Suggestion: OnAnimationFinish
#1

I think there should be a callback that gets when the players animation is done, so you dont have to use timers. (None-looping anims only.)

Example:
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/startvending", true)==0)
    {
        ApplyAnimation(playerid, "VENDING", "VEND_Use", 4.0, 0, 0, 0, 0, 0);//The first vending anim
        return 1;
    }
    return 0;
}

public OnAnimationFinish(playerid, animlib[], animname[])
{
    if(animlib == "VENDING" && animname == "VEND_Use")//The first vending anim has finished
    {
        ApplyAnimation(playerid, "VENDING", "VEND_Use_pt2", 4.0, 0, 0, 0, 0, 0);//Start the second one directly after first one is done.
    }
    if(animlib == "VENDING" && animname == "VEND_Use_pt2")//The second vending anim has finished
    {
        ApplyAnimation(playerid, "VENDING", "VEND_Drink_P", 4.1, 0, 0, 0, 0, 0);//Start the third and last one directly after the second one is done.
    }
    if(animlib == "VENDING" && animname == "VEND_Drink_P")//The third vending anim has finished
    {
        GameTextForPlayer(playerid, "You have finished vending!", 3000, 4);
    }
    return 1;
}
Or easier: An optional param to the animation.
pawn Код:
new
    Anim:Vending1,
    Anim:Vending2,
    Anim:Vending3;

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/startvending", true)==0)
    {
        Vending1 = ApplyAnimation(playerid, "VENDING", "VEND_Use", 4.0, 0, 0, 0, 0, 0);//The first vending anim
        return 1;
    }
    return 0;
}

public OnAnimationFinish(playerid, animationid)
{
    if(animationid == Vending1)//The first vending anim has finished
    {
        Vending2 = ApplyAnimation(playerid, "VENDING", "VEND_Use_pt2", 4.0, 0, 0, 0, 0, 0);//Start the second one directly after first one is done.
    }
   if(animationid == Vending2)//The second vending anim has finished
    {
        Vending3 = ApplyAnimation(playerid, "VENDING", "VEND_Drink_P", 4.1, 0, 0, 0, 0, 0);//Start the third and last one directly after the second one is done.
    }
    if(animationid == Vending3)//The third vending anim has finished
    {
        GameTextForPlayer(playerid, "You have finished vending!", 3000, 4);
    }
    return 1;
}
Would be really useful if this was added and i think a lot of players will use it.
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#2

its better if you put it in he 0.3c forum...
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