Autologin Changing is this impossible (sorry for double thread)
#1

I want to change my autologin to new one this one doesnt change my IP File Saving
it just remain just like the old one IP example when you register your ip is 192.168.1.100
you login autologin work my friend say theres problem with my Admin System which is Autologin thats make
some of my function dont work just like The Level Display Name i though it was working. Also the /showadmlvl is not working if you relog it will work. I just want is that when you register your IP will save then on Next Login ip will change. just like LuxAdmin but i dont know why i did it on right way but why is The Level display name is not working
so i want to change my autologin that i get from Kush Tutorial.

Whole Admin script

pawn Код:
/*

                       Xteme AdminScript System v1.0
                        ---------------------------
                       Made by Mr.Kakashi & GAMER_PS2
                    Associate with Wolf Pack Clan Management
                                Sponsors:
                        ---------------------------
                        SP Community Management
                        Wolf Pack Clan Community
                            TSU Community
                         Mr.Kakashi's Community
                        ---------------------------
                Copyright©, [SP]Mr.Kakashi[WP] & GAMER_PS2™

*/


//============================================================================//

#include <a_samp>
#include <YSI\y_ini>
#include <zcmd>
#include <sscanf2>
#include <XKA>

//============================================================================//

#define WARNDIALOG          455  //Dialog ID for /warn
#define MAX_WARNINGS         3   //Max Warning of /warn command
#define ADM_CHAT_LOG        true //Turns off/on Saving Admin Chat!
#define SERVER_OWN_CHAT_LOG true //Turns off/on Saving Server Owner Chat!
#define SaveLogs            true //Turns off/on Save Logs To The Admin Folder
#define AUTOLOGIN           //Admin System Autologin Dont use it if you dont want it
                            //But it will work you to long to remove this autologin

//============================================================================//

enum pInfo
{
    pPass,
    pCash,
    pScore,
    pAdmin,
    pKills,
    pFreeze,
    pDeaths,
    pWarns,
};
new PlayerInfo[MAX_PLAYERS][pInfo],
    pIP[MAX_PLAYERS][16],
    pLogged[MAX_PLAYERS],
    AdmRank[128];

new Count;                       ///gmx COUNTDOWN Function
new adminduty[MAX_PLAYERS];      //Admin Duty Fanction

forward SaveIn(filename[],text[]);
forward LoadUser_data(playerid,name[],value[]);
forward Counting(playerid);
forward Counting4(playerid);
forward Counting3(playerid);
forward Counting2(playerid);
forward Counting1(playerid);
forward GO(playerid);


#define DIALOG_REGISTER 451
#define DIALOG_LOGIN 452

#define PATH "Server/Users/%s.ini"
#define REGISTERED_MONEY 5000

//============================================================================//

#define red "{FF002B}"
#define pink "{FF00D9}"
#define purple "{DFA7F2}"
#define blue "{A1C2FF}"
#define green "{008000}"
#define yellow "{FAF623}"
#define black "{69670C}"
#define orange "{F2C80C}"
#define ice "{03F2FF}"
#define white "{FFFFFF}"
#define lime "{00FF40}"

#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_RED 0xFF0000FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_VIOLET 0x9955DEEE
#define COLOR_LIGHTRED 0xFF99AADD
#define COLOR_SEAGREEN 0x00EEADDF
#define COLOR_GRAYWHITE 0xEEEEFFC4
#define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
#define COLOR_GREENISHGOLD 0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349
#define COLOR_NEUTRALBLUE 0xABCDEF01
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define COLOR_LEMON 0xDDDD2357
#define COLOR_MEDIUMBLUE 0x63AFF00A
#define COLOR_NEUTRAL 0xABCDEF97
#define COLOR_BLACK 0x00000000
#define COLOR_NEUTRALGREEN 0x81CFAB00
#define COLOR_DARKGREEN 0x12900BBF
#define COLOR_LIGHTGREEN 0x24FF0AB9
#define COLOR_DARKBLUE 0x300FFAAB
#define COLOR_BLUEGREEN 0x46BBAA00
#define COLOR_PINK 0xFF66FFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_PURPLE 0x800080AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_RED1 0xFF0000AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BROWN 0x993300AA
#define COLOR_CYAN 0x99FFFFAA
#define COLOR_TAN 0xFFFFCCAA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_KHAKI 0x999900AA
#define COLOR_LIME 0x99FF00AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD1 0xB4B5B7FF

//============================================================================//

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print("        Xtreme Administration V1.0.0    ");
    print("            Made by Mr.Kakashi          ");
    print("          Copyright 2011 - 2016         ");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#endif

public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password", PlayerInfo[playerid][pPass]);
    INI_String("IP",pIP[playerid],16);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Score",PlayerInfo[playerid][pScore]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    return 1;
}

public OnPlayerConnect(playerid)
{
    pLogged[playerid] = 0;
    #if defined AUTOLOGIN
        new tmpIP[16];
        GetPlayerIp(playerid,tmpIP,sizeof(tmpIP));
    #endif
    if(fexist(UserPath(playerid))) {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        #if defined AUTOLOGIN
            if(strcmp(tmpIP,pIP[playerid],true) == 0) {
                pLogged[playerid] = 1;
                SetPlayerScore(playerid,PlayerInfo[playerid][pScore]);
                GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
                if(PlayerInfo[playerid][pAdmin] >= 0)
                {
                   switch(PlayerInfo[playerid][pAdmin])
                   {
                      case 1: AdmRank = "Trial Moderator";
                      case 2: AdmRank = "Moderator";
                      case 3: AdmRank = "Global Moderator";
                      case 4: AdmRank = "Trial Manager";
                      case 5: AdmRank = "Header Administrator";
                      case 6: AdmRank = "Senior Administrator";
                      case 7: AdmRank = "Junior Administrator";
                      case 8: AdmRank = "Scripter/Mapper";
                      case 9: AdmRank = "Co-Owner";
                   }
                   if(PlayerInfo[playerid][pAdmin] >= 10)
                   {
                      AdmRank = "Server Owner";
                   }
                   new string[128];
                   new PlayerName[MAX_PLAYER_NAME];
                   GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
                   format(string,sizeof(string),"You have been automaticlly login | - Level %d - %s - |",PlayerInfo[playerid][pAdmin],AdmRank);
                   SendClientMessage(playerid,COLOR_GREEN,string);
                   return 1;
                }
                return 1;
            }
        #endif
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""white"Login",""red"Note:"white"If this is not your account please leave to this account and create your own one.\n\n"white"Type your password below to login to your account","Login","Exit");
    } else {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""white"Register",""red"Note:"white"If you crash ingame your account will be save.\n\n"white"Type the password below to create new account","Register","Exit");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    if(pLogged[playerid] == 1) {
       INI_SetTag(File,"data");
       INI_WriteString(File,"IP",pIP[playerid]);
       INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
       INI_WriteInt(File,"Score",GetPlayerScore(playerid));
       INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
       INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
       INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
       INI_Close(File);
    }
    pLogged[playerid] = 0;
    new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    switch(reason)
    {
        case 0: format(string, sizeof(string), "%s has left the server (Lost Connection/Crash)", pname);
        case 1: format(string, sizeof(string), "%s has left the server (Leaving)", pname);
        case 2: format(string, sizeof(string), "%s has left the server (Kicked/Banned)", pname);
    }
    SendClientMessageToAll(COLOR_GREY, string);
    return 1;
}

public Counting(playerid)
{
    Count = 1;
    GameTextForAll("~b~5",1000,3);
    PlayerPlaySound(playerid, 1056,0,0,0);
    SetTimer("Counting4",1000,false);
    return 1;
}
public Counting4(playerid)
{
    Count = 1;
    GameTextForAll("~y~4",1000,3);
    PlayerPlaySound(playerid, 1056,0,0,0);
    SetTimer("Counting3",1000,false);
    return 1;
}
public Counting3(playerid)
{
    Count = 1;
    GameTextForAll("~p~3",1000,3);
    PlayerPlaySound(playerid, 1056,0,0,0);
    SetTimer("Counting2",1000,false);
    return 1;
}
public Counting2(playerid)
{
    Count = 1;
    GameTextForAll("~g~2",1000,3);
    PlayerPlaySound(playerid, 1056,0,0,0);
    SetTimer("Counting1",1000,false);
    return 1;
}
public Counting1(playerid)
{
    Count = 1;
    GameTextForAll("~r~1",1000,3);
    PlayerPlaySound(playerid, 1056,0,0,0);
    SetTimer("GO",1000,false);
    return 1;
}
public GO(playerid)
{
    Count = 0;
    PlayerPlaySound(playerid, 1057,0,0,0);
    GameTextForAll("~g~Server Restart Activate!",1000,3);
    SendRconCommand("gmx");
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    if(pLogged[playerid] == 0) return SendClientMessage(playerid,COLOR_RED,"ERROR: You must Register Before Spawning!");
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    if(text[0] == '#' && PlayerInfo[playerid][pAdmin] >= 1 && strlen(text[1]))
    {
        new string[128];
        new adminname[MAX_PLAYER_NAME];
        GetPlayerName(playerid,adminname,sizeof(string));
        format(string,sizeof(string),"Admin Chat: %s: "white"%s",adminname,text[1]);
        MessageToAdmins(COLOR_RED,string);
        #if ADM_CHAT_LOG == true
        SaveIn("AdminChat",string);
        #endif
        return 0;
    }

    if(text[0] == '!' && PlayerInfo[playerid][pAdmin] >= 10 && strlen(text[1]))
    {
        new string[128];
        new adminname[MAX_PLAYER_NAME];
        GetPlayerName(playerid,adminname,sizeof(string));
        format(string,sizeof(string),"Server Owner Chat: %s: "white"%s",adminname,text[1]);
        MessageToAdmins(COLOR_RED,string);
        #if SERVER_OWN_CHAT_LOG == true
        SaveIn("ServerOwnChat",string);
        #endif
        return 0;
    }
    return 1;
}

public SaveIn(filename[],text[])
{
    #if SaveLogs == true
    new File:Lfile;
    new filepath[256];
    new string[256];
    new year,month,day;
    new hour,minute,second;

    getdate(year,month,day);
    gettime(hour,minute,second);
    format(filepath,sizeof(filepath),"Server/Logs/%s.txt",filename);
    Lfile = fopen(filepath,io_append);
    format(string,sizeof(string),"[%02d/%02d/%02d | %02d:%02d:%02d] %s\r\n",month,day,year,hour,minute,second,text);
    fwrite(Lfile,string);
    fclose(Lfile);
    #endif
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_REGISTER)
    {
          if (!response) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""white"Register",""red"Note:"white"If you crash ingame your account will be save.\n\n"white"Type the password below to create new account","Register","Exit");
          if(response)
          {
             if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""white"Register",""red"Note:"white"If you crash ingame your account will be save.\n\n"white"Type the password below to create new account","Register","Exit");
             GetPlayerIp(playerid,pIP[playerid],16);
             new INI:File = INI_Open(UserPath(playerid));
             INI_SetTag(File,"data");
             INI_WriteInt(File,"Password",udb_hash(inputtext));
             #if defined AUTOLOGIN
                INI_WriteString(File,"IP",pIP[playerid]);
             #endif
             INI_WriteInt(File,"Cash",REGISTERED_MONEY);
             INI_WriteInt(File,"Score",0);
             INI_WriteInt(File,"Admin",0);
             INI_WriteInt(File,"Kills",0);
             INI_WriteInt(File,"Deaths",0);
             INI_Close(File);
             pLogged[playerid] = 1;
             SendClientMessage(playerid, COLOR_GREEN, "You have successfully register!");
             return 1;
         }
    }

    if(dialogid == DIALOG_LOGIN)
    {
        if (!response) return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""white"Login",""red"Note:"white"If this is not your account please leave to this account and create your own one.\n\n"white"Type your password below to login to your account","Login","Exit");
        if(response)
        {
            if(udb_hash(inputtext)) {
                pLogged[playerid] = 1;
                INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
                SendClientMessage(playerid, COLOR_GREEN, "You have successfully login to your account.");
            }
            else
            {
              ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""white"Login",""red"You have entered an incorrect password.\n"white"Type your password below to login.","Login","Exit");
            }
            return 1;
        }
    }
    return 1;
}

//==========================COMMANDS==========================//

CMD:freeze(playerid, params[])
{
    new victimname[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], reason[128], id;
    if (PlayerInfo[playerid][pAdmin] >= 2)
    {
        if (sscanf(params, "rs", id, reason)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /freeze <playerid/name> <reason>");
        if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID && id != playerid)
        {
           GetPlayerName(id, victimname, sizeof(victimname));
           GetPlayerName(playerid, adminname, sizeof(adminname));
           new str[128];
           if(PlayerInfo[id][pFreeze] == 0)
           {
              format(str,128,"Administrator %s has frozen %s <Reason: %s>",adminname,victimname,reason);
              SendClientMessageToAll(COLOR_RED,str);
              format(str, sizeof(str), "Administrator %s has freeze you <Reason: %s>",adminname,reason);
              SendClientMessage(id,COLOR_GREEN,str);
              format(str, sizeof(str), "You freeze %s <Reason: %s>",victimname,reason);
              SendClientMessage(id,COLOR_GREEN,str);
              TogglePlayerControllable(id,0);
              format(str, sizeof(str), "Administrator %s has freeze %s",adminname,victimname);
              SendToAdmins(COLOR_GREY,str);
              format(str, sizeof(str), "Administrator %s has freeze %s",adminname,victimname);
              printf(str);
              PlayerInfo[id][pFreeze] = 1;
           }
           else return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is Already Freeze");
        }
        else return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is not connected or its yourself.");
    }
    else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

CMD:unfreeze(playerid, params[])
{
    new victimname[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], id;
    if (PlayerInfo[playerid][pAdmin] >= 2)
    {
        if (sscanf(params, "rs", id)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /unfreeze <playerid/name>");
        if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID)
        {
           GetPlayerName(id, victimname, sizeof(victimname));
           GetPlayerName(playerid, adminname, sizeof(adminname));
           new str[128];
           if(PlayerInfo[id][pFreeze] == 1)
           {
              format(str,128,"Administrator %s has unfreeze %s",adminname,victimname);
              SendClientMessageToAll(COLOR_RED,str);
              format(str, sizeof(str), "Administrator %s has unfreeze you",adminname);
              SendClientMessage(id,COLOR_GREEN,str);
              format(str, sizeof(str), "You unfreeze %s",victimname);
              SendClientMessage(id,COLOR_GREEN,str);
              TogglePlayerControllable(id,1);
              format(str, sizeof(str), "Administrator %s has unfreeze %s",adminname,victimname);
              SendToAdmins(COLOR_GREY,str);
              format(str, sizeof(str), "Administrator %s has unfreeze %s",adminname,victimname);
              printf(str);
              PlayerInfo[id][pFreeze] = 0;
           }
           else return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is not Frozen");
        }
        else return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is not connected!");
    }
    else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

CMD:adminduty(playerid, params[])
{
    new string[128],skin,adminname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, adminname, sizeof(adminname));
    if(PlayerInfo[playerid][pAdmin] >= 1 || IsPlayerAdmin(playerid))
    {
        if(adminduty[playerid] == 0)
        {
            if(sscanf(params,"i",skin)) return SendClientMessage(playerid,COLOR_RED,"USAGE: /adminduty <skin>");
            if(skin < 0 || skin > 299) return SendClientMessage(playerid,COLOR_RED,"ERROR: Invalid Skin Id (0-299)");
            format(string,sizeof(string),""yellow"Administrator %s is on "green"Admin Duty!",adminname);
            SendClientMessageToAll(COLOR_RED,string);
            SendClientMessage(playerid,COLOR_GREEN,"| - Your Now on Admin Duty - |");
            SetPVarInt(playerid, "skin", GetPlayerSkin(playerid));
            SetPVarInt(playerid, "color", GetPlayerColor(playerid));
            SetPlayerColor(playerid,COLOR_RED);
            SetPlayerSkin(playerid,skin);
            SetPlayerHealth(playerid,999999.999);
            SetPlayerArmour(playerid,999999.999);
            GivePlayerWeapon(playerid,16,50000);
            GivePlayerWeapon(playerid,8,1);
            GivePlayerWeapon(playerid,28,50000);
            GivePlayerWeapon(playerid,34,50000);
            GivePlayerWeapon(playerid,22,50000);
            format(string,sizeof(string),"Administrator %s is on Admin Duty!",adminname);
            SendToAdmins(COLOR_GREY,string);
            format(string,sizeof(string),"Administrator %s is on Admin Duty!",adminname);
            printf(string);
            adminduty[playerid] = 1;
        }
        else
        {
            format(string,sizeof(string),""yellow"Administrator %s is now off "red"Duty!",adminname);
            SendClientMessageToAll(COLOR_RED,string);
            SetPlayerSkin(playerid, GetPVarInt(playerid,"skin"));
            SetPlayerColor(playerid, GetPVarInt(playerid,"color"));
            SendClientMessage(playerid,COLOR_RED,"| - Your Now off Duty - |");
            SetPlayerHealth(playerid,100);
            SetPlayerArmour(playerid,100);
            SpawnPlayer(playerid);
            format(string,sizeof(string),"Administrator %s is now off Duty!",adminname);
            SendToAdmins(COLOR_GREY,string);
            format(string,sizeof(string),"Administrator %s is now off Duty!",adminname);
            printf(string);
            adminduty[playerid] = 0;
        }
    } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 1 to use this command");
    return 1;
}

CMD:announce(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
       if(isnull(params)) return SendClientMessage(playerid,COLOR_RED, "USAGE: /announce <Text>");
       GameTextForAll(params,4000,3);
    }
    else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 1 to use this command");
    return 1;
}

CMD:ann(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
       if(isnull(params)) return SendClientMessage(playerid,COLOR_RED, "USAGE: /announce <Text>");
       GameTextForAll(params,4000,3);
    }
    else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 1 to use this command");
    return 1;
}

CMD:akill(playerid, params[])
{
    new victimname[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], reason[128], id;
    GetPlayerName(id, victimname, sizeof(victimname));
    GetPlayerName(playerid, adminname, sizeof(adminname));
    new str[128];
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
        if(sscanf(params, "rs", id, reason)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /akill <playerid/name> <reason>");
        if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is not connected!");
        if(id == playerid) return SendClientMessage(playerid,COLOR_RED, "ERROR: You cant akill yourself!");
        format(str,sizeof(str),"ADMKILL: Administrator %s has kill %s <Reason: %s>",adminname,victimname,reason);
        SendClientMessageToAll(COLOR_RED,str);
        format(str, sizeof(str), "ADMKILL: Administrator %s has killed you <Reason: %s>",adminname,reason);
        SendClientMessage(id,COLOR_RED,str);
        format(str, sizeof(str), "You kill %s <Reason: %s>",victimname,reason);
        SendClientMessage(id,COLOR_RED,str);
        SetPlayerHealth(id,0.0);
    }
    else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

CMD:healall(playerid,params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 6)
    {
      new str[51], name[MAX_PLAYER_NAME];
      GetPlayerName(playerid,name,sizeof(name));
      format(str,sizeof(str),"Administrator %s has healed all players!",name);
      SendClientMessage(playerid,COLOR_GREEN,str);
      for (new i=0; i<MAX_PLAYERS; i++)
      {
          if(IsPlayerConnected(i))
          {
              SetPlayerHealth(i,100);
          }
      }
    }
    else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 6 to use this command");
    return 1;
}

CMD:armourall(playerid,params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 6)
    {
      new str[51], name[MAX_PLAYER_NAME];
      GetPlayerName(playerid,name,sizeof(name));
      format(str,sizeof(str),"Administrator %s has restored all players armour!",name);
      SendClientMessage(playerid,COLOR_GREEN,str);
      for (new i=0; i<MAX_PLAYERS; i++)
      {
          if (IsPlayerConnected(i))
          {
              SetPlayerArmour(i,100);
          }
      }
    }
    else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 6 to use this command");
    return 1;
}

CMD:setscore(playerid, params[])
{
    new string[128], pName[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], pID, score;
    if(PlayerInfo[playerid][pAdmin] >= 9)
    {
        if(sscanf(params, "ud", pID, score)) return SendClientMessage(playerid,COLOR_RED, "USAGE: /setscore <playerid/name> <amount>");
        if(IsPlayerConnected(pID) && pID != INVALID_PLAYER_ID)
        {
           GetPlayerName(playerid, adminname, sizeof(adminname));
           GetPlayerName(pID, pName, sizeof(pName));
           format(string, sizeof(string), "Administrator %s has set %s's score to %d", adminname,pName,score);
           SendClientMessageToAll(COLOR_GREEN, string);
           format(string, sizeof(string), "Administrator %s has set your score to %d", adminname, score);
           SendClientMessage(pID,COLOR_GREEN, string);
           format(string, sizeof(string), "You set %s's score to %d score",pName,score);
           SendClientMessage(playerid,COLOR_GREEN, string);
           SetPlayerScore(pID, score);
           format(string, sizeof(string), "Administrator %s has set %s's Score to %d",adminname,pName,score);
           SendToAdmins(COLOR_GREY,string);
           format(string, sizeof(string), "Administrator %s has set %s's Score to %d",adminname,pName,score);
           printf(string);
        }
        else return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is not connected!");
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR:You must be Administrator Level 4 to use this command");
    return 1;
}

CMD:goto(playerid, params[])
{
    if (PlayerInfo[playerid][pAdmin] >= 2)
    {
      new ID;
      if(sscanf(params, "u", ID)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /goto [playerid]");
      if(IsPlayerConnected(ID) && ID != INVALID_PLAYER_ID && ID != playerid)
      {
         new Float:x, Float:y, Float:z;
         GetPlayerPos(ID, x, y, z);
         SetPlayerPos(playerid, x+1, y+1, z);
         if(GetPlayerState(playerid) == 2)
         {
           SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z);
           LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(ID));
           SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(ID));
         }
      }
      else return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is not connected or its yourself.");
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

CMD:showadmlvl(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
        new string[128],AdminName[24],Level;
        Level = PlayerInfo[playerid][pAdmin];
        GetPlayerName(playerid,AdminName,128);
        format(string, sizeof(string), ""white"<LEVEL>:"yellow" Administrator "red"%s "yellow"| Level %d - %s |",AdminName,Level,AdmRank);
        SendClientMessageToAll(COLOR_RED,string);
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 1 to use this command");
    return 1;
}

CMD:get(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 2)
    {
       new targetid, string[128];
       if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /get <playerid/name>");
       if(IsPlayerConnected(targetid) && targetid != INVALID_PLAYER_ID && targetid != playerid)
       {
           new AdminName[24];
           new pName[24];
           GetPlayerName(playerid,AdminName,128);
           GetPlayerName(targetid,pName,128);
           format(string, sizeof(string), "You have been teleported to Administrator %s.",AdminName);
           SendClientMessage(targetid,COLOR_BLUE,string);
           format(string, sizeof(string), "%s has been teleport to you.",pName);
           SendClientMessage(targetid,COLOR_GREEN,string);
           SetPlayerInterior(targetid,GetPlayerInterior(playerid));
           new Float:TPX, Float:TPY, Float:TPZ;
           GetPlayerPos(playerid, TPX, TPY, TPZ);
           SetPlayerPos(targetid, TPX, TPY, TPZ+1);
       }
       else return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is not connected or its yourself.");
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

CMD:report(playerid,params[])
{
    new string[128],id,reason[128];
    new reportername[MAX_PLAYER_NAME],hackername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,reportername,sizeof(string));
    GetPlayerName(id,hackername,sizeof(string));
    if(sscanf(params,"us",id,reason)) return SendClientMessage(playerid,COLOR_RED,"ERROR: /report <Playername/id> <Reason>");
    else if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_RED, "ERROR: Player is not connected!");
    format(string,sizeof(string),"REPORT: %s has reported %s <Reason: %s>",reportername,hackername,reason);
    MessageToAdmins(COLOR_YELLOW,string);
    return 1;
}

CMD:warn(playerid, params[])
{
    new id,reason[128];
    if(PlayerInfo[playerid][pAdmin] >= 2 || IsPlayerAdmin(playerid))
    {
        if(sscanf(params, "us[128]",id, reason)) return SendClientMessage(playerid,COLOR_RED, "USAGE: /warn <playerid/name> <reason>");
        if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is not connected!");
        if(id == playerid) return SendClientMessage(playerid,COLOR_RED, "ERROR: You cant warn yourself!");
        new adminname[MAX_PLAYER_NAME], victimname[MAX_PLAYER_NAME], string[180];
        GetPlayerName(id, victimname, sizeof(victimname));
        GetPlayerName(playerid, adminname, sizeof(adminname));
        PlayerInfo[id][pWarns]++;
        if(PlayerInfo[id][pWarns] <= PlayerInfo[id][pWarns])
        {
           format(string, sizeof(string), ""red"WARNING:"white"You have recieve some message!\n\n"red"Administrator %s has warn you\nReason:%s\nWarnings:%d/%d",adminname,reason,PlayerInfo[id][pWarns],MAX_WARNINGS);
           ShowPlayerDialog(id,WARNDIALOG, DIALOG_STYLE_MSGBOX,""red"Warning Message!:",string,"Ok","");
        }
        if(PlayerInfo[id][pWarns] == MAX_WARNINGS)
        {
           format(string, sizeof(string), "Administrator %s has warn %s <Reason: %s> <Warnings %d/%d>",adminname,victimname,reason,PlayerInfo[id][pWarns],MAX_WARNINGS);
           SendClientMessageToAll(COLOR_RED, string);
           format(string, sizeof(string), "%s has been Kicked! <Reason: Over Reach Warnings!> <Warnings %d/%d>",victimname,PlayerInfo[id][pWarns],MAX_WARNINGS);
           SendClientMessageToAll(COLOR_RED, string);
           format(string, sizeof(string), ""red"You have over reach the Maxium Warnings You Have Been Kicked!\n\nAdministrator:%s has warn you\nReason:%s\nWarnings:%d/%d",adminname,reason,PlayerInfo[id][pWarns],MAX_WARNINGS);
           ShowPlayerDialog(id,456, DIALOG_STYLE_MSGBOX,""red"Over Reach! (KICKED!):",string,"Ok","");
           Kick(id);
        }
        format(string, sizeof(string), "Administrator %s has warn %s <Reason: %s> <Warnings %d/%d>",adminname,victimname,reason,PlayerInfo[id][pWarns],MAX_WARNINGS);
        SendClientMessageToAll(COLOR_RED, string);
        format(string, sizeof(string), "Administrator %s has warn %s <Reason: %s> <Warnings %d/%d>",adminname,victimname,reason,PlayerInfo[id][pWarns],MAX_WARNINGS);
        SendToAdmins(COLOR_GREY, string);
        format(string, sizeof(string), "Administrator %s has warn %s <Reason: %s> <Warnings %d/%d>",adminname,victimname,reason,PlayerInfo[id][pWarns],MAX_WARNINGS);
        printf(string);
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

CMD:clearwarn(playerid, params[])
{
    new id;
    if(PlayerInfo[playerid][pAdmin] >= 2 || IsPlayerAdmin(playerid))
    {
        if(sscanf(params, "u",id)) return SendClientMessage(playerid,COLOR_RED, "USAGE: /clearwarn <playerid/name>");
        if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is not connected!");
        new adminname[MAX_PLAYER_NAME], victimname[MAX_PLAYER_NAME], string[180];
        GetPlayerName(id, victimname, sizeof(victimname));
        GetPlayerName(playerid, adminname, sizeof(adminname));
        if(PlayerInfo[id][pWarns] == 0)
        {
            SendClientMessage(playerid,COLOR_RED, "ERROR: This Player is already clear warned!");
            return 1;
        }
        PlayerInfo[id][pWarns]=0;
        if(PlayerInfo[id][pWarns] >= PlayerInfo[id][pWarns])
        {
           format(string, sizeof(string), ""white"You have recieve some message!\n\n"green"Administrator %s has clear your warn\nWarnings:%d/%d\n\n"white"Congratz!:"green"Your Warnings has been remove!",adminname,PlayerInfo[id][pWarns],MAX_WARNINGS);
           ShowPlayerDialog(id,WARNDIALOG, DIALOG_STYLE_MSGBOX,""red"Warning Message!:",string,"Ok","");
        }
        format(string, sizeof(string), "Administrator %s has clear the warn of %s <Warnings %d/%d>",adminname,victimname,PlayerInfo[id][pWarns],MAX_WARNINGS);
        SendClientMessageToAll(COLOR_GREEN, string);
        format(string, sizeof(string), "Administrator %s has clear the warn of %s <Warnings %d/%d>",adminname,victimname,PlayerInfo[id][pWarns],MAX_WARNINGS);
        SendToAdmins(COLOR_GREY, string);
        format(string, sizeof(string), "Administrator %s has clear the warn of %s <Warnings %d/%d>",adminname,victimname,PlayerInfo[id][pWarns],MAX_WARNINGS);
        printf(string);
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

CMD:kick(playerid, params[])
{
    new pid;
    if(PlayerInfo[playerid][pAdmin] >= 2 || IsPlayerAdmin(playerid))
    {
        if(sscanf(params, "us[128]", pid, params[2])) return SendClientMessage(playerid,COLOR_RED, "USAGE: /kick <playerid/name> <reason>");
        if(pid == INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is not connected!");
        if(pid == playerid) return SendClientMessage(playerid,COLOR_RED, "ERROR: You cant kick yourself!");
        new adminname[MAX_PLAYER_NAME], paramname[MAX_PLAYER_NAME], string[180];
        GetPlayerName(pid, paramname, sizeof(paramname));
        GetPlayerName(playerid, adminname, sizeof(adminname));
        if(PlayerInfo[pid][pAdmin] >= PlayerInfo[playerid][pAdmin])
        {
           SendClientMessage(playerid, COLOR_RED, "ERROR: You cant kick higher rank Administrators!");
        }
        format(string, sizeof(string), "Administrator %s has kicked %s <Reason: %s>",adminname,paramname, params[2]);
        SendClientMessageToAll(COLOR_RED, string);
        SaveIn("KickLog",string);
        format(string, sizeof(string), "You have been kicked by Administrator %s <Reason: %s>", paramname, params[2]);
        SendClientMessage(pid,COLOR_RED, string);
        format(string, sizeof(string), "You kicked %s <Reason: %s>", paramname, params[2]);
        SendClientMessage(playerid,COLOR_GREEN, string);
        Kick(pid);
        format(string,sizeof(string),"Administrator %s has kicked %s",adminname,paramname);
        SendToAdmins(COLOR_GREY,string);
        format(string, sizeof(string), "Administrator %s has kicked %s <Reason:%s>",adminname,paramname,params[2]);
        printf(string);
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

CMD:gmx(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 9 || !IsPlayerAdmin(playerid))
    {
       new adminname[MAX_PLAYER_NAME],string[180];
       GetPlayerName(playerid, adminname, sizeof(adminname));
       if(Count == 0)
       {
          SetTimer("Counting",1000,false);
          SendClientMessage(playerid,COLOR_RED, "Server Restart Activate!");
          SendClientMessage(playerid,COLOR_GREEN, "Server Restart Launch Start!");
          format(string,sizeof(string),"Administrator %s has start a countdown for the server restart!",adminname);
          SendClientMessageToAll(COLOR_RED,string);
          GameTextForAll("~r~Server Restart Countdown Launched!",3000,3);
          format(string,sizeof(string),"Administrator %s has restart the server!",adminname);
          SendToAdmins(COLOR_GREY,string);
       }else{
       SendClientMessage(playerid,COLOR_RED,"Server Restart is Already Launching!");
       }
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 9/10/RCON Leader to use this command");
    return 1;
}

CMD:jetpack(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] > 1 || !IsPlayerAdmin(playerid))
    {
       new adminname[MAX_PLAYER_NAME],string[180];
       GetPlayerName(playerid, adminname, sizeof(adminname));
       SetPlayerSpecialAction(playerid, 2);
       SendClientMessage(playerid,COLOR_GREEN, "|- Jetpack Spawned! -|");
       format(string,sizeof(string),"Administrator %s has spawned a jetpack!",adminname);
       SendToAdmins(COLOR_GREY,string);
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 1 to use this command");
    return 1;
}

CMD:ban(playerid, params[])
{
    new pid;
    new ip[128];
    if(PlayerInfo[playerid][pAdmin] >= 3 || IsPlayerAdmin(playerid))
    {
        if(sscanf(params, "us[128]", pid, params[2])) return SendClientMessage(playerid,COLOR_RED, "USAGE: /ban <playerid/name> <reason>");
        if(pid == INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is not connected!");
        if(pid == playerid) return SendClientMessage(playerid,COLOR_RED, "ERROR: You cant ban yourself!");
        new adminname[MAX_PLAYER_NAME], paramname[MAX_PLAYER_NAME], string[180];
        new year,month,day; getdate(year, month, day);
        new hour,minute,second; gettime(hour,minute,second);
        GetPlayerName(pid, paramname, sizeof(paramname));
        GetPlayerName(playerid, adminname, sizeof(adminname));
        if(PlayerInfo[pid][pAdmin] >= PlayerInfo[playerid][pAdmin])
        {
           SendClientMessage(playerid, COLOR_RED, "ERROR: You cant ban higher rank Administrators!");
        }
        format(string, sizeof(string), "Administrator %s has ban %s <Reason: %s> <Date: %d/%d/%d> <Time: %d:%d>",adminname,paramname, params[2],month,day,year,hour,minute);
        SendClientMessageToAll(COLOR_RED, string);
        SaveIn("BanLog",string);
        format(string, sizeof(string), "You have been ban by Administrator %s <Reason: %s>", paramname, params[2]);
        SendClientMessage(pid,COLOR_RED, string);
        format(string, sizeof(string), ""red"Administrator Bans You: %s\nTime: %d:%d\nDate: %d/%d/%d\nReason: %n\nNote:"white"If you are mistakely get banned go to our forums at [url]www.server.com\nand[/url] make unban appeal", adminname, params[2],hour,minute,month,day,year,params[2]);
        ShowPlayerDialog(pid,453, DIALOG_STYLE_MSGBOX,""white"Banned Info:",string,"Ok","");
        SendClientMessage(pid,COLOR_WHITE, "==============================================");
        format(string, sizeof(string), "You have been ban by Administrator %s <Reason: %s>", paramname, params[2]);
        SendClientMessage(pid,COLOR_RED, string);
        SendClientMessage(pid,COLOR_RED, "Make unban appeal at our forums. www.server.com");
        SendClientMessage(pid,COLOR_WHITE, "==============================================");
        format(string, sizeof(string), "You ban %s <Reason: %s>", paramname, params[2]);
        SendClientMessage(playerid,COLOR_RED, string);
        Ban(pid);
        format(ip,128,"%s**",ip);
        format(ip,128,"banip %s",params[2]);
        SendRconCommand(ip);
        new INI:File = INI_Open(UserPath(playerid));
        INI_WriteInt(File,"Banned",1);
        INI_Close(File);
        format(string,sizeof(string),"Administrator %s has banned %s",adminname,paramname);
        SendToAdmins(COLOR_GREY,string);
        format(string, sizeof(string), "Administrator %s has banned %s <Reason:%s>",adminname,paramname,params[2]);
        printf(string);
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 3 to use this command");
    return 1;
}

CMD:stats(playerid,params[])
{
    new string[128];
    new name[MAX_PLAYER_NAME];
    new deaths = PlayerInfo[playerid][pDeaths];
    new kills = PlayerInfo[playerid][pKills];
    new admin = PlayerInfo[playerid][pAdmin];
    new money = PlayerInfo[playerid][pCash];
    new score = PlayerInfo[playerid][pScore];
    new stats[1024];
    GetPlayerName(playerid, name, sizeof(string));
    format(string, sizeof(string), "Name:%s\nScore:%d\nMoney:%d\nAdmin Level:%d\nKills:%d\nDeaths:%d",name,score,money,admin,kills,deaths);
    format(stats, sizeof(stats), "%s", string);
    ShowPlayerDialog(playerid,454, DIALOG_STYLE_MSGBOX,""white"Stats:",stats,"Ok","");
    return 1;
}

CMD:clearchat(playerid,params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 2)
    {
       for(new i = 0; i < 100; i++)
       SendClientMessageToAll(COLOR_GREY,"");
       new string[128];
       new adminname[MAX_PLAYER_NAME];
       GetPlayerName(playerid, adminname, sizeof(string));
       format(string, sizeof(string), "Administrator %s has cleared the chat", adminname);
       SendClientMessageToAll(COLOR_RED, string);
       format(string, sizeof(string), "Administrator %s has cleared the chat",adminname);
       printf(string);
    }
    else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

CMD:kill(playerid,params[])
{
    SetPlayerHealth(playerid, 0);
    PlayerPlaySound(playerid,1085,0.0,0.0,0.0);
    PlayerInfo[playerid][pDeaths]++;
    return 1;
}

CMD:suicide(playerid,params[])
{
    SetPlayerHealth(playerid, 0);
    PlayerPlaySound(playerid,1085,0.0,0.0,0.0);
    PlayerInfo[playerid][pDeaths]++;
    return 1;
}

CMD:asay(playerid, params[])
{
    new string[128], pname[MAX_PLAYER_NAME];
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
       if(isnull(params)) return SendClientMessage(playerid,COLOR_RED, "USAGE: /asay <text>");
       GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
       format(string, sizeof(string), "Admin %s: "white"%s", pname, params);
       SendClientMessageToAll(COLOR_RED,string);
    }
    else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be Administrator Level 1 to use this command");
    return 1;
}

CMD:forcerules(playerid, params[])
{
    new pid;
    if(PlayerInfo[playerid][pAdmin] >= 2)
    {
        if(sscanf(params, "us[128]", pid, params[2])) return SendClientMessage(playerid,COLOR_RED, "USAGE: /forcerules <playerid/name> <reason>");
        if(IsPlayerConnected(pid) && pid != INVALID_PLAYER_ID && pid != playerid)
        {
           new adminname[MAX_PLAYER_NAME], paramname[MAX_PLAYER_NAME], string[180];
           GetPlayerName(pid, paramname, sizeof(paramname));
           GetPlayerName(playerid, adminname, sizeof(adminname));
           if(PlayerInfo[pid][pAdmin] >= PlayerInfo[playerid][pAdmin])
           {
              SendClientMessage(playerid, COLOR_RED, "ERROR: You cant do this to the higher rank Administrators!");
           }
           format(string, sizeof(string), "Administrator %s has force to read rules %s <Reason: %s>",adminname,paramname, params[2]);
           SendClientMessageToAll(COLOR_RED, string);
           format(string, sizeof(string), "You have been force to read rules by Administrator %s <Reason: %s>", paramname, params[2]);
           SendClientMessage(pid,COLOR_RED, string);
           format(string, sizeof(string), "You force to read rules %s <Reason: %s>", paramname, params[2]);
           SendClientMessage(playerid,COLOR_GREEN, string);
           ShowPlayerDialog(pid,3, DIALOG_STYLE_MSGBOX, "Rules:", "1.)Do Not Hack/Cheat/Mods\n2.)Respect Admins/Players\n3.)Ask To Be Admin if we are Hiring\n4.)No Insulting/Flamming\n5.)Dont AFK on Spawn Areas\n6.)Dont Team Carjack\n7.)Dont Team Kill\n\nIf you break those rules you may Punishment by Our Server Administrators", "Accept", "Ignore");
           format(string,sizeof(string),"Administrator %s has force to read rules %s",adminname,paramname);
           SendToAdmins(COLOR_GREY,string);
        }
        else return SendClientMessage(playerid,COLOR_RED, "ERROR: Player is not connected or its yourself.");
    }
    else return SendClientMessage(playerid,COLOR_RED, "ERROR: You must be Administrator Level 2 to use this command");
    return 1;
}

//============================================================================//

stock MessageToOwners(COLOR,message[])
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       if(PlayerInfo[i][pAdmin] > 10 || IsPlayerAdmin(i))
       SendClientMessage(i,COLOR,message);
    }
    return 1;
}

stock MessageToAdmins(COLOR,message[])
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       if(PlayerInfo[i][pAdmin] > 1 || IsPlayerAdmin(i))
       SendClientMessage(i,COLOR,message);
    }
    return 1;
}

stock SendToAdmins(COLOR,message[])
{
    for( new i = 0; i < MAX_PLAYERS; i++ )
    {
       if(IsPlayerConnected(i) == 1)
       if(PlayerInfo[i][pAdmin] > 1) return 0;
       SendClientMessage(i,COLOR,message);
    }
    return 1;
}

stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}
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