TextDraw Bug
#1

I got a TextDraw...

---------------
| My Location |
---------------

but in "My Location" TD ir changes from the clock to location, to clock , to location, ect...

And the "FakeStars" dont appear at all

pawn Код:
//On Top
new Text:LocationTextdraw[MAX_PLAYERS];
new Text:GameClock[MAX_PLAYERS];
new Text:FakeStar0[MAX_PLAYERS];
new Text:FakeStar1[MAX_PLAYERS];
new Text:FakeStar2[MAX_PLAYERS];
new Text:FakeStar3[MAX_PLAYERS];
new Text:FakeStar4[MAX_PLAYERS];
new Text:FakeStar5[MAX_PLAYERS];

new GPS[MAX_PLAYERS];
new RealClock[MAX_PLAYERS];

public OnGameModeInit()
{
    //i have the "Player Classes" here
   
    //I have some timers here to other things
   
    for(new i;i<MAX_PLAYERS;i++)
    {
        //GPS
        LocationTextdraw[i] = TextDrawCreate(501.000000, 130.000000, "-------------------------------");
        TextDrawBackgroundColor(LocationTextdraw[i], 255);
        TextDrawFont(LocationTextdraw[i], 1);
        TextDrawLetterSize(LocationTextdraw[i], 0.239999, 0.899999);
        TextDrawColor(LocationTextdraw[i], -1);
        TextDrawSetOutline(LocationTextdraw[i], 0);
        TextDrawSetProportional(LocationTextdraw[i], 1);
        TextDrawSetShadow(LocationTextdraw[i], 1);
        TextDrawUseBox(LocationTextdraw[i], 1);
        TextDrawBoxColor(LocationTextdraw[i], 0x000000AA);
        TextDrawTextSize(LocationTextdraw[i], 604.000000, 0.000000);
       
        //RealClock
        GameClock[i] = TextDrawCreate(545.000000, 22.000000, "00:00");
        TextDrawBackgroundColor(GameClock[i], 255);
        TextDrawFont(GameClock[i], 3);
        TextDrawLetterSize(GameClock[i], 0.660000, 2.200000);
        TextDrawColor(GameClock[i], 0x808080FF);
        TextDrawSetOutline(GameClock[i], 0);
        TextDrawSetProportional(GameClock[i], 1);
        TextDrawSetShadow(GameClock[i], 1);
       
        //FakeStars
        FakeStar0[i] = TextDrawCreate(499.000000, 102.000000, "]");
        FakeStar1[i] = TextDrawCreate(516.000000, 102.000000, "]");
        FakeStar2[i] = TextDrawCreate(534.000000, 102.000000, "]");
        FakeStar3[i] = TextDrawCreate(552.000000, 102.000000, "]");
        FakeStar4[i] = TextDrawCreate(570.000000, 102.000000, "]");
        FakeStar5[i] = TextDrawCreate(590.000000, 102.000000, "]");
        TextDrawBackgroundColor(FakeStar0[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar1[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar2[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar3[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar4[i], 0x000000AA);
        TextDrawBackgroundColor(FakeStar5[i], 0x000000AA);
        TextDrawFont(FakeStar0[i], 0);
        TextDrawFont(FakeStar1[i], 0);
        TextDrawFont(FakeStar2[i], 0);
        TextDrawFont(FakeStar3[i], 0);
        TextDrawFont(FakeStar4[i], 0);
        TextDrawFont(FakeStar5[i], 0);
        TextDrawLetterSize(FakeStar0[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar1[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar2[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar3[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar4[i], 0.629999, 2.399999);
        TextDrawLetterSize(FakeStar5[i], 0.629999, 2.399999);
        TextDrawColor(FakeStar0[i], 286331391);
        TextDrawColor(FakeStar1[i], 286331391);
        TextDrawColor(FakeStar2[i], 286331391);
        TextDrawColor(FakeStar3[i], 286331391);
        TextDrawColor(FakeStar4[i], 286331391);
        TextDrawColor(FakeStar5[i], 286331391);
        TextDrawSetOutline(FakeStar0[i], 0);
        TextDrawSetOutline(FakeStar1[i], 0);
        TextDrawSetOutline(FakeStar2[i], 0);
        TextDrawSetOutline(FakeStar3[i], 0);
        TextDrawSetOutline(FakeStar4[i], 0);
        TextDrawSetOutline(FakeStar5[i], 0);
        TextDrawSetProportional(FakeStar0[i], 1);
        TextDrawSetProportional(FakeStar1[i], 1);
        TextDrawSetProportional(FakeStar2[i], 1);
        TextDrawSetProportional(FakeStar3[i], 1);
        TextDrawSetProportional(FakeStar4[i], 1);
        TextDrawSetProportional(FakeStar5[i], 1);
        TextDrawSetShadow(FakeStar0[i], 0);
        TextDrawSetShadow(FakeStar1[i], 0);
        TextDrawSetShadow(FakeStar2[i], 0);
        TextDrawSetShadow(FakeStar3[i], 0);
        TextDrawSetShadow(FakeStar4[i], 0);
        TextDrawSetShadow(FakeStar5[i], 0);
        return 1;
    }
    return 1;
}

public OnPlayerConnect(playerid)
{
    GPS[playerid] = 1;
    RealClock[playerid] = 1;
    TextDrawShowForPlayer(playerid, LocationTextdraw[playerid]);
    TextDrawShowForPlayer(playerid, GameClock[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar0[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar1[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar2[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar3[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar4[playerid]);
    TextDrawShowForPlayer(playerid, FakeStar5[playerid]);

    //Register thing here
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    GPS[playerid] = 0;
    RealClock[playerid] = 0;
    TextDrawHideForPlayer(playerid, LocationTextdraw[playerid]);
    TextDrawHideForPlayer(playerid, GameClock[playerid]);
   
    //Register thing here
    return 1;
}

//The Commands for the TD
public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(gps, 3, cmdtext);
    dcmd(clock, 5, cmdtext);
}

dcmd_gps(playerid, params[])
{
    #pragma unused params
    if(GPS[playerid] == 1)
    {
        TextDrawHideForPlayer(playerid, LocationTextdraw[playerid]);
        SendClientMessage(playerid, 0xFFFFFFAA, "You turned the GPS {FF0000}off");
        GPS[playerid] = 0;
        return 1;
    }
    else
    {
        if(GPS[playerid] == 0)
        {
            TextDrawShowForPlayer(playerid, LocationTextdraw[playerid]);
            SendClientMessage(playerid, 0xFFFFFFAA, "You turned the GPS {FF0000}on");
            GPS[playerid] = 1;
            return 1;
        }
    }
    return 1;
}

dcmd_clock(playerid, params[])
{
    #pragma unused params
    if(RealClock[playerid] == 1)
    {
        TextDrawHideForPlayer(playerid, GameClock[playerid]);
        SendClientMessage(playerid, 0xFFFFFFAA, "You turned the Clock {FF0000}off");
        RealClock[playerid] = 0;
        return 1;
    }
    else
    {
        if(RealClock[playerid] == 0)
        {
            TextDrawShowForPlayer(playerid, GameClock[playerid]);
            SendClientMessage(playerid, 0xFFFFFFAA, "You turned the Clock {FF0000}on");
            RealClock[playerid] = 1;
            return 1;
        }
    }
    return 1;
}

//And finally
public OnPlayerUpdate(playerid)
{
    new string[128], Hour, Minute, Wantedlevel;
    gettime(Hour, Minute);
    Wantedlevel = GetPlayerWantedLevel(playerid);
   
    //GPS
    format(string, sizeof(string), "%s", GetPlayerZone(playerid));
    TextDrawSetString(LocationTextdraw[playerid], string);
   
    //RealClock
    format(string, sizeof(string), "%02d:%02d", Hour, Minute);
    TextDrawSetString(GameClock[playerid], string);
   
    if(Wantedlevel > 0)
    {
        TextDrawHideForPlayer(playerid, FakeStar0[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar1[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar2[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar3[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar4[playerid]);
        TextDrawHideForPlayer(playerid, FakeStar5[playerid]);
    }
    else
    {
        TextDrawShowForPlayer(playerid, FakeStar0[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar1[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar2[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar3[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar4[playerid]);
        TextDrawShowForPlayer(playerid, FakeStar5[playerid]);
    }
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)