor(TheDate[i], -1);
        TextDrawSetOutline(TheDate[i], 1);
        TextDrawSetProportional(TheDate[i], 1);

        //FakeStars
        FakeStar0[i] = TextDrawCreate(499.000000, 102.000000, "]");
        FakeStar1[i] = TextDrawCreate(516.000000, 102.000000, "]");
        FakeStar2[i] = TextDrawCreate(534.000000, 102.000000, "]");
        FakeStar3[i] = TextDrawCreate(552.000000, 102.000000, "]");
        FakeStar4[i] = TextDrawCreate(570.000000, 102.000000, "]");
        FakeStar5[i] = TextDrawCreate(590.000000, 102.000000, "]");
        TextDrawBackgroundColor(FakeStar0[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar1[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar2[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar3[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar4[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar5[i], 0x000000AA);
        TextDrawFont(FakeStar0[i], 0);
        TextDrawFont(FakeStar1[i], 0);
        TextDrawFont(FakeStar2[i], 0);
        TextDrawFont(FakeStar3[i], 0);
        TextDrawFont(FakeStar4[i], 0);
        TextDrawFont(FakeStar5[i], 0);
        TextDrawLetterSize(FakeStar0[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar1[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar2[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar3[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar4[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar5[i], 0.629999, 2.399999);
        TextDrawColor(FakeStar0[i], 0x00000066);
        TextDrawColor(FakeStar1[i], 0x00000066);
        TextDrawColor(FakeStar2[i], 0x00000066);
        TextDrawColor(FakeStar3[i], 0x00000066);
        TextDrawColor(FakeStar4[i], 0x00000066);
        TextDrawColor(FakeStar5[i], 0x00000066);
        TextDrawSetOutline(FakeStar0[i], 0);
        TextDrawSetOutline(FakeStar1[i], 0);
        TextDrawSetOutline(FakeStar2[i], 0);
        TextDrawSetOutline(FakeStar3[i], 0);
        TextDrawSetOutline(FakeStar4[i], 0);
        TextDrawSetOutline(FakeStar5[i], 0);
        TextDrawSetProportional(FakeStar0[i], 1);
        TextDrawSetProportional(FakeStar1[i], 1);
        TextDrawSetProportional(FakeStar2[i], 1);
        TextDrawSetProportional(FakeStar3[i], 1);
        TextDrawSetProportional(FakeStar4[i], 1);
        TextDrawSetProportional(FakeStar5[i], 1);
        TextDrawSetShadow(FakeStar0[i], 0);
        TextDrawSetShadow(FakeStar1[i], 0);
        TextDrawSetShadow(FakeStar2[i], 0);
        TextDrawSetShadow(FakeStar3[i], 0);
        TextDrawSetShadow(FakeStar4[i], 0);
        TextDrawSetShadow(FakeStar5[i], 0);
        return 1;
    }
    return 1;
}

public OnPlayerConnect(playerid)
{
    GPS[playerid] = 1;
    RealClock[playerid] = 1;
    Date[playerid] = 1;
   
    TextDrawShowForPlayer(playerid, LocationTextdraw[playerid]);
    TextDrawShowForPlayer(playerid, GameClock[playerid]);
    TextDrawShowForPlayer(playerid, TheDate[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar0[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar1[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar2[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar3[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar4[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar5[playerid]);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    GPS[playerid] = 0;
    RealClock[playerid] = 0;
    Date[playerid] = 0;
   
    TextDrawHideForPlayer(playerid, LocationTextdraw[playerid]);
    TextDrawHideForPlayer(playerid, GameClock[playerid]);
    TextDrawHideForPlayer(playerid, TheDate[playerid]);
    TextDrawHideForPlayer(playerid, FakeStar0[playerid]);
    TextDrawHideForPlayer(playerid, FakeStar1[playerid]);
    TextDrawHideForPlayer(playerid, FakeStar2[playerid]);
    TextDrawHideForPlayer(playerid, FakeStar3[playerid]);
    TextDrawHideForPlayer(playerid, FakeStar4[playerid]);
    TextDrawHideForPlayer(playerid, FakeStar5[playerid]);
    return 1;
}

public OnTextDrawUpdate(playerid)
{
    new string[128];
    new Hour, Minute;
    new Year, Month4, Day;
    new Wantedlevel;
    gettime(Hour, Minute);
    getdate(Year, Month4, Day);
    Wantedlevel = GetPlayerWantedLevel(playerid);

    //GPS
    format(string, sizeof(string), "%s", GetPlayerZone(playerid));
    TextDrawSetString(LocationTextdraw[playerid], string);

    //RealClock
    format(string, sizeof(string), "%02d:%02d", Hour, Minute);
    TextDrawSetString(GameClock[playerid], string);

    //The Date
    format(string, sizeof(string), "%d.%s.%d", Day, GetMonth(), Year);
    TextDrawSetString(TheDate[playerid], string);

    if(Wantedlevel > 0)
    {
        TextDrawHideForPlayer(playerid, FakeStar0[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar1[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar2[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar3[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar4[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar5[playerid]);
    }
    else
    {
        TextDrawShowForPlayer(playerid, FakeStar0[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar1[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar2[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar3[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar4[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar5[playerid]);
    }
    return 1;
}

//Commands
public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(gps, 3, cmdtext);
    dcmd(clock, 5, cmdtext);
    dcmd(date, 4, cmdtext);
    return 1;
}

dcmd_gps(playerid, params[])
{
    #pragma unused params
    if(GPS[playerid] == 1)
    {
        TextDrawHideForPlayer(playerid, LocationTextdraw[playerid]);
        SendClientMessage(playerid, 0xFFFFFFAA, "You turned the GPS {FF0000}off");
        GPS[playerid] = 0;
        return 1;
    }
    else
    {
        if(GPS[playerid] == 0)
        {
            TextDrawShowForPlayer(playerid, LocationTextdraw[playerid]);
            SendClientMessage(playerid, 0xFFFFFFAA, "You turned the GPS {FF0000}on");
            GPS[playerid] = 1;
            return 1;
        }
    }
    return 1;
}

dcmd_clock(playerid, params[])
{
    #pragma unused params
    if(RealClock[playerid] == 1)
    {
        TextDrawHideForPlayer(playerid, GameClock[playerid]);
        SendClientMessage(playerid, 0xFFFFFFAA, "You turned the Clock {FF0000}off");
        RealClock[playerid] = 0;
        return 1;
    }
    else
    {
        if(RealClock[playerid] == 0)
        {
            TextDrawShowForPlayer(playerid, GameClock[playerid]);
            SendClientMessage(playerid, 0xFFFFFFAA, "You turned the Clock {FF0000}on");
            RealClock[playerid] = 1;
            return 1;
        }
    }
    return 1;
}

dcmd_date(playerid, params[])
{
    #pragma unused params
    if(Date[playerid] == 1)
    {
        TextDrawHideForPlayer(playerid, TheDate[playerid]);
        SendClientMessage(playerid, 0xFFFFFFAA, "You turned the Date {FF0000}off");
        Date[playerid] = 0;
        return 1;
    }
    else
    {
        if(Date[playerid] == 0)
        {
            TextDrawShowForPlayer(playerid, TheDate[playerid]);
            SendClientMessage(playerid, 0xFFFFFFAA, "You turned the Date {FF0000}on");
            Date[playerid] = 1;
            return 1;
        }
    }
    return 1;
}

stock GetMonth()
{
    new monthname[10], Year, Month1, Day;
    getdate(Year, Month1, Day);

    switch(Month1)
    {
        case 1:  monthname = "January";
        case 2:  monthname = "February";
        case 3:  monthname = "March";
        case 4:  monthname = "April";
        case 5:  monthname = "May";
        case 6:  monthname = "June";
        case 7:  monthname = "July";
        case 8:  monthname = "August";
        case 9:  monthname = "September";
        case 10: monthname = "October";
        case 11: monthname = "November";
        case 12: monthname = "December";
    }
    return monthname;
}
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