[ajuda] Bug's na policia Rodoviбria
#1

Eu crio barreira e cone tudo certinho, mas nгo da pra remover, o que pode ser?




pawn Code:
//==================barreiras======================================
    if(strcmp(cmdtext, "/barreira", true)==0 || strcmp(cmdtext, "/br", true)==0)
    {
        if (PlayerInfo[playerid][pMember] != 14 && PlayerInfo[playerid][pLeader] != 14 && PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pMember] != 21 && PlayerInfo[playerid][pLeader] != 21 && PlayerInfo[playerid][pMember] != 23 && PlayerInfo[playerid][pLeader] != 23 && PlayerInfo[playerid][pMember] != 2 && PlayerInfo[playerid][pLeader] != 2) return SendClientMessage(playerid, COLOR_GREY, "Vocк nгo й um oficial !");
        if (PlayerInfo[playerid][pRoadblock] != 0) return SendClientMessage(playerid, COLOR_GREY, "Vocк sу pode colocar 1 barreira por vez, use /rbr para retirar a outra.");
        if (roadblocktimer != 0) return SendClientMessage(playerid, COLOR_GREY, "Por favor aguarde antes de colocar outra barreira aqui !");
        new Float:X, Float:Y, Float:Z, Float:A;
        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, A);
        PlayerInfo[playerid][pRoadblock] = CreateDynamicObject(981, X, Y, Z, 0.0, 0.0, A+180);
        SetPlayerPos(playerid, X, Y, Z+4);
        GameTextForPlayer(playerid, "~w~Barreira ~r~Colocada", 5000, 5);
        SendClientMessage(playerid, COLOR_GREEN, "Barreira colocada, use /rbr para retira-la.");
        roadblocktimer = 1;
        GetPlayerName(playerid, sendername, sizeof(sendername));
        format(string, sizeof(string), "HQ: Uma barreira foi implantada por %s, foi marcado no mapa como um checkpoint.", sendername);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1 || PlayerInfo[i][pMember] == 14 || PlayerInfo[i][pLeader] == 14)
                {
                    SetPlayerCheckpoint(playerid, X, Y, Z-10, 1.0);
                    SendClientMessage(i, TEAM_BLUE_COLOR, string);
                    if (PlayerInfo[i][pRank] >= 5 && PlayerInfo[i][pMember] || PlayerInfo[i][pLeader] == 1)
                    {
                        SendClientMessage(i, COLOR_YELLOW, "Para remover todas as barreiras use /rbrs");
                    }
                }
            }
        }
        SetTimer("ResetRoadblockTimer", 120000, false);
        return 1;
    }

    if(strcmp(cmdtext, "/retirarbarreira", true)==0 || strcmp(cmdtext, "/rbr", true)==0)
    {
        if (PlayerInfo[playerid][pMember] != 14 && PlayerInfo[playerid][pLeader] != 14 && PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pMember] != 2 && PlayerInfo[playerid][pLeader] != 2 && PlayerInfo[playerid][pMember] != 21 && PlayerInfo[playerid][pLeader] != 21 && PlayerInfo[playerid][pMember] != 23 && PlayerInfo[playerid][pLeader] != 23)
        {
            SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
            return 1;
        }
        if (PlayerInfo[playerid][pRank] < 2)
        {
            SendClientMessage(playerid, COLOR_GREY, "Vocк precisa ser cargo 2+ para retirar barreiras !");
            return 1;
        }
        if (PlayerInfo[playerid][pRoadblock] == 0)
        {
            SendClientMessage(playerid, COLOR_GREY, "[Erro] Vocк nгo colocou nenhuma barreira por inquanto !");
            return 1;
        }
        RemoveRoadblock(playerid);
        SendClientMessage(playerid, COLOR_GREEN, "Barreira retirada com sucesso.");
        return 1;
    }


    if(strcmp(cmdtext, "/retirarbarreiras", true)==0 || strcmp(cmdtext, "/rbrs", true)==0)
    {
        if (PlayerInfo[playerid][pRank] >= 3 && PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
        {
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(PlayerInfo[i][pRoadblock] != 0)
                {
                    RemoveRoadblock(i);
                }
            }
            GetPlayerName(playerid, sendername, sizeof(sendername));
            format(string, sizeof(string), "HQ: TODAS as barreiras foram retiradas por %s.", sendername);
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
                    {
                        SendClientMessage(i, TEAM_BLUE_COLOR, string);
                    }
                }
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "Vocк precisa ser cargo 3+ ou Lider para usar este comando !");
        }
        return 1;
    }

    //cone


    if (strcmp(cmd,"/corrente",true) == 0)
    {
        if (PlayerInfo[playerid][pMember] != 14 && PlayerInfo[playerid][pLeader] != 14 && PlayerInfo[playerid][pMember] != 21 && PlayerInfo[playerid][pLeader] != 21) return SendClientMessage(playerid, COLOR_GREY, "Vocк nгo й um oficial !");
        if(PlayerInfo[playerid][pCorrente] == 1)
        {
            SendClientMessage(playerid, COLOR_WHITE, "[Info] Vocк ja criou uma corrente, use /rcorrente para retira-la.");
        }
        else
        {
            if(!IsPlayerInAnyVehicle(playerid))//animcon
            {
                SendClientMessage(playerid, COLOR_WHITE, "[Info] Corrente colocada, use /rcorrente para retira-lo.");
                new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
                GetPlayerPos(playerid, plocx, plocy, plocz);
                GetPlayerFacingAngle(playerid,ploca);
                CreateStrip(plocx,plocy,plocz,ploca);
                PlayerInfo[playerid][pCorrente] = 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD1, "Use esse comando somente fora do carro");
            }
        }
        return 1;
    }
    else if(strcmp(cmdtext, "/removercorrente", true)==0 || strcmp(cmdtext, "/rcorrente", true)==0)
    {
        if (PlayerInfo[playerid][pMember] != 14 && PlayerInfo[playerid][pLeader] != 14 && PlayerInfo[playerid][pMember] != 21 && PlayerInfo[playerid][pLeader] != 21)
        {
            SendClientMessage(playerid, COLOR_GREY, "Vocк nгo й um Policial Rodoviario");
            return 1;
        }
        else
        {
            DeleteClosestStrip();
            PlayerInfo[playerid][pCorrente] = 0;
        }
        return 1;
    }
    else if(strcmp(cmdtext, "/removetodascorrentes", true)==0 || strcmp(cmdtext, "/rtodascorrentes", true)==0)
    {
        if (PlayerInfo[playerid][pMember] != 14 && PlayerInfo[playerid][pLeader] != 14 && PlayerInfo[playerid][pMember] != 21 && PlayerInfo[playerid][pLeader] != 21)
        {
            SendClientMessage(playerid, COLOR_GREY, "Vocк nгo й um Policial Rodoviario");
            return 1;
        }
        else
        {
            DeleteAllStrip();
        }
        return 1;
    }
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#2

[pawn] [/pawn ] sff!
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#3

ah? nao entendi
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#4

ele falou pra usar assim: [pawn] CODE AQUI [/pawn ]
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#5

no lugar do [code] use [pawn] !!
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#6

arrumei, por favor me ajuda gente, asuihuias
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#7

gm do gamerx *-*. ele tem o mesmo bug. й pq a org da rodoviaria nao ta com acesso ao comando bota o id da org dela la e pronto
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#8

fala o id da org da policia rodoviaria que melhora '-'.
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