24.11.2010, 04:03
Hi, so i know saving to file is pretty slow no matter what system you use (in comparason to alot of other things used in sa-mp scripting). So my question is this, if i had a high population and save all player stats in a single timer with a loop would that cause lag spikes on the server?
If so would i be better using SetTimerEx when a player connects so each player has an update timer of his own? or is that a bad idea?
Thanks in advance
If so would i be better using SetTimerEx when a player connects so each player has an update timer of his own? or is that a bad idea?
Thanks in advance