11.02.2011, 13:39
If i lock a car it works i cant enter it.. but if i enter another car and lock it i can enter my locked car ? what can be the problem ?
public OnVehicleStreamIn(vehicleid, forplayerid)
{
new p1, p2;
p1 = vParams[vehicleid][forplayerid] & 2;
p2 = vParams[vehicleid][forplayerid] & 1;
SetVehicleParamsForPlayer(vehicleid, forplayerid, p1, p2);
return 1;
}
public SetVehicleParamsForPlayerEx(vehicleid, playerid, para1, para2)
{
vParams[vehicleid][playerid] = para1*2 + para2;
if(IsVehicleStreamedIn(vehicleid, playerid))
SetVehicleParamsForPlayer(vehicleid, playerid, para1, para2);
return 1;
}
if(strcmp(cmd, "/carlock10", true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey10];
if(keycar != 999)
{
new locked[256];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayerEx(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayerEx(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* You don't have a vehicle for slot 1");
return 1;
}
}