10.12.2010, 00:24
ola, estou encontrando um problema em meu GM :
SITUAЗГO:
Sou lider de uma organiзгo , ai vou convidar alguem para fazer parte dela = ate OK
quando dou /convidar e o player da o comando /aceitar convite, o servidor dentro de uns 20 segundo cai O.o
todas as coisas do meu GM eu programei menos o registro e o bendito convidar... registro fuincia normalmente atualmente apromorei ele mas quando a pessoa aceita o convite o server vai pro barro e shutdown.
Alguem pode me dar uma luz do q pode esta contecendo ?
o comando segue abaixo
*** onde o player aceita ***
desde ja Obrigado
SITUAЗГO:
Sou lider de uma organiзгo , ai vou convidar alguem para fazer parte dela = ate OK
quando dou /convidar e o player da o comando /aceitar convite, o servidor dentro de uns 20 segundo cai O.o
todas as coisas do meu GM eu programei menos o registro e o bendito convidar... registro fuincia normalmente atualmente apromorei ele mas quando a pessoa aceita o convite o server vai pro barro e shutdown.
Alguem pode me dar uma luz do q pode esta contecendo ?
o comando segue abaixo
Код:
if(strcmp(cmd, "/convidar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USO: /convidar [playerid/Parte-do-Nick]");
return 1;
}
new para1;
new ftext[20];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1 && PlayerInfo[para1][pMember] == 0)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] >= 0)
{
if(PlayerInfo[playerid][pLeader] == 0) { ftext = "Civil"; }
else if(PlayerInfo[playerid][pLeader] == 1) { ftext = "Polнcia Militar"; }
else if(PlayerInfo[playerid][pLeader] == 2) { ftext = "Polнcia Federal"; }
else if(PlayerInfo[playerid][pLeader] == 3) { ftext = "Forзas Armadas"; }
else if(PlayerInfo[playerid][pLeader] == 4) { ftext = "Emergкncias."; }
else if(PlayerInfo[playerid][pLeader] == 5) { ftext = "Ballas Gang"; }
else if(PlayerInfo[playerid][pLeader] == 6) { ftext = "Grove Street"; }
else if(PlayerInfo[playerid][pLeader] == 7) { ftext = "Polнtico"; }
else if(PlayerInfo[playerid][pLeader] == 8) { ftext = "Assassino"; }
else if(PlayerInfo[playerid][pLeader] == 9) { ftext = "Repуrter"; }
else if(PlayerInfo[playerid][pLeader] == 11) { ftext = "Instrutor"; }
else if(PlayerInfo[playerid][pLeader] == 12) { ftext = "Los Vagos"; }
else if(PlayerInfo[playerid][pLeader] == 13) { ftext = "Motoqueiros"; }
else if(PlayerInfo[playerid][pLeader] == 14) { ftext = "Policia Rodoviбria"; }
else if(PlayerInfo[playerid][pLeader] == 15) { ftext = "Los Aztecas"; }
else if(PlayerInfo[playerid][pLeader] == 16) { ftext = "Triads"; }
else if(PlayerInfo[playerid][pLeader] == 17) { ftext = "Yakuza"; }
else if(PlayerInfo[playerid][pLeader] == 18) { ftext = "Terroristas"; }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
printf("Adm: %s convidou %s para entrar no grupo dos: '%s'", sendername, giveplayer, ftext);
format(string, sizeof(string), "* Vocк recebeu um convite para entrar na profissгo '%s' (digite /aceitar convite) para aceitar.", ftext, sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Vocк convidou %s para sua profissгo '%s'.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
Invite[para1] = 1;
InviteOffer[para1] = playerid;
InviteJob[para1] = PlayerInfo[playerid][pLeader];
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб autorizado a ultilizar este comando !");
}
}
return 1;
}
Код:
if(strcmp(x_job,"convite",true) == 0)
{
if(Invite[playerid] == 1)
{
if(IsPlayerConnected(InviteOffer[playerid]))
{
new str[256];
new ftext[20];
GetPlayerName(InviteOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[InviteOffer[playerid]][pLeader] == 1) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ftext = "PM"; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 2) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ftext = "PF"; ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 3) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ftext = "Forзas Armadas"; ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 4) { PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; ftext = "Emergкncias."; ChosenSkin[playerid] = 71; SetPlayerSkin(playerid, 71); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 5) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Ballas Gang"; ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 6) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Grove Street"; ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 7) { PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; ftext = "Polнtico"; ChosenSkin[playerid] = 295; SetPlayerSkin(playerid, 295); }
{
format(str, 256, "* %s aceitou seu convite proposto a organizaзгo '%s'.", sendername, ftext);
SendClientMessage(InviteOffer[playerid], COLOR_LIGHTBLUE, str);
format(str, 256, "* Vocк aceitou o convite de emprego '%s' proposto por %s, parabйns.", ftext, giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, str);
SelectCharID[playerid] = PlayerInfo[playerid][pMember];
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel]);
PlayerInfo[playerid][pMember] = PlayerInfo[InviteOffer[playerid]][pLeader];
PlayerInfo[playerid][pRank] = 1;
return 1;
}
if(PlayerInfo[InviteOffer[playerid]][pLeader] == 8) { PlayerInfo[playerid][pTeam] = 8; gTeam[playerid] = 8; ftext = "Assassino"; ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 127); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 9) { PlayerInfo[playerid][pTeam] = 9; gTeam[playerid] = 9; ftext = "Repуrter"; ChosenSkin[playerid] = 227; SetPlayerSkin(playerid, 227); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 11) { PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; ftext = "Instrutor"; ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 12) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Los Vagos"; ChosenSkin[playerid] = 109; SetPlayerSkin(playerid, 109); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 13) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Motoqueiros"; ChosenSkin[playerid] = 254; SetPlayerSkin(playerid, 254); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 14) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 5; ftext = "Policia Rodoviбria"; ChosenSkin[playerid] = 288; SetPlayerSkin(playerid, 288); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 15) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Los Aztecas"; ChosenSkin[playerid] = 116; SetPlayerSkin(playerid, 116); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 16) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; ftext = "Triads"; ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 17) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; ftext = "yakuza"; ChosenSkin[playerid] = 123; SetPlayerSkin(playerid, 123); }
else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 18) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; ftext = "terroristas"; ChosenSkin[playerid] = 291; SetPlayerSkin(playerid, 291); }
else { return 1; }
PlayerInfo[playerid][pMember] = PlayerInfo[InviteOffer[playerid]][pLeader];
PlayerInfo[playerid][pRank] = 1;
SelectCharID[playerid] = PlayerInfo[playerid][pMember];
format(str, 256, "* %s aceitou seu convite proposto a organizaзгo '%s'.", sendername, ftext);
SendClientMessage(InviteOffer[playerid], COLOR_LIGHTBLUE, str);
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel]);
format(str, 256, "* Vocк aceitou o convite de emprego '%s' proposto por %s, parabйns.", ftext, giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, str);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " O jogador que lhe convidou nгo estб conectado.");
return 1;
}
} else {
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo foi convidado de absolutamente nada.");
return 1;
}
}
desde ja Obrigado

