SetTimer("CheckLoggedInAs", 1500, 0);///////////////
SetTimer("CheckLoggedInKillDeaths", 1500, 0);///////////////
SetTimer("OnPlayerUpdateRank",1500, 0);
// Create the textdraws:
Textdraw0 = TextDrawCreate(2.000000, 434.000000, "SCORE: KILLS: DEATHS: RANK:");
TextDrawBackgroundColor(Textdraw0, -1);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 1.300000);
TextDrawColor(Textdraw0, 255);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, 640.000000, 0.000000);
Textdraw1 = TextDrawCreate(1.000000, 432.000000, "||||||||||||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||||");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.500000, -1.600000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
Textdraw3[playerid] = TextDrawCreate(70.000000, 434.000000, "10000");
TextDrawBackgroundColor(Textdraw3[playerid], 255);
TextDrawFont(Textdraw3[playerid], 1);
TextDrawLetterSize(Textdraw3[playerid], 0.500000, 1.400000);
TextDrawColor(Textdraw3[playerid], -16776961);
TextDrawSetOutline(Textdraw3[playerid], 1);
TextDrawSetProportional(Textdraw3[playerid], 1);
Textdraw4[playerid] = TextDrawCreate(208.000000, 434.000000, "0");
TextDrawBackgroundColor(Textdraw4[playerid], 255);
TextDrawFont(Textdraw4[playerid], 1);
TextDrawLetterSize(Textdraw4[playerid], 0.500000, 1.400000);
TextDrawColor(Textdraw4[playerid], -16776961);
TextDrawSetOutline(Textdraw4[playerid], 1);
TextDrawSetProportional(Textdraw4[playerid], 1);
Textdraw5[playerid] = TextDrawCreate(365.000000, 434.000000, "0");
TextDrawBackgroundColor(Textdraw5[playerid], 255);
TextDrawFont(Textdraw5[playerid], 1);
TextDrawLetterSize(Textdraw5[playerid], 0.500000, 1.400000);
TextDrawColor(Textdraw5[playerid], -16776961);
TextDrawSetOutline(Textdraw5[playerid], 1);
TextDrawSetProportional(Textdraw5[playerid], 1);
TextDrawShowForPlayer(playerid, Textdraw0);////////////////
TextDrawShowForPlayer(playerid, Textdraw1);////////////////
TextDrawShowForPlayer(playerid, Textdraw3[playerid]);////////////////
TextDrawShowForPlayer(playerid, Textdraw4[playerid]);////////////////
TextDrawShowForPlayer(playerid, Textdraw5[playerid]);////////////////
//================================== R A N K S =================================
Textdraw6 = TextDrawCreate(520.000000, 434.000000, "Beginner");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.500000, 1.399999);
TextDrawColor(Textdraw6, -16776961);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);
Textdraw7 = TextDrawCreate(520.000000, 434.000000, "GoodPlayer");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.500000, 1.399999);
TextDrawColor(Textdraw7, -16776961);
TextDrawSetOutline(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);
Textdraw8 = TextDrawCreate(511.000000, 434.000000, "Ice Cold Killer");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 1);
TextDrawLetterSize(Textdraw8, 0.500000, 1.399999);
TextDrawColor(Textdraw8, -16776961);
TextDrawSetOutline(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);
Textdraw9 = TextDrawCreate(520.000000, 434.000000, "Pro Shooter");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 1);
TextDrawLetterSize(Textdraw9, 0.500000, 1.399999);
TextDrawColor(Textdraw9, -16776961);
TextDrawSetOutline(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);
Textdraw10 = TextDrawCreate(520.000000, 434.000000, "God Of War");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 1);
TextDrawLetterSize(Textdraw10, 0.500000, 1.400000);
TextDrawColor(Textdraw10, -16776961);
TextDrawSetOutline(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 1);
//================================================== ============================
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