Vehicle Interiors
#1

Hey, i need help.

I want to know how to do something...

Ive mapped an "Interior" which is basically just objects in the sky, but it acts as an interior i guess.

I made an office, and its themed to be inside an artic trailor 1, so kinda like mobile construction offices, like that...

I want it so that when you stand next to the trailor and press ~ on keyboard you enter it. I want it so that it remebers what trailor you entered, so that if the trailors moved, you spawn back where the trailor was moved to. I also want it to be non conflicting, like with different vertual worlds or something i dont know how its done. Can someone tell me?
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#2

you can;t detect ~ on samp. (i think mods can since they made ~ for texting with T and F6)
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#3

Well we can use ENTER instead... but still how do i do it? lol.
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#4

onplayerkeystatechange, if(newkeys & KEY_SECONDARYATTACK) GetPlayerPos(playerid,BeforeEnterTrailerPos[0],BeforeEnterTrailerPos[1],BeforeEnterTrailerPos[2]);

then setplayerpos and interior inside of the trailer

New Float:BeforeEnterTrailerPos[3]; // Global


oh wait, also it looks like u'll have to define the trailers, if you want to know what trailer you entered. and if it moved. orr do Trailer[playerid] = vehicleid;

then do w/e

you get me?
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#5

Huh?
Dude can you make like a .pwn example cause you lost me.
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#6

This is the basic part of what i use on my server. hopefully it shows you what you need to do.
pawn Код:
new Intrailer[MAX_PLAYERS]; //create the variable,

//OnPlayerSpawn
Intrailer[playerid]=0;

//onplayerentervehicle
if (GetVehicleModel(vehicleid) == trailerid && ispassenger == 1) { //change trailer id to the id of the trailer.
        SetPlayerPos(playerid,trailerx,trailery,trailerz); //change trailerx, trailery, trailerz to the x,y,z cords for your trailer
        Intrailer[playerid]=vehicleid;
        SetPlayerVirtualWorld (playerid, vehicleid) ; //credits to retardedwolf for helping with this bit.
    }
//OnPlayerKeyStateChange

if (newkeys & 16 && Intrailer[playerid] > 0) //credits to whoever made the shamal interior fliterscript. (can't remember)
{
        new Float:X,Float:Y,Float:Z,Float:A;
        GetVehiclePos(Intrailer[playerid],X,Y,Z);
        GetVehicleZAngle(Intrailer[playerid],A);
        X+=(5*floatsin(-floatsub(A,45.0),degrees)),
            Y+=(5*floatcos(-floatsub(A,45.0),degrees));
        SetPlayerVirtualWorld(playerid, 0);
        SetPlayerPos(playerid,X,Y,floatsub(Z,0.94));
        SetPlayerFacingAngle(playerid,A);
        Intrailer[playerid]=0;
    }
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#7

pawn Код:
new Intrailer[MAX_PLAYERS]=INVALID_VEHICLE_ID; //create the variable,
pawn Код:
if (newkeys & 16 && Intrailer[playerid] != INVALID_VEHICLE_ID)

Intrailer[playerid]=INVALID_VEHICLE_ID;
looks better
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