PM Dialog pronlem
#1

Hello

In this dialog by Mo3 theres a problem. if u insert a bad ID or the player isnt connected it sends the message too

Do u know how to restrict to send the PM is the ID is invalid or the player isnt connected?

pawn Код:
/*
This dialog PM system has been developed by Mo3.
Please keep these credits.
*/


#include <a_samp>
new ReceiverID[MAX_PLAYERS];
new PMfrom[MAX_PLAYERS];
new reply[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
reply[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/pm", true))
    {
        ShowPlayerDialog(playerid,755,DIALOG_STYLE_INPUT,"Private Message System","Enter the receiverґs ID","Done","Cancel");
        return 1;
    }
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    new s1[264],s2[264],name[24];
    if(dialogid == 755)
    {
        ReceiverID[playerid] = strval(inputtext);
        ShowPlayerDialog(playerid,756,DIALOG_STYLE_INPUT,"Private Message System","Enter the text you want to send:","Send","Cancel");
        return 1;
    }
    if(dialogid == 756)
    {
        if(response == 1)
        {
        if(reply[playerid] == 0)
        {
        PMfrom[ReceiverID[playerid]] = playerid;
        GetPlayerName(playerid, name, sizeof(name));
        format(s1, sizeof(s1), "You have received a new PM from %s\n\n%s",name,inputtext);
        format(s2, sizeof(s2), "New PM from %s (%d)",name,playerid);
        ShowPlayerDialog(ReceiverID[playerid],757,DIALOG_STYLE_MSGBOX,s2,s1,"Reply","Close");
        PlayerPlaySound(ReceiverID[playerid], 1052, 0.0, 0.0, 0.0);
        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
        }
        else if(reply[playerid] == 1)
        {
        PMfrom[ReceiverID[playerid]] = playerid;
        GetPlayerName(playerid, name, sizeof(name));
        format(s1, sizeof(s1), "You have received a new PM from %s\n\n%s",name,inputtext);
        format(s2, sizeof(s2), "New PM from %s (%d)",name,playerid);
        ShowPlayerDialog(PMfrom[playerid],757,DIALOG_STYLE_MSGBOX,s2,s1,"Reply","Close");
        reply[playerid] = 0;
        PlayerPlaySound(PMfrom[playerid], 1052, 0.0, 0.0, 0.0);
        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
        }
        }
        return 1;
    }
    if(dialogid == 757)
    {
        if(response == 1)
        {
        ShowPlayerDialog(playerid,756,DIALOG_STYLE_INPUT,"Private Message System","Enter the text you want to send:","Done","Cancel");
        reply[playerid] = 1;
        return 1;
        }
    }
    return 0;
}

stock GetPlayerID(const Name[])
{
    for(new i; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            new pName[MAX_PLAYER_NAME];
            GetPlayerName(i, pName, sizeof(pName));
            if(strcmp(Name, pName, true)==0)
            {
                return i;
            }
        }
    }
    return -1;
}
Reply
#2

pawn Код:
/*
This dialog PM system has been developed by Mo3.
Please keep these credits.
*/


#include <a_samp>
new ReceiverID[MAX_PLAYERS];
new PMfrom[MAX_PLAYERS];
new reply[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
reply[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/pm", true))
    {
        ShowPlayerDialog(playerid,755,DIALOG_STYLE_INPUT,"Private Message System","Enter the receiverґs ID","Done","Cancel");
        return 1;
    }
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    new s1[264],s2[264],name[24];
    if(dialogid == 755)
    {
        if(IsPlayerConnected(strval(inputtext)) return SendClientMessage(playerid,color,"That player is not connected");
        ReceiverID[playerid] = strval(inputtext);
        ShowPlayerDialog(playerid,756,DIALOG_STYLE_INPUT,"Private Message System","Enter the text you want to send:","Send","Cancel");
        return 1;
    }
    if(dialogid == 756)
    {
        if(response == 1)
        {
        if(reply[playerid] == 0)
        {
        PMfrom[ReceiverID[playerid]] = playerid;
        GetPlayerName(playerid, name, sizeof(name));
        format(s1, sizeof(s1), "You have received a new PM from %s\n\n%s",name,inputtext);
        format(s2, sizeof(s2), "New PM from %s (%d)",name,playerid);
        ShowPlayerDialog(ReceiverID[playerid],757,DIALOG_STYLE_MSGBOX,s2,s1,"Reply","Close");
        PlayerPlaySound(ReceiverID[playerid], 1052, 0.0, 0.0, 0.0);
        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
        }
        else if(reply[playerid] == 1)
        {
        PMfrom[ReceiverID[playerid]] = playerid;
        GetPlayerName(playerid, name, sizeof(name));
        format(s1, sizeof(s1), "You have received a new PM from %s\n\n%s",name,inputtext);
        format(s2, sizeof(s2), "New PM from %s (%d)",name,playerid);
        ShowPlayerDialog(PMfrom[playerid],757,DIALOG_STYLE_MSGBOX,s2,s1,"Reply","Close");
        reply[playerid] = 0;
        PlayerPlaySound(PMfrom[playerid], 1052, 0.0, 0.0, 0.0);
        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
        }
        }
        return 1;
    }
    if(dialogid == 757)
    {
        if(response == 1)
        {
        ShowPlayerDialog(playerid,756,DIALOG_STYLE_INPUT,"Private Message System","Enter the text you want to send:","Done","Cancel");
        reply[playerid] = 1;
        return 1;
        }
    }
    return 0;
}

stock GetPlayerID(const Name[])
{
    for(new i; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            new pName[MAX_PLAYER_NAME];
            GetPlayerName(i, pName, sizeof(pName));
            if(strcmp(Name, pName, true)==0)
            {
                return i;
            }
        }
    }
    return -1;
}
If it works give me rep
Reply
#3

pawn Код:
C:\Users\Valentino\Desktop\Rat's propiety\0.3b Server Samp1\gamemodes\DS.pwn(3627) : error 001: expected token: ")", but found "return"
Pawn compiler 3.2.3664          Copyright © 1997-2006, ITB CompuPhase


1 Error.
And i need too, if the player doesn't write anything in the box, the message could not be send.
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#4

pawn Код:
if(strlen(inputtext) == 0) return blahblahblah
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#5

Use sscanf, you can input the players name or id.
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#6

Okey

And if the player doesn't write anything in the box, it says You didnt enter any message

How to make that?
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#7

pawn Код:
if(strlen(inputtext) == 0) return SendClientMessage(playerid, COLOR_WHITE, "You didn't typed anything.")
Reply
#8

Where to put that?
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