[Map] Army Ship By [ProX]BlueFire
#1

Army Ship

i've maked a Army Ship For The Army,

Location:Los Santos Near The Air Port

Some Pictures:
Night:




Morning:


Code:

Код:
CreateVehicle(520,1205.94152832,-3133.65600586,17.66426468,270.00000000,-1,-1,15); //Hydra
CreateVehicle(476,1200.25561523,-3111.33349609,20.60876465,270.00000000,-1,-1,15); //Rustler
CreateVehicle(476,1213.36938477,-3111.37573242,20.10876465,270.00000000,-1,-1,15); //Rustler
CreateVehicle(425,1251.05432129,-3087.65209961,17.93679428,270.00000000,-1,-1,15); //Hunter
CreateVehicle(447,1229.75610352,-3134.61621094,17.51283836,0.00000000,-1,-1,15); //Seasparrow
CreateVehicle(447,1220.74731445,-3134.41748047,17.51283836,0.00000000,-1,-1,15); //Seasparrow
CreateObject(9585,1237.23156738,-3110.57543945,5.32135582,0.00000000,0.00000000,0.00000000); //object(freight_sfw33) (1)
CreateObject(9586,1234.98034668,-3110.55053711,15.38446426,0.00000000,0.00000000,0.00000000); //object(freight_deck_sfw) (2)
CreateObject(9584,1161.93029785,-3110.56176758,24.20531082,0.00000000,0.00000000,0.00000000); //object(freight_sfw31) (1)
CreateObject(9590,1243.59606934,-3110.56250000,7.05040169,0.00000000,0.00000000,0.00000000); //object(freight_interiorsfw) (1)
CreateObject(969,1210.66857910,-3104.55810547,14.54070854,89.74975586,359.99975586,270.00036621); //object(electricgate) (1)
CreateObject(969,1210.57385254,-3113.09716797,14.54071617,89.74731445,359.99450684,270.00000000); //object(electricgate) (2)
CreateObject(3884,1175.09020996,-3118.92016602,33.31465530,0.00000000,0.00000000,272.00000000); //object(samsite_sfxrf) (1)
CreateObject(3115,1198.32934570,-3110.88500977,15.92955399,0.00000000,0.00000000,359.25000000); //object(carrier_lift1_sfse) (1)
CreateObject(3115,1219.39599609,-3111.19775391,15.92955399,0.00000000,0.00000000,359.25000000); //object(carrier_lift1_sfse) (2)
CreateObject(3115,1240.34277344,-3111.42822266,15.92955399,0.00000000,0.00000000,359.50000000); //object(carrier_lift1_sfse) (3)
CreateObject(3115,1261.17614746,-3111.66357422,15.92955399,0.00000000,0.00000000,359.25000000); //object(carrier_lift1_sfse) (4)
CreateObject(3115,1282.24182129,-3111.92822266,15.92955399,0.00000000,0.00000000,359.50000000); //object(carrier_lift1_sfse) (5)
CreateObject(3115,1303.30725098,-3112.00024414,15.92955399,0.00000000,0.00000000,0.00000000); //object(carrier_lift1_sfse) (6)
CreateObject(3114,1205.87792969,-3133.49633789,14.85815048,0.00000000,0.00000000,180.00000000); //object(carrier_lift2_sfse) (1)
CreateObject(3114,1249.22302246,-3087.63769531,14.82110786,0.00000000,0.00000000,359.99450684); //object(carrier_lift2_sfse) (2)
CreateObject(3114,1226.90612793,-3133.49707031,14.85815048,0.00000000,0.00000000,179.99450684); //object(carrier_lift2_sfse) (3)
CreateObject(1682,1135.51098633,-3119.26440430,30.84328270,0.00000000,0.00000000,100.00000000); //object(ap_radar1_01) (1)
CreateObject(3884,1174.85607910,-3102.76440430,33.33968735,0.00000000,0.00000000,289.99511719); //object(samsite_sfxrf) (3)
CreateObject(3526,1222.97229004,-3119.50219727,16.25773048,0.00000000,0.00000000,268.00000000); //object(vegasairportlight) (1)
CreateObject(3526,1229.00524902,-3119.68286133,16.33300209,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (2)
CreateObject(3526,1235.74426270,-3119.57055664,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (3)
CreateObject(3526,1241.45227051,-3119.66943359,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (4)
CreateObject(3526,1247.69641113,-3119.92041016,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (5)
CreateObject(3526,1253.94055176,-3120.17138672,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (6)
CreateObject(3526,1259.63916016,-3120.30029297,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (7)
CreateObject(3526,1265.57995605,-3120.36889648,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (8)
CreateObject(3526,1272.30847168,-3120.49902344,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (9)
CreateObject(3526,1278.00634766,-3120.62841797,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (10)
CreateObject(3526,1283.94714355,-3120.69702148,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (11)
CreateObject(3526,1289.03906250,-3120.46093750,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (12)
CreateObject(3526,1294.19226074,-3120.46826172,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (13)
CreateObject(3526,1299.58715820,-3120.41479492,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (14)
CreateObject(3526,1304.80053711,-3120.66406250,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (15)
CreateObject(3526,1309.95300293,-3120.67138672,16.33252716,0.00000000,0.00000000,267.99499512); //object(vegasairportlight) (16)
CreateObject(3526,1222.19311523,-3102.64721680,16.30650902,0.00000000,0.00000000,87.99499512); //object(vegasairportlight) (17)
CreateObject(3526,1228.98193359,-3103.04736328,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (18)
CreateObject(3526,1235.95471191,-3103.14550781,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (19)
CreateObject(3526,1241.29223633,-3102.87133789,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (20)
CreateObject(3526,1247.72021484,-3102.84545898,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (21)
CreateObject(3526,1254.02343750,-3103.36425781,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (22)
CreateObject(3526,1259.90661621,-3103.21435547,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (23)
CreateObject(3526,1265.84863281,-3103.30688477,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (24)
CreateObject(3526,1272.27685547,-3103.28100586,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (25)
CreateObject(3526,1277.97583008,-3103.43261719,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (26)
CreateObject(3526,1284.46301270,-3103.64990234,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (27)
CreateObject(3526,1289.31518555,-3103.49389648,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (28)
CreateObject(3526,1294.10754395,-3103.09472656,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (29)
CreateObject(3526,1299.56396484,-3103.30639648,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (30)
CreateObject(3526,1304.50366211,-3103.82031250,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (31)
CreateObject(3526,1310.07788086,-3103.40087891,16.30650902,0.00000000,0.00000000,87.98950195); //object(vegasairportlight) (32)
CreateObject(3666,1313.41320801,-3121.03588867,16.78008652,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
CreateObject(3666,1313.63342285,-3103.03662109,16.73173714,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
CreateObject(3666,1188.34643555,-3119.47265625,16.77991676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
CreateObject(3666,1188.41967773,-3101.77929688,16.78030396,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
CreateObject(7981,1137.02954102,-3114.06958008,19.66405869,0.00000000,0.00000000,270.00000000); //object(smallradar02_lvs) (1)
CreateObject(3385,1311.63989258,-3111.22070312,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (1)
CreateObject(3385,1310.87951660,-3111.24072266,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (3)
CreateObject(3385,1308.11730957,-3111.31591797,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (4)
CreateObject(3385,1307.38623047,-3111.35424805,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (5)
CreateObject(3385,1304.13269043,-3111.64990234,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (6)
CreateObject(3385,1303.36328125,-3111.65576172,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (7)
CreateObject(3385,1301.03015137,-3111.49780273,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (8)
CreateObject(3385,1300.33459473,-3111.46166992,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (9)
CreateObject(3385,1297.97180176,-3111.40942383,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (10)
CreateObject(3385,1297.32788086,-3111.35131836,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (11)
CreateObject(3385,1295.15258789,-3111.19726562,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (12)
CreateObject(3385,1294.41870117,-3111.32446289,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (13)
CreateObject(3385,1292.34887695,-3111.53369141,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (14)
CreateObject(3385,1291.84619141,-3111.54248047,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (15)
CreateObject(3385,1289.35437012,-3111.64086914,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (16)
CreateObject(3385,1288.64343262,-3111.73315430,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (17)
CreateObject(3385,1286.37609863,-3111.84936523,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (18)
CreateObject(3385,1285.65161133,-3111.81616211,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (19)
CreateObject(3385,1283.55590820,-3111.89257812,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (20)
CreateObject(3385,1282.88354492,-3111.93530273,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (21)
CreateObject(3385,1280.06311035,-3111.99926758,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (22)
CreateObject(3385,1279.23388672,-3112.05932617,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (23)
CreateObject(3385,1275.41052246,-3111.99707031,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (24)
CreateObject(3385,1274.46435547,-3111.99658203,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (25)
CreateObject(3385,1269.84997559,-3112.04443359,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (26)
CreateObject(3385,1268.58813477,-3112.07885742,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (27)
CreateObject(3385,1265.80029297,-3111.95971680,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (28)
CreateObject(3385,1264.60449219,-3111.92993164,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (29)
CreateObject(3385,1261.81164551,-3111.83569336,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (30)
CreateObject(3385,1260.46899414,-3111.77539062,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (31)
CreateObject(3385,1256.27661133,-3111.53076172,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (32)
CreateObject(3385,1254.97729492,-3111.50390625,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (33)
CreateObject(3385,1251.38464355,-3111.44018555,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (34)
CreateObject(3385,1248.89916992,-3111.33691406,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (35)
CreateObject(3385,1244.33227539,-3111.16528320,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (36)
CreateObject(3385,1242.53430176,-3111.08203125,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (37)
CreateObject(3385,1238.38964844,-3110.73608398,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (38)
CreateObject(3385,1236.85656738,-3110.71875000,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (39)
CreateObject(3385,1232.58520508,-3110.79248047,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (40)
CreateObject(3385,1231.13146973,-3110.69970703,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (41)
CreateObject(3385,1226.69006348,-3110.95312500,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (42)
CreateObject(3385,1224.68872070,-3110.93261719,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (43)
CreateObject(3385,1221.19006348,-3110.78344727,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (44)
CreateObject(3385,1219.44030762,-3110.72167969,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (45)
CreateObject(3385,1215.19152832,-3110.57226562,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (46)
CreateObject(3385,1213.94201660,-3110.52832031,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (47)
CreateObject(3385,1208.36901855,-3110.33203125,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (48)
CreateObject(3385,1207.36865234,-3110.29687500,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (49)
CreateObject(3385,1203.61999512,-3110.16503906,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (50)
CreateObject(3385,1202.61962891,-3110.12988281,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (51)
CreateObject(3385,1197.87145996,-3109.96289062,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (52)
CreateObject(3385,1196.37182617,-3109.91015625,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (53)
CreateObject(3385,1192.62292480,-3109.77832031,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (54)
CreateObject(3385,1191.62255859,-3109.74316406,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (55)
CreateObject(3385,1188.62353516,-3109.63769531,16.14003754,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (56)
CreateObject(3666,1194.23156738,-3094.70629883,15.17939949,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
CreateObject(3666,1239.06713867,-3093.13598633,15.88948059,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)
CreateObject(3666,1239.09338379,-3082.28173828,15.88948059,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
CreateObject(3666,1259.04956055,-3082.31616211,15.88948059,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
CreateObject(3666,1258.88977051,-3093.30200195,15.88948059,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (9)
CreateObject(3666,1236.93371582,-3128.08959961,15.92652321,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (10)
CreateObject(3666,1237.15075684,-3138.80859375,15.91283798,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (11)
CreateObject(3666,1195.57458496,-3139.17871094,15.92652321,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (12)
CreateObject(3666,1195.67456055,-3128.10424805,15.92652321,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (13)
CreateObject(3666,1216.37878418,-3138.83911133,15.92652321,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (14)
CreateObject(3666,1216.41162109,-3128.16015625,15.92652321,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
CreateObject(3666,1347.53259277,-3110.67163086,17.12471199,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (16)
CreateObject(3666,1330.85522461,-3099.83251953,16.62471199,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (17)
CreateObject(3666,1333.56909180,-3120.30810547,16.62471199,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (18)
CreateObject(3666,1327.22851562,-3111.18334961,16.62471199,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (19)
CreateObject(3666,1170.17919922,-3114.50073242,52.63201523,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (20)
CreateObject(3666,1170.14477539,-3107.56933594,52.63199997,2.00000000,0.00000000,359.99453735); //object(airuntest_las) (21)
CreateObject(3666,1176.13244629,-3110.17919922,34.32290268,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (22)
CreateObject(3666,1131.59912109,-3123.28198242,25.17774391,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (23)
CreateObject(3666,1142.77661133,-3121.84423828,25.17774391,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (24)
CreateObject(3666,1140.52880859,-3114.01196289,25.17774391,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (25)
CreateObject(3666,1132.88757324,-3113.99316406,25.17774391,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (26)
CreateObject(3666,1134.97448730,-3119.78637695,25.02497101,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (27)
CreateObject(2944,1178.70422363,-3107.63427734,22.24375343,0.00000000,0.00000000,0.00000000); //object(freight_sfw_door) (1)
CreateObject(3666,1198.64270020,-3119.52856445,16.77991676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (28)
CreateObject(3666,1210.18286133,-3119.71240234,16.77991676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (29)
CreateObject(3666,1214.46081543,-3119.65014648,16.77991676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (30)
CreateObject(3666,1220.72741699,-3119.79272461,16.77991676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (31)
CreateObject(3666,1221.14160156,-3103.06982422,16.77991676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (32)
CreateObject(3666,1215.25524902,-3102.74023438,16.77991676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (33)
CreateObject(3666,1210.36523438,-3102.67480469,16.77991676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (34)
CreateObject(3666,1199.51501465,-3102.59985352,16.77991676,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (35)

/*
Objects converted: 142
Vehicles converted: 6
Vehicle models found: 4
*/
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#2

nice 6/10
Reply
#3

Commant Please =D
Reply
#4

nice work 9/10
Reply
#5

nice , but it have some fails with the runway at the ship
Reply
#6

thx =D
Reply
#7

It looks like in battle field 2 xD

niceee
Reply
#8

acoully i tried to make it like in battle field but the other ship has only 1 part so i taked this...xD
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