anti-car kill:
make a timer. Which will count every 500 millseconds. Under ongamemodeinit:
for(new i = 0; i < MAX_PLAYERS; i++)
{
SetTimerEx("godforvehicle",500,false,"d", i);
}
and then something like:
Quote:
/*public godforvehicle(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 511) // for vehicle model 511 anti kill.
{
GetVehicleHealth(vehicle, vehiclehealth);
if(vehiclehealth < 1000)
{
RepairVehicle(vehicle);
}
}
return 1;
}
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Anti teamkill: SetPlayerTeam (look at wiki).
anti spawnkill: you can use godmode for like 9 seconds, SetPlayerHealth(playerid, 999999999); and then in a public function of the timer, you set the health back to 100. use SetTimerEx(" your public function ", 9000, false, "d", playerid);