OnPlayerDeath
#1

I need to know how to make an accurate onplayerdeath. Sometimes when i shoot a car and stop the car is fine, later the car sets on fire by crashing and kills the player it will make me wanted level caus i shot the car before.

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#2

You can't make it completely accurate.

You can try to add logic statements to enhance the accuracy of the OnPlayerDeath results. For example, you could confirm that a player was even spawned or connected at a certain time by cross-referencing variables with if statements, but even with these attempts, there's no confirmation that the callback will return entirely accurate results after filtering the results through logic checks.
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