06.01.2011, 17:12
Can i open the gate by the horn ? I know there's a funcion public OnPlayerKeyStateChange(playerid,newkeys,oldkeys) , but how ?
thanks
thanks
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(newkeys & KEY_CROUCH)
{
if(IsPlayerInRangeOfPoint(playerid, 10, gatex, gatey, gatez)//swap for your gate coordinates
{
//open gate
}
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys) { new Float:cx, Float:cy, Float:cz; GetPlayerKeys(playerid, keys, updown, leftright); new Float:VX,Float:VY,Float:VZ; if((oldkeys & KEY_FIRE) && speed[playerid] == 1){ GetVehicleVelocity(GetPlayerVehicleID(playerid),VX,VY,VZ); SetVehicleVelocity(GetPlayerVehicleID(playerid),VX*1.3,VY*1.3,VZ); } if((oldkeys & KEY_FIRE) && onfootspeed[playerid] == 1){ GetPlayerVelocity(playerid,VX,VY,VZ); SetPlayerVelocity(playerid,VX*1.3,VY*1.3,VZ); } if(keys == KEY_SPRINT && fly[playerid] == 1) GetPlayerPos(playerid, cx, cy, cz) && SetPlayerPos(playerid, cx, cy, cz); if(updown == KEY_UP && fly[playerid] == 1) GetPlayerPos(playerid, cx, cy, cz) && SetPlayerPos(playerid, cx, cy, cz + 0.2); if(updown == KEY_DOWN && fly[playerid] == 1) GetPlayerPos(playerid, cx, cy, cz) && SetPlayerPos(playerid, cx, cy, cz - 0.2); if(updown == KEY_RIGHT && fly[playerid] == 1) GetPlayerPos(playerid, cx, cy, cz) && SetPlayerPos(playerid, cx + 0.2, cy, cz); if(updown == KEY_LEFT && fly[playerid] == 1) GetPlayerPos(playerid, cx, cy, cz) && SetPlayerPos(playerid, cx - 0.2, cy, cz); return 1; }