local chat
#1

Hello i have a question: I have no idea of how to make a local player chat in sa-mp..for my rp script. Please don't say me to search because i've already done it. If maybe there is a topic that i haven't seen please link it to me. I really need the local player chat system
thanks
Reply
#2

You mean a chat with a command or.. ?

Here:

pawn Код:
if (strcmp("/g", cmdtext, true, 1) == 0)
{
    new string[128];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
    format(string, sizeof(string), "[GLOBAL][ID:%d]%s: %s", playerid, pName, cmdtext);
    return SendClientMessageToAll(0xFFFFFFAA, string);
}
Wrote it quickly, don't know if it will work fine.
Reply
#3

No Local chat, For example in a raduis of 20 meters.

Try to search for ProxDetector. You can find it in for example: PenLS
Reply
#4

Thank you very much for answers.. i know about ProxDetector but i can't find a good tutorial for using it.
I need the local chat not with a command.. i mean when you normally write you already have the globalchatradius.. you don't need the cmd to do it. If you didn't understand tell me thank you!!!!
Reply
#5

pawn Код:
public OnPlayerText(playerid, text[])

{

        new pname[24], str[128];

        GetPlayerName(playerid, pname, 24);

        format(str, sizeof(str), "%s Says: %s", pname, text);

        ProxDetector(10.0, playerid, str, COLOR_FADE1, COLOR_FADE2, COLOR_FADE3, COLOR_FADE4, COLOR_FADE5);

        return 0;

}
Reply
#6

LimitGlobalChatRadius(meters); (at gamemode init) search for more at wiki
Reply
#7

Thank you very much.


EDIT: When using Anthony's script i get this error:
C:\Users\ANDREA\Desktop\SERVER SA-MP\gamemodes\a51.pwn(525) : error 017: undefined symbol "ProxDetector"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.

Could you give me the "defines" for the ProxDetector? thx
Reply
#8

pawn Код:
ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
                {
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }
            }
        }
    }
    return 1;
}
Reply
#9

Thank you for patience it compiled good.. i just need the color define for COLOR_FADE1 2 3 4 and 5 lol.
Reply
#10

Quote:
Originally Posted by portaro25
Посмотреть сообщение
Thank you for patience it compiled good.. i just need the color define for COLOR_FADE1 2 3 4 and 5 lol.
just change the colors to another colors u want. like white: 0xFFFFFFAA
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)