Sorry was at work, Here it is..
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new name[MAX_PLAYER_NAME];
new string[256];
new victimteam;
new Float:px,Float:py,Float:pz;
new killerteam;
PlayerBlindfolded[playerid] = 0;
// TextDrawHideForPlayer(playerid, Textdraw0);
// TextDrawHideForPlayer(playerid, Textdraw1);
SetPlayerVirtualWorld(playerid, 0);
victimteam = gTeam[playerid];
killerteam = gTeam[killerid];
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
if(killerid != 255)
{
if(GetPlayerState(killerid) == 2)
{
SendClientMessage(killerid, COLOR_YELLOW, "DriveBy Kill, dont abuse it, On foot gets you $$$!");
return 1;
}
}
if((reason == 8) || (reason == 9) || (reason == 16) || (reason == 26) || (reason == 28) || (reason == 32) || (reason == 35) || (reason == 36) || (reason == 38) || (reason == 39) || (reason == 40) || (reason == 42))
{
new kstring[128];
new kickname[MAX_PLAYER_NAME];
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(kstring, 128, "AdmWarning: [%d]%s just killed a player [id:%d] with an unscripted weapon. (%d)",killerid,kickname,playerid,reason);
ABroadCast(COLOR_YELLOW,kstring,1);
printf("%s", kstring);
format(kstring, 128, "AdmWarning: [%d]%s is locked! Teleport to him",killerid,kickname);
ABroadCast(COLOR_YELLOW,kstring,1);
SendClientMessage(killerid, COLOR_RED, "Your account has been locked!");
SendClientMessage(killerid, COLOR_YELLOW, " DO NOT MOVE, YOU WILL BE PERMANETLY BANNED! ");
PlayerInfo[killerid][pLocked] = 1;
TogglePlayerControllable(killerid, 0);
ResetPlayerWeapons(killerid);
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " The line just went dead....");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
{
if(IsPlayerConnected(killerid))
{
if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
{
new killer[MAX_PLAYER_NAME];
new dier[MAX_PLAYER_NAME];
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier);
CKLog(string);
PlayerInfo[playerid][pCK] = 1;
if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
KickPlayer[playerid] = 1;
}
}
}
if(PlayerInfo[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
{
if(GoChase[killerid] == playerid)
{
ConsumingMoney[killerid] = 1;
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
PlayerInfo[killerid][pCash] += 30 + PlayerInfo[playerid][pHeadValue];
format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
SendFamilyMessage(8, COLOR_YELLOW, string);
PlayerInfo[playerid][pHeadValue] = 0;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
GoChase[killerid] = 999;
}
}
}
}
if(killerteam >=3) //civs and factions
{
if(IsPlayerConnected(killerid))
{
if(GetPlayerSkin(killerid) == 80 || GetPlayerSkin(killerid) == 81)
{
return 1;
}
if(reason != 49)
{
SetPlayerCriminal(killerid,255, "First Degree Murder");
}
else if (reason == 49)
{
SetPlayerCriminal(killerid,255, "Hit And Run");
}
}
}
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills]++;
}
if (victimteam >= 3 && PlayerInfo[playerid][pWantedLevel] > 0 && killerteam == 2)
{
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pArrested] += 1;
PlayerInfo[playerid][pJailTime] = (((PlayerInfo[playerid][pWantedLevel])*(300))+300);
JailPrice[playerid] = (((PlayerInfo[playerid][pWantedLevel])*(50))+150);
PlayerInfo[playerid][pWantedLevel] = 0;
BailTime[playerid] += 1;
format(string, sizeof(string), "* You are in Jail for %d Seconds because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime]);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "* Your bail is set to $%d", JailPrice[playerid]);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
SendClientMessage(playerid, COLOR_LIGHTRED, "* Bail options will be available to you in 10 minutes.");
SetPlayerFree(playerid,killerid, "Got Killed");
WantLawyer[playerid] = 1;
}
if(PlayerInfo[playerid][pJailed] > 0)
{
if(PlayerInfo[killerid][pJailed] > 0)
{
if(GetPlayerSkin(killerid) == 80 || GetPlayerSkin(killerid) == 81)
{
return 1;
}
new jaildm = PlayerInfo[killerid][pJailTime];
PlayerInfo[killerid][pJailTime] = (jaildm + 3600);
WantLawyer[killerid] = 0;
new sendername[MAX_PLAYER_NAME];
GetPlayerName(killerid, sendername, sizeof(sendername));
format(string, sizeof(string), "AdmCmd: %s was Auto Kicked, reason: Jail Deathmatching", sendername);
SendClientMessageToAll(COLOR_LIGHTRED, string);
KickLog(string);
Kick(killerid);
return 1;
}
}
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,COLOR_GRAD2);
//if(GetPlayerMoney(playerid)>100){GivePlayerMoney(playerid, 100);}
//else{GivePlayerMoney(playerid, 50);}
return 1;
}