30.11.2010, 08:11
Hy everyone. I use Cardealership by GermanRealLife, i know should I post in her topic, but people don't help me.
I want to create on 3dtextlabel for every car who has owner.
It's that right?
Original FS : http://friendly-death.de/cardealership.pwn
I want to create on 3dtextlabel for every car who has owner.
It's that right?
Код:
public CreateTunedCar(playerid) { if(IsPlayerConnected(playerid) && Carlist[playerid][Typ]!=-1) { new i; for(i=0; i<MAX_PLAYERS; i++) { new string[50]; new colors[] = {0xE57883AA,0xE578C8AA,0xBD78E5AA,0x8D78E5AA,0x78B9E5AA,0x78DAE5AA,0x78E5CBAA, 0x78E5A7AA,0x7FE578AA,0xA3E578AA,0xE1E578AA,0xE5C878AA,0xE59C78AA,0xE58378AA}; format(string,sizeof(string),"%s's Vehicle",Spectating[i][0]); if(CarLabel[i]) Delete3DTextLabel(CarLabel[i]); CarLabel[i] = Create3DTextLabel(string,colors[random(sizeof(colors))],0.0,0.0,0.0,40.0,0); Attach3DTextLabelToVehicle(CarLabel[i],i,0.0,0.0,2.2); } new carid=CreateVehicle(Buylist[Carlist[playerid][Typ]][Modelid],Carlist[playerid][X],Carlist[playerid][Y],Carlist[playerid][Z],Carlist[playerid][Rotation],-1,-1,-1); if(Carlist[playerid][CarsLock]==1) { SetVehicleParamsForAll(carid,0,1); SetVehicleParamsForPlayer(carid,playerid,0,1); } if(Carlist[playerid][mod1]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod1]); } if(Carlist[playerid][mod2]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod2]); } if(Carlist[playerid][mod3]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod3]); } if(Carlist[playerid][mod4]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod4]); } if(Carlist[playerid][mod5]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod5]); } if(Carlist[playerid][mod6]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod6]); } if(Carlist[playerid][mod7]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod7]); } if(Carlist[playerid][mod8]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod8]); } if(Carlist[playerid][mod9]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod9]); } if(Carlist[playerid][mod10]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod10]); } if(Carlist[playerid][mod11]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod11]); } if(Carlist[playerid][mod12]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod12]); } if(Carlist[playerid][mod13]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod13]); } if(Carlist[playerid][mod14]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod14]); } if(Carlist[playerid][mod15]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod15]); } if(Carlist[playerid][mod16]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod16]); } if(Carlist[playerid][mod17]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod17]); } if(Carlist[playerid][Paintjob]!=-1) { ChangeVehiclePaintjob(carid,Carlist[playerid][Paintjob]); } if(Carlist[playerid][Color1]!=-1) { ChangeVehicleColor(carid,Carlist[playerid][Color1],Carlist[playerid][Color2]); } return carid; } return -1; }