pawn Код:
public OnPlayerLogin
(playerid,password
[]){ new tmp2
[256];
new string2
[64];
new playername2
[MAX_PLAYER_NAME
];
GetPlayerName
(playerid, playername2,
sizeof(playername2
));
format(string2,
sizeof(string2
),
"users/%s.ini", playername2
);
new File: UserFile
= fopen(string2, io_read
);
if ( UserFile
) { new PassData
[256];
new keytmp
[256], valtmp
[256];
fread( UserFile , PassData ,
sizeof( PassData
) );
keytmp
= ini_GetKey
( PassData
);
if( strcmp( keytmp ,
"Key" , true
) == 0 ) { valtmp
= ini_GetValue
( PassData
);
strmid(PlayerInfo
[playerid
][pKey
], valtmp,
0,
strlen(valtmp
)-1,
255);
} if(strcmp(PlayerInfo
[playerid
][pKey
],password, true
) == 0 ) { new key
[ 256 ] , val
[ 256 ];
new Data
[ 256 ];
while ( fread( UserFile , Data ,
sizeof( Data
) ) ) { key
= ini_GetKey
( Data
);
if( strcmp( key ,
"Level" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pLevel
] = strval( val
);
} if( strcmp( key ,
"AdminLevel" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pAdmin
] = strval( val
);
} if( strcmp( key ,
"GMLevel" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pGM
] = strval( val
);
} if( strcmp( key ,
"DonateRank" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pDonateRank
] = strval( val
);
} if( strcmp( key ,
"UpgradePoints" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][gPupgrade
] = strval( val
);
} if( strcmp( key ,
"ConnectedTime" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pConnectTime
] = strval( val
);
} if( strcmp( key ,
"Registered" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pReg
] = strval( val
);
} if( strcmp( key ,
"Sex" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pSex
] = strval( val
);
} if( strcmp( key ,
"Age" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pAge
] = strval( val
);
} if( strcmp( key ,
"CK" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pCK
] = strval( val
);
} if( strcmp( key ,
"Muted" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pMuted
] = strval( val
);
} if( strcmp( key ,
"Respect" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pExp
] = strval( val
);
} if( strcmp( key ,
"Money" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pCash
] = strval( val
);
} if( strcmp( key ,
"Bank" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pAccount
] = strval( val
);
} if( strcmp( key ,
"Crimes" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pCrimes
] = strval( val
);
} if( strcmp( key ,
"Kills" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pKills
] = strval( val
);
} if( strcmp( key ,
"Deaths" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pDeaths
] = strval( val
);
} if( strcmp( key ,
"Arrested" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pArrested
] = strval( val
);
} if( strcmp( key ,
"WantedLevel" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pWantedLevel
] = strval( val
);
} if( strcmp( key ,
"Phonebook" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPhoneBook
] = strval( val
);
} if( strcmp( key ,
"LottoNr" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pLottoNr
] = strval( val
);
} if( strcmp( key ,
"Job" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pJob
] = strval( val
);
} if( strcmp( key ,
"GunSkill" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pGunSkill
] = strval( val
);
} if( strcmp( key ,
"Goods" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pGoods
] = strval( val
);
} if( strcmp( key ,
"Paycheck" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPayCheck
] = strval( val
);
} if( strcmp( key ,
"HeadValue" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pHeadValue
] = strval( val
);
} if( strcmp( key ,
"Jailed" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pJailed
] = strval( val
);
} if( strcmp( key ,
"JailTime" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pJailTime
] = strval( val
);
} if( strcmp( key ,
"Materials" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pMats
] = strval( val
);
} if( strcmp( key ,
"SMaterials" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pSMats
] = strval( val
);
} if( strcmp( key ,
"Pot" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPot
] = strval( val
);
} if( strcmp( key ,
"Drugs" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pDrugs
] = strval( val
);
} if( strcmp( key ,
"Crack" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pCrack
] = strval( val
);
} if( strcmp( key ,
"Meth" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pMeth
] = strval( val
);
} if( strcmp( key ,
"SDrugs" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pSDrugs
] = strval( val
);
} if( strcmp( key ,
"Leader" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pLeader
] = strval( val
);
} if( strcmp( key ,
"Member" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pMember
] = strval( val
);
} if( strcmp( key ,
"FMember" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pFMember
] = strval( val
);
} if( strcmp( key ,
"Rank" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pRank
] = strval( val
);
} if( strcmp( key ,
"Char" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pChar
] = strval( val
);
} if( strcmp( key ,
"ContractTime" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pContractTime
] = strval( val
);
} if( strcmp( key ,
"SexSkill" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pSexSkill
] = strval( val
);
} if( strcmp( key ,
"BoxSkill" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pBoxSkill
] = strval( val
);
} if( strcmp( key ,
"LawSkill" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pLawSkill
] = strval( val
);
} if( strcmp( key ,
"MechSkill" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pMechSkill
] = strval( val
);
} if( strcmp( key ,
"JackSkill" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pJackSkill
] = strval( val
);
} if( strcmp( key ,
"CarSkill" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pCarSkill
] = strval( val
);
} if( strcmp( key ,
"NewsSkill" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pNewsSkill
] = strval( val
);
} if( strcmp( key ,
"DrugsSkill" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pDrugsSkill
] = strval( val
);
} if( strcmp( key ,
"pSHealth" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pSHealth
] = floatstr( val
);
} if( strcmp( key ,
"pHealth" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pHealth
] = floatstr( val
);
} if( strcmp( key ,
"Int" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pInt
] = strval( val
);
} if( strcmp( key ,
"Local" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pLocal
] = strval( val
);
} if( strcmp( key ,
"Team" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pTeam
] = strval( val
);
} if( strcmp( key ,
"Model" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pModel
] = strval( val
);
} if( strcmp( key ,
"PhoneNr" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPnumber
] = strval( val
);
} if( strcmp( key ,
"House" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPhousekey
] = strval( val
);
} if( strcmp( key ,
"Bizz" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPbiskey
] = strval( val
);
} if( strcmp( key ,
"Pos_x" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPos_x
] = floatstr( val
);
} if( strcmp( key ,
"Pos_y" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPos_y
] = floatstr( val
);
} if( strcmp( key ,
"Pos_z" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPos_z
] = floatstr( val
);
} if( strcmp( key ,
"CarLic" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pCarLic
] = strval( val
);
} if( strcmp( key ,
"FlyLic" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pFlyLic
] = strval( val
);
} if( strcmp( key ,
"BoatLic" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pBoatLic
] = strval( val
);
} if( strcmp( key ,
"MInsure" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pMInsure
] = strval( val
);
} if( strcmp( key ,
"Car" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPcarkey
] = strval( val
);
} if( strcmp( key ,
"Car2" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPcarkey2
] = strval( val
);
} if( strcmp( key ,
"Car3" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPcarkey3
] = strval( val
);
} if( strcmp( key ,
"GunLic" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pGunLic
] = strval( val
);
} if( strcmp( key ,
"Gun1" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pGun1
] = strval( val
);
} if( strcmp( key ,
"Gun2" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pGun2
] = strval( val
);
} if( strcmp( key ,
"Gun3" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pGun3
] = strval( val
);
} if( strcmp( key ,
"Gun4" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pGun4
] = strval( val
);
} if( strcmp( key ,
"Ammo1" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pAmmo1
] = strval( val
);
} if( strcmp( key ,
"Ammo2" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pAmmo2
] = strval( val
);
} if( strcmp( key ,
"Ammo3" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pAmmo3
] = strval( val
);
} if( strcmp( key ,
"Ammo4" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pAmmo4
] = strval( val
);
} if( strcmp( key ,
"CarTime" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pCarTime
] = strval( val
);
} if( strcmp( key ,
"PayDay" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPayDay
] = strval( val
);
} if( strcmp( key ,
"PayDayHad" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPayDayHad
] = strval( val
);
} if( strcmp( key ,
"CDPlayer" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pCDPlayer
] = strval( val
);
} if( strcmp( key ,
"Wins" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pWins
] = strval( val
);
} if( strcmp( key ,
"Loses" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pLoses
] = strval( val
);
} if( strcmp( key ,
"AlcoholPerk" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pAlcoholPerk
] = strval( val
);
} if( strcmp( key ,
"DrugPerk" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pDrugPerk
] = strval( val
);
} if( strcmp( key ,
"MiserPerk" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pMiserPerk
] = strval( val
);
} if( strcmp( key ,
"PainPerk" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pPainPerk
] = strval( val
);
} if( strcmp( key ,
"TraderPerk" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pTraderPerk
] = strval( val
);
} if( strcmp( key ,
"Tutorial" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pTut
] = strval( val
);
} if( strcmp( key ,
"Mission" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pMissionNr
] = strval( val
);
} if( strcmp( key ,
"Warnings" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pWarns
] = strval( val
);
} if( strcmp( key ,
"Adjustable" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pAdjustable
] = strval( val
);
} if( strcmp( key ,
"Fuel" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pFuel
] = strval( val
);
} if( strcmp( key ,
"Married" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pMarried
] = strval( val
);
} if( strcmp( key ,
"MarriedTo" , true
) == 0 ) { val
= ini_GetValue
( Data
);
strmid(PlayerInfo
[playerid
][pMarriedTo
], val,
0,
strlen(val
)-1,
255);
} if( strcmp( key ,
"BadgeNumber" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pBadgeNumber
] = strval( val
);
} if( strcmp( key ,
"Warrant" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pRoadblock
] = strval( val
);
} if( strcmp( key ,
"Helper" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pHelper
] = strval( val
);
} if( strcmp( key ,
"playerrob" , true
) == 0 ) { val
= ini_GetValue
( Data
); playerrob
[playerid
] = strval( val
);
} if( strcmp( key ,
"felon" , true
) == 0 ) { val
= ini_GetValue
( Data
); felon
[playerid
] = strval( val
);
} if( strcmp( key ,
"StreetRep" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pStreetRep
] = strval( val
);
} if( strcmp( key ,
"RepHandOut" , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerInfo
[playerid
][pRepHandOut
] = strval( val
);
} for(new v
= 0; v
< MAX_PLAYERVEHICLES; v
++) { new string
[128];
format(string,
128,
"pv%dPosX",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvPosX
] = floatstr( val
);
} format(string,
128,
"pv%dPosY",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvPosY
] = floatstr( val
);
} format(string,
128,
"pv%dPosZ",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvPosZ
] = floatstr( val
);
} format(string,
128,
"pv%dPosAngle",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvPosAngle
] = floatstr( val
);
} format(string,
128,
"pv%dModelId",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvModelId
] = strval( val
);
} format(string,
128,
"pv%dLock",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvLock
] = strval( val
);
} format(string,
128,
"pv%dLocked",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvLocked
] = strval( val
);
} format(string,
128,
"pv%dPaintJob",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvPaintJob
] = strval( val
);
} format(string,
128,
"pv%dColor1",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvColor1
] = strval( val
);
} format(string,
128,
"pv%dColor2",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvColor2
] = strval( val
);
} for(new m
= 0; m
< MAX_MODS; m
++) { format(string,
128,
"pv%dMod%d", v, m
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
); PlayerVehicleInfo
[playerid
][v
][pvMods
][m
] = strval( val
);
} } format(string,
128,
"pv%dAllowedPlayer",v
);
if( strcmp( key , string , true
) == 0 ) { val
= ini_GetValue
( Data
);
strmid(PlayerVehicleInfo
[playerid
][v
][pvAllowPlayer
], val,
0,
strlen(val
)-1,
255);
} } }//end while fclose(UserFile
);
//close the file after everything has been read in the while } else { new loginstring
[128];
new loginname
[64];
GetPlayerName
(playerid,loginname,
sizeof(loginname
));
format(loginstring,
sizeof(loginstring
),
"ERROR: Incorrect passowrd!\n \nPlease enter the correct password:",loginname
);
ShowPlayerDialog
(playerid,
12347,DIALOG_STYLE_INPUT,
"Login",loginstring,
"Login",
"Exit");
fclose(UserFile
);
gPlayerLogTries
[playerid
] += 1;
if(gPlayerLogTries
[playerid
] == 4) { Kick
(playerid
);
} return 1;
} PlayerInfo
[playerid
][pAdjustable
] = 0;
ResetPlayerMoney
(playerid
);
ConsumingMoney
[playerid
] = 1;
GivePlayerMoney
(playerid,PlayerInfo
[playerid
][pCash
]);
CurrentMoney
[playerid
] = PlayerInfo
[playerid
][pCash
];
if(PlayerInfo
[playerid
][pReg
] == 0) { PlayerInfo
[playerid
][pLevel
] = 0;
PlayerInfo
[playerid
][pSHealth
] = 0.0;
PlayerInfo
[playerid
][pHealth
] = 50.0;
PlayerInfo
[playerid
][pPos_x
] = 2246.6;
PlayerInfo
[playerid
][pPos_y
] = -1161.9;
PlayerInfo
[playerid
][pPos_z
] = 1029.7;
PlayerInfo
[playerid
][pInt
] = 15;
PlayerInfo
[playerid
][pPcarkey
] = 999;
PlayerInfo
[playerid
][pPcarkey2
] = 999;
PlayerInfo
[playerid
][pPcarkey3
] = 999;
PlayerInfo
[playerid
][pLocal
] = 255;
PlayerInfo
[playerid
][pTeam
] = 3;
// PlayerInfo[playerid][pModel] = 137; new randphone
= 1000 + random(8999);
//minimum 1000 max 9999 //giving one at the start PlayerInfo
[playerid
][pPnumber
] = randphone;
PlayerInfo
[playerid
][pPhousekey
] = 255;
PlayerInfo
[playerid
][pPbiskey
] = 255;
PlayerInfo
[playerid
][pAccount
] = 500;
PlayerInfo
[playerid
][pReg
] = 1;
GivePlayerMoney
(playerid,
50);
} if(PlayerInfo
[playerid
][pLevel
] == -999) //autoban { Ban
(playerid
);
} else if(PlayerInfo
[playerid
][pCK
] > 0) { Kick
(playerid
);
} ClearChatbox
(playerid,
8);
SendClientMessage
(playerid, COLOR_GREEN,
"=================================================");
format(string2,
sizeof(string2
),
"Welcome to [Xtreme]Team RP, %s.",playername2
);
SendClientMessage
(playerid, COLOR_WHITE,string2
);
SendClientMessage
(playerid, COLOR_GREEN,
"=================================================");
SendClientMessage
(playerid, COLOR_WHITE,
"Forum: www.xtremeteamsa.freeforums.org.");
SendClientMessage
(playerid, COLOR_WHITE,
"Ventrilo: Coming soon.");
SendClientMessage
(playerid, COLOR_WHITE,
"Other: Request your stats on the forum");
if (PlayerInfo
[playerid
][pAdmin
] > 0) { format(string2,
sizeof(string2
),
"Status: You are logged in as a Level %d Admin.",PlayerInfo
[playerid
][pAdmin
]);
SendClientMessage
(playerid, COLOR_LIGHTBLUE,string2
);
} SendClientMessage
(playerid, COLOR_GREEN,
"=================================================");
SendClientMessage
(playerid, COLOR_WHITE,
" ");
printf("%s has logged in.",playername2
);
SetSpawnInfo
(playerid, PlayerInfo
[playerid
][pTeam
], PlayerInfo
[playerid
][pModel
], PlayerInfo
[playerid
][pPos_x
], PlayerInfo
[playerid
][pPos_y
], PlayerInfo
[playerid
][pPos_z
],
1.0,
-1,
-1,
-1,
-1,
-1,
-1);
if(gTeam
[playerid
] == 0) { gTeam
[playerid
] = 3;
} else { gTeam
[playerid
] = PlayerInfo
[playerid
][pTeam
];
} gPlayerLogged
[playerid
] = 1;
//GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); SpawnPlayer
(playerid
);
format(tmp2,
sizeof(tmp2
),
"~g~Welcome Back ~n~~r~ %s", playername2
);
DateProp
(playerid
);
GameTextForPlayer
(playerid, tmp2,
5000,
3);
SendClientMessage
(playerid, COLOR_YELLOW, motd
);
LoadPlayerVehicles
(playerid
);
if(PlayerInfo
[playerid
][pFMember
] < 255) { format(tmp2,
sizeof(tmp2
),
"Family MOTD: %s.", FamilyInfo
[PlayerInfo
[playerid
][pFMember
]][FamilyMOTD
]);
SendClientMessage
(playerid, COLOR_YELLOW, tmp2
);
} } return 1;
}
pawn Код:
public OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new string3[32];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "users/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "GMLevel=%d\n",PlayerInfo[playerid][pGM]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "GunSkill=%d\n",PlayerInfo[playerid][pGunSkill]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Goods=%d\n",PlayerInfo[playerid][pGoods]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "SMaterials=%d\n",PlayerInfo[playerid][pSMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "Pot=%d\n",PlayerInfo[playerid][pPot]);fwrite(hFile, var);
format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pCrack]);fwrite(hFile, var);
format(var, 32, "Meth=%d\n",PlayerInfo[playerid][pMeth]);fwrite(hFile, var);
format(var, 32, "SDrugs=%d\n",PlayerInfo[playerid][pSDrugs]);fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 64, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
format(var, 64, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
format(var, 64, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "StreetRep=%d\n",PlayerInfo[playerid][pStreetRep]);fwrite(hFile, var);
format(var, 32, "RepHandOut=%d\n",PlayerInfo[playerid][pRepHandOut]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "MInsure=%d\n",PlayerInfo[playerid][pMInsure]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "BadgeNumber=%d\n",PlayerInfo[playerid][pBadgeNumber]);fwrite(hFile, var);
format(var, 32, "Warrant=%d\n",PlayerInfo[playerid][pRoadblock]);fwrite(hFile, var);
format(var, 32, "Helper=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
{
format(var, 32, "pv%dPosX=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosX]);fwrite(hFile, var);
format(var, 32, "pv%dPosY=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosY]);fwrite(hFile, var);
format(var, 32, "pv%dPosZ=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosZ]);fwrite(hFile, var);
format(var, 32, "pv%dPosAngle=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosAngle]);fwrite(hFile, var);
format(var, 32, "pv%dModelId=%d\n", v, PlayerVehicleInfo[playerid][v][pvModelId]);fwrite(hFile, var);
format(var, 32, "pv%dLock=%d\n", v, PlayerVehicleInfo[playerid][v][pvLock]);fwrite(hFile, var);
format(var, 32, "pv%dLocked=%d\n", v, PlayerVehicleInfo[playerid][v][pvLocked]);fwrite(hFile, var);
format(var, 32, "pv%dPaintJob=%d\n", v, PlayerVehicleInfo[playerid][v][pvPaintJob]);fwrite(hFile, var);
format(var, 32, "pv%dColor1=%d\n", v, PlayerVehicleInfo[playerid][v][pvColor1]);fwrite(hFile, var);
format(var, 32, "pv%dColor2=%d\n", v, PlayerVehicleInfo[playerid][v][pvColor2]);fwrite(hFile, var);
for(new m = 0; m < MAX_MODS; m++)
{
format(var, 32, "pv%dMod%d=%d\n", v, m, PlayerVehicleInfo[playerid][v][pvMods][m]);fwrite(hFile, var);
}
format(var, 32, "pv%dAllowedPlayer=%s\n", v, PlayerVehicleInfo[playerid][v][pvAllowPlayer]);fwrite(hFile, var);
}
fclose(hFile);
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
SendClientMessage(playerid, COLOR_YELLOW, "** If you need any help use /ask");
format(loginstring,sizeof(loginstring),"Welcome to [Xtreme]Team Rp \n \nThat name is registered.\nPlease enter your password below:",loginname);
ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
}
}
return 1;
}