[HELP]FS problem.
#1

Ok.Hi everybody. I added a drug pickup into a FS to say : Drug store, but when i go into that pickup it shows me another message from another pickup like : tipe /busmenu to get a list of places. What can I do ? Here is the script :

pawn Код:
new drugs;
pawn Код:
drugs = CreatePickup(1239, 23, -77.2920,-1136.5231,1.0781, -1); //Drugs
pawn Код:
if(pickupid == drugs)
    {
        GameTextForPlayer(playerid, "asfg", 5000, 3);
    }
If you need something else just tell me ! Help please !
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#2

Show us your whole OnPlayerPickupPickup Please
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#3

OK
pawn Код:
#include <a_samp>
#pragma tabsize 0
new drugs;
new atm1;
new atm2;
new airportfuel;
new cityhall;
new bank;
new refuel1;
new refuel2;
new refuel3;
new refuel4;
new spawnweapon;
new sultan;
new jester;
new unjail;

#define COLOR_YELLOW 0xFFFF00AA
public OnFilterScriptInit ()
{
    drugs = CreatePickup(1239, 23, -77.2920,-1136.5231,1.0781, -1); //Drugs
    airportfuel = CreatePickup(1318, 23, 1962.7522,-2531.1218,14.1062, -1); //airport fuel
    cityhall = CreatePickup(1239, 23, 246.5611,118.3800,1003.2188, -1); //city-hall pickup
    refuel1 = CreatePickup(1239, 23, 1939.7303,-1775.3781,13.3906, -1); //gas station refuel 1
    refuel2 = CreatePickup(1239, 23, 1943.4105,-1773.6899,13.3906, -1); //gas station refuel 2
    refuel3 = CreatePickup(1239, 23, 1003.3679,-938.5247,42.1797, -1); //gas station refuel 3
    refuel4 = CreatePickup(1239, 23, 1003.9102,-934.4974,42.1797, -1); //gas station refuel 4
    bank = CreatePickup(1239, 23, 364.1431,173.7478,1008.3828, -1); //bank pickup
    spawnweapon = CreatePickup(1239, 23, 295.7432,-38.2643,1001.5156, -1); //Ammu Nation spawn guns
    sultan = CreateVehicle(560,1248.9774,-803.8253,83.8458,178.0372,-1,-1,-1); // Speedy sultan
    jester = CreateVehicle(559,1242.7454,-803.8942,83.7970,179.3804,60,-1,-1);
    unjail = CreatePickup(1239, 23, 236.0397,167.3625,1003.0300, -1); //LSPD unjail
    atm1 = CreatePickup(1239, 23, 1491.6703,-1010.9481,26.8438, -1); //city-hall pickup
    atm2 = CreatePickup(1239, 23, 600.8743,-1248.4067,18.3785, -1); //city-hall pickup
    return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
        if(pickupid == drugs)
    {
        GameTextForPlayer(playerid, "asfg", 5000, 3);
    }
        if(pickupid == atm1)
    {
        GameTextForPlayer(playerid, "~r~ATM", 5000, 3);
    }
            if(pickupid == atm2)
    {
        GameTextForPlayer(playerid, "~r~ATM", 5000, 3);
    }
        if(pickupid == airportfuel)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
        if(pickupid == cityhall)
    {
        GameTextForPlayer(playerid, "~w~Command : ~r~/buylicense", 5000, 3);
    }
        if(pickupid == bank)
    {
        GameTextForPlayer(playerid, "~w~Command : ~r~/bankhelp", 5000, 3);
    }
        if(pickupid == refuel1)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
        if(pickupid == refuel2)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
        if(pickupid == refuel3)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
        if(pickupid == refuel4)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
        if(pickupid == spawnweapon)
    {
        GameTextForPlayer(playerid, "~w~Command : ~r~/buyweapon", 5000, 3);
    }
        if(pickupid == unjail)
    {
        GameTextForPlayer(playerid, "Here you can unjail your arrested suspect.Make sure you got a strong reason for that.", 5000, 3);
    }
    return 1;
}

public OnGameModeInit()
{


//atm
CreateObject(2942, 1491.636475, -1009.896179, 26.486649, 0.0000, 0.0000, 0.0000);
CreateObject(2942, 601.256104, -1249.321289, 18.068634, 0.0000, 0.0000, 202.5001);

//LSPD Base
CreateObject(985, 1541.817993, -1620.781616, 14.265229, 0.0000, 0.0000, 123.7499);
CreateObject(986, 1545.722778, -1635.718506, 14.264785, 0.0000, 0.0000, 90.0000);


//Speedy Sultan , Jester
AddVehicleComponent(sultan,1028);
AddVehicleComponent(sultan,1169);
AddVehicleComponent(sultan,1141);
AddVehicleComponent(sultan,1138);
AddVehicleComponent(sultan,1026); //sideskirts
AddVehicleComponent(sultan,1027); //sideskirts
AddVehicleComponent(sultan,1080); //wheels
AddVehicleComponent(sultan,1086); //bass
AddVehicleComponent(sultan,1010); //nitro
AddVehicleComponent(sultan,1087); //hydraulics
ChangeVehiclePaintjob(sultan,0);
ChangeVehicleColor(sultan,86,3);

AddVehicleComponent(jester,1066);
AddVehicleComponent(jester,1068);
AddVehicleComponent(jester,1070);
AddVehicleComponent(jester,1072);
AddVehicleComponent(jester,1173);
AddVehicleComponent(jester,1161); //sideskirts
AddVehicleComponent(jester,1158); //sideskirts
AddVehicleComponent(jester,1080); //wheels
AddVehicleComponent(jester,1086); //bass
AddVehicleComponent(jester,1010); //nitro
AddVehicleComponent(jester,1087); //hydraulics
ChangeVehiclePaintjob(jester,0);
ChangeVehicleColor(jester,86,3);

return 0;
}
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#4

pawn Код:
#include <a_samp>
#pragma tabsize 0
new drugs;
new atm1;
new atm2;
new airportfuel;
new cityhall;
new bank;
new refuel1;
new refuel2;
new refuel3;
new refuel4;
new spawnweapon;
new sultan;
new jester;
new unjail;

#define COLOR_YELLOW 0xFFFF00AA
public OnFilterScriptInit ()
{
    drugs = CreatePickup(1239, 23, -77.2920,-1136.5231,1.0781, -1); //Drugs
    airportfuel = CreatePickup(1318, 23, 1962.7522,-2531.1218,14.1062, -1); //airport fuel
    cityhall = CreatePickup(1239, 23, 246.5611,118.3800,1003.2188, -1); //city-hall pickup
    refuel1 = CreatePickup(1239, 23, 1939.7303,-1775.3781,13.3906, -1); //gas station refuel 1
    refuel2 = CreatePickup(1239, 23, 1943.4105,-1773.6899,13.3906, -1); //gas station refuel 2
    refuel3 = CreatePickup(1239, 23, 1003.3679,-938.5247,42.1797, -1); //gas station refuel 3
    refuel4 = CreatePickup(1239, 23, 1003.9102,-934.4974,42.1797, -1); //gas station refuel 4
    bank = CreatePickup(1239, 23, 364.1431,173.7478,1008.3828, -1); //bank pickup
    spawnweapon = CreatePickup(1239, 23, 295.7432,-38.2643,1001.5156, -1); //Ammu Nation spawn guns
    sultan = CreateVehicle(560,1248.9774,-803.8253,83.8458,178.0372,-1,-1,-1); // Speedy sultan
    jester = CreateVehicle(559,1242.7454,-803.8942,83.7970,179.3804,60,-1,-1);
    unjail = CreatePickup(1239, 23, 236.0397,167.3625,1003.0300, -1); //LSPD unjail
    atm1 = CreatePickup(1239, 23, 1491.6703,-1010.9481,26.8438, -1); //city-hall pickup
    atm2 = CreatePickup(1239, 23, 600.8743,-1248.4067,18.3785, -1); //city-hall pickup
    return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == drugs)
    {
        GameTextForPlayer(playerid, "asfg", 5000, 3);
    }
    else if(pickupid == atm1)
    {
        GameTextForPlayer(playerid, "~r~ATM", 5000, 3);
    }
    else if(pickupid == atm2)
    {
        GameTextForPlayer(playerid, "~r~ATM", 5000, 3);
    }
    else if(pickupid == airportfuel)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == cityhall)
    {
        GameTextForPlayer(playerid, "~w~Command : ~r~/buylicense", 5000, 3);
    }
    else if(pickupid == bank)
    {
        GameTextForPlayer(playerid, "~w~Command : ~r~/bankhelp", 5000, 3);
    }
    else if(pickupid == refuel1)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == refuel2)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == refuel3)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == refuel4)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == spawnweapon)
    {
        GameTextForPlayer(playerid, "~w~Command : ~r~/buyweapon", 5000, 3);
    }
    else if(pickupid == unjail)
    {
        GameTextForPlayer(playerid, "Here you can unjail your arrested suspect.Make sure you got a strong reason for that.", 5000, 3);
    }
    else
    {
    return 0;
    }
    return 1;
}

public OnGameModeInit()
{


//atm
CreateObject(2942, 1491.636475, -1009.896179, 26.486649, 0.0000, 0.0000, 0.0000);
CreateObject(2942, 601.256104, -1249.321289, 18.068634, 0.0000, 0.0000, 202.5001);

//LSPD Base
CreateObject(985, 1541.817993, -1620.781616, 14.265229, 0.0000, 0.0000, 123.7499);
CreateObject(986, 1545.722778, -1635.718506, 14.264785, 0.0000, 0.0000, 90.0000);


//Speedy Sultan , Jester
AddVehicleComponent(sultan,1028);
AddVehicleComponent(sultan,1169);
AddVehicleComponent(sultan,1141);
AddVehicleComponent(sultan,1138);
AddVehicleComponent(sultan,1026); //sideskirts
AddVehicleComponent(sultan,1027); //sideskirts
AddVehicleComponent(sultan,1080); //wheels
AddVehicleComponent(sultan,1086); //bass
AddVehicleComponent(sultan,1010); //nitro
AddVehicleComponent(sultan,1087); //hydraulics
ChangeVehiclePaintjob(sultan,0);
ChangeVehicleColor(sultan,86,3);

AddVehicleComponent(jester,1066);
AddVehicleComponent(jester,1068);
AddVehicleComponent(jester,1070);
AddVehicleComponent(jester,1072);
AddVehicleComponent(jester,1173);
AddVehicleComponent(jester,1161); //sideskirts
AddVehicleComponent(jester,1158); //sideskirts
AddVehicleComponent(jester,1080); //wheels
AddVehicleComponent(jester,1086); //bass
AddVehicleComponent(jester,1010); //nitro
AddVehicleComponent(jester,1087); //hydraulics
ChangeVehiclePaintjob(jester,0);
ChangeVehicleColor(jester,86,3);

return 0;
}
Try That
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#5

Still i get the same message : Type /busmenu ....
Reply
#6

Hmm weird... try this
pawn Код:
#include <a_samp>
#pragma tabsize 0
new drugs;
new atm1;
new atm2;
new airportfuel;
new cityhall;
new bank;
new refuel1;
new refuel2;
new refuel3;
new refuel4;
new spawnweapon;
new sultan;
new jester;
new unjail;

#define COLOR_YELLOW 0xFFFF00AA
public OnFilterScriptInit ()
{
    drugs = CreatePickup(1239, 23, -77.2920,-1136.5231,1.0781, -1); //Drugs
    airportfuel = CreatePickup(1318, 23, 1962.7522,-2531.1218,14.1062, -1); //airport fuel
    cityhall = CreatePickup(1239, 23, 246.5611,118.3800,1003.2188, -1); //city-hall pickup
    refuel1 = CreatePickup(1239, 23, 1939.7303,-1775.3781,13.3906, -1); //gas station refuel 1
    refuel2 = CreatePickup(1239, 23, 1943.4105,-1773.6899,13.3906, -1); //gas station refuel 2
    refuel3 = CreatePickup(1239, 23, 1003.3679,-938.5247,42.1797, -1); //gas station refuel 3
    refuel4 = CreatePickup(1239, 23, 1003.9102,-934.4974,42.1797, -1); //gas station refuel 4
    bank = CreatePickup(1239, 23, 364.1431,173.7478,1008.3828, -1); //bank pickup
    spawnweapon = CreatePickup(1239, 23, 295.7432,-38.2643,1001.5156, -1); //Ammu Nation spawn guns
    sultan = CreateVehicle(560,1248.9774,-803.8253,83.8458,178.0372,-1,-1,-1); // Speedy sultan
    jester = CreateVehicle(559,1242.7454,-803.8942,83.7970,179.3804,60,-1,-1);
    unjail = CreatePickup(1239, 23, 236.0397,167.3625,1003.0300, -1); //LSPD unjail
    atm1 = CreatePickup(1239, 23, 1491.6703,-1010.9481,26.8438, -1); //city-hall pickup
    atm2 = CreatePickup(1239, 23, 600.8743,-1248.4067,18.3785, -1); //city-hall pickup
    return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == drugs)
    {
        GameTextForPlayer(playerid, "asfg", 5000, 3);
    }
    else if(pickupid == atm1)
    {
        GameTextForPlayer(playerid, "~r~ATM", 5000, 3);
    }
    else if(pickupid == atm2)
    {
        GameTextForPlayer(playerid, "~r~ATM", 5000, 3);
    }
    else if(pickupid == airportfuel)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == cityhall)
    {
        GameTextForPlayer(playerid, "~w~Command : ~r~/buylicense", 5000, 3);
    }
    else if(pickupid == bank)
    {
        GameTextForPlayer(playerid, "~w~Command : ~r~/bankhelp", 5000, 3);
    }
    else if(pickupid == refuel1)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == refuel2)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == refuel3)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == refuel4)
    {
        GameTextForPlayer(playerid, "~w~Command : ~g~/refuel", 5000, 3);
    }
    else if(pickupid == spawnweapon)
    {
        GameTextForPlayer(playerid, "~w~Command : ~r~/buyweapon", 5000, 3);
    }
    else if(pickupid == unjail)
    {
        GameTextForPlayer(playerid, "Here you can unjail your arrested suspect.Make sure you got a strong reason for that.", 5000, 3);
    }
    else
    {
    return 0;
    }
    return 0;
}

public OnGameModeInit()
{


//atm
CreateObject(2942, 1491.636475, -1009.896179, 26.486649, 0.0000, 0.0000, 0.0000);
CreateObject(2942, 601.256104, -1249.321289, 18.068634, 0.0000, 0.0000, 202.5001);

//LSPD Base
CreateObject(985, 1541.817993, -1620.781616, 14.265229, 0.0000, 0.0000, 123.7499);
CreateObject(986, 1545.722778, -1635.718506, 14.264785, 0.0000, 0.0000, 90.0000);


//Speedy Sultan , Jester
AddVehicleComponent(sultan,1028);
AddVehicleComponent(sultan,1169);
AddVehicleComponent(sultan,1141);
AddVehicleComponent(sultan,1138);
AddVehicleComponent(sultan,1026); //sideskirts
AddVehicleComponent(sultan,1027); //sideskirts
AddVehicleComponent(sultan,1080); //wheels
AddVehicleComponent(sultan,1086); //bass
AddVehicleComponent(sultan,1010); //nitro
AddVehicleComponent(sultan,1087); //hydraulics
ChangeVehiclePaintjob(sultan,0);
ChangeVehicleColor(sultan,86,3);

AddVehicleComponent(jester,1066);
AddVehicleComponent(jester,1068);
AddVehicleComponent(jester,1070);
AddVehicleComponent(jester,1072);
AddVehicleComponent(jester,1173);
AddVehicleComponent(jester,1161); //sideskirts
AddVehicleComponent(jester,1158); //sideskirts
AddVehicleComponent(jester,1080); //wheels
AddVehicleComponent(jester,1086); //bass
AddVehicleComponent(jester,1010); //nitro
AddVehicleComponent(jester,1087); //hydraulics
ChangeVehiclePaintjob(jester,0);
ChangeVehicleColor(jester,86,3);

return 0;
}
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#7

Still the same message man ...
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#8

Ok, but question, where is that message? i dont see it in that code?
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#9

Yeah, you can't but i have another FS with a bus sistem, and if i remove the pickup the message doesn't appear anymore, only when i add the drugs pickup it appears instead of drugs bla bla , tipe /bussistem, that's from another FS
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#10

So show me the OnPlayerPickupPickup of that, i would think it would be in there if not in the code i just edited :\
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