14.01.2011, 21:10
i have some questions that i could not find awnsers anywhere...
someone help me out ,plz,XD
1- whats better one global textdraw or one textdraw for each player , i mean in terms of memory usage & peformance and why?
global text
new Text:board;
board = TextDrawCreate(320,432.5," ")........
or
new Text:board[MAX_PLAYERS];
board [playerid]= TextDrawCreate(320,432.5," ").......
and every player will have his very own textdraw...
2- which one is better from the cases bellow.... and why?
which one is faster to read/store data?
Plevel[MAX_PLAYERS];
Pscore[MAX_PLAYERS];
or
enum info
{
level,
score
}
new Pinfo[MAX_PLAYERS][info];
or
SetPVarInt(playerid, "level",1);
even
#define Player(%1,%2) playerinfo[ %1 ][ %2 ]
Player(playerid,level) etc.........
someone help me out ,plz,XD
1- whats better one global textdraw or one textdraw for each player , i mean in terms of memory usage & peformance and why?
global text
new Text:board;
board = TextDrawCreate(320,432.5," ")........
or
new Text:board[MAX_PLAYERS];
board [playerid]= TextDrawCreate(320,432.5," ").......
and every player will have his very own textdraw...
2- which one is better from the cases bellow.... and why?
which one is faster to read/store data?
Plevel[MAX_PLAYERS];
Pscore[MAX_PLAYERS];
or
enum info
{
level,
score
}
new Pinfo[MAX_PLAYERS][info];
or
SetPVarInt(playerid, "level",1);
even
#define Player(%1,%2) playerinfo[ %1 ][ %2 ]
Player(playerid,level) etc.........