[AJUDA]/comprararmas
#1

Bom tou com um pro blema aki no meu gm tem um comando /comprararma

e eu queria botar ele e mais locais para pegar tipo sot a em um lugar quero botar nas outras ammu que temnno meu gm

como eu faзo ?

Aki estб o comando:
Код:
if (strcmp(cmd, "/comprararma", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(GetPlayerGP(playerid) < 1)
			{
			    SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem o dinheiro suficiente com vocк !");
			    return 1;
			}
			new gun;
			new gunid[16];
			new gunstring1[256];
			new gunstring2[256];
			new gunstring3[256];
			new gunstring4[256];
			new gunstring5[256];
			new infostring[256];
			new guncharge;
			new ammocharge;
			new location = PlayerInfo[playerid][pLocal];
			if(location == 99 || location == 100 || location == 102)
			{
			    if(BizzInfo[location-99][bProducts] <= 0)
			    {
			        GameTextForPlayer(playerid, "~r~fim de estoque", 5000, 1);
					return 1;
			    }
				new mod = 100;
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "USO: /comprararma [arma] [muniзгo]");
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					SendClientMessage(playerid, COLOR_WHITE,"*** Armas e Muniзхes ***");
					SendClientMessage(playerid, COLOR_GRAD2,string);
					format(gunstring1, 256, "Armas: paraquedas (R$ %d) tacogolf (R$ %d) cacetete (R$ %d) tacobaseball (R$ %d) pб (R$ %d) taco (R$ %d)",
					GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
					format(gunstring2, 256, "Armas: dildoroxo (R$ %d) dildobranco (R$ %d) dildobrancolongo (R$ %d) dildobrancosuper (R$ %d) flores (R$ %d) bengala",
					GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
					format(gunstring3, 256, "Armas: sdpistol (R$ %d) eagle (R$ %d) MP5 (R$ %d)",
					GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
					format(gunstring4, 256, "Armas: escopeta (R$ %d) AK47 (R$ %d) Rifle (R$ %d)",
					GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
					format(gunstring5, 256, "Muniзхes: pistolas (R$ %d) escopetas (R$ %d) SMG (R$ %d) assaults (R$ %d) rifles (R$ %d)",
					GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					return 1;
				}
				strmid(gunid, tmp, 0, strlen(cmdtext), 255);
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "USO: /comprararma [nome] [muniзгo]");
					return 1;
				}
				new ammo = strval(tmp);
				if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Muniзгo entre 1 e 999 !"); return 1; }
				if (strcmp(gunid, "paraquedas", true, strlen(gunid)) == 0)
				{
					gun = 46;
					guncharge = GunPrice[0][0]/100*mod;
					ammocharge = 0;
				}
				else if (strcmp(gunid, "tacogolf", true, strlen(gunid)) == 0)
				{
					gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "cacetete", true, strlen(gunid)) == 0)
				{
					gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "tacobaseball", true, strlen(gunid)) == 0)
				{
					gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "pб", true, strlen(gunid)) == 0)
				{
					gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "taco", true, strlen(gunid)) == 0)
				{
					gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "dildoroxo", true, strlen(gunid)) == 0)
				{
					gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "dildobranco", true, strlen(gunid)) == 0)
				{
					gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "dildobrancolongo", true, strlen(gunid)) == 0)
				{
					gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "dildobrancosuper", true, strlen(gunid)) == 0)
				{
					gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "flores", true, strlen(gunid)) == 0)
				{
					gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "bengala", true, strlen(gunid)) == 0)
				{
					gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
					PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
				{
					gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
					PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
				}
				else if (strcmp(gunid, "eagle", true, strlen(gunid)) == 0)
				{
					gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
					PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
				}
				else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
				{
					gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
					PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "escopeta", true, strlen(gunid)) == 0)
				{
					gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
					PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
				{
					gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
					PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
				{
					gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
					PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD6, "Lojista diz: Eu nunca ouvi falar dessa arma.");
					return 1;
				}
				if((guncharge+ammocharge) > GetPlayerGP(playerid))
				{
					format(infostring, 256, "   Vocк nгo tem R$ %d !",guncharge+ammocharge);
					SendClientMessage(playerid, COLOR_GRAD3, infostring);
					return 1;
				}
				if(GetPlayerGP(playerid) < (guncharge+ammocharge))
				{
				    SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo pode pagar !");
				    return 1;
				}
				new payout = guncharge + ammocharge;
				format(infostring, 256, "Vocк comprou %s com %d clips pelo custo de R$ %d",gunid,ammo,payout);
				SendClientMessage(playerid, COLOR_GRAD3, infostring);
				if(location == 102 && IsACop(playerid)) { }
				else { GivePlayerGP(playerid, - payout); }
				BizzInfo[location-99][bTill] += payout;
				ExtortionBiz(location-99, payout);
				BizzInfo[location-99][bProducts]--;
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				GivePlayerWeapon(playerid, gun, ammo);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				format(string, sizeof(string), "%s comprou armas por R$ %d na empresa %d", sendername, payout, location-99);
				printf("%s", string);
				PayLog(string);
			}
			else
			{
			    SendClientMessage(playerid, COLOR_WHITE,"Vocк nгo estб em uma Loja.");
				return 1;
			}
		}
		return 1;
	}
Ajuda ai !
Reply
#2

if(location == 99 || location == 100 || location == 102)
{





Muda pro lugar.
Reply
#3

PlayertoPoint?
Reply
#4

Sim amis sao 3 locais ai eu posso repitir com as condenadas X,Y,Z dos locais ?
ou ou se eu botar so de 1 interior e botar esse interior para todas as ammu ?
ex

if(location == X || location == Y || location == Z)
Reply
#5

esse if location == 99...... й somente a definicao da ammu
Reply
#6

Quote:
Originally Posted by WalkerXD
Посмотреть сообщение
Sim amis sao 3 locais ai eu posso repitir com as condenadas X,Y,Z dos locais ?
ou ou se eu botar so de 1 interior e botar esse interior para todas as ammu ?
ex

if(location == X || location == Y || location == Z)
wtf



if(location == 99 || location == 100 || location == 102 || PlayerToPoint(playerid, 2, ...)
{
Reply
#7

Eu usaria PlayerToPoint ._.
Reply
#8

Quote:
Originally Posted by Ricop522
Посмотреть сообщение
wtf



if(location == 99 || location == 100 || location == 102 || PlayerToPoint(playerid, 2, ...)
{
Bota isso com as condenadas x,y,z do interior ?
Reply
#9

nao
fiz o cod pra vc
pawn Код:
if(location == 99 || location == 100 || location == 102 || PlayerToPoint(playerid, 2,CORDENADA X,Y,Z)//AQUI AS COORDENADAS N PRECISA INTERIOR
{
boa sorte
Reply
#10

posso repitir o code para botar em mais de uma ammu ?

ex:
Код:
f(location == 99 || location == 100 || location == 102 || PlayerToPoint(playerid, 2,CORDENADA X,Y,Z)//AQUI AS COORDENADAS N PRECISA INTERIOR
if(location == 99 || location == 100 || location == 102 || PlayerToPoint(playerid, 2,CORDENADA X,Y,Z)//AQUI AS COORDENADAS N PRECISA INTERIOR
{
Reply


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