19.10.2010, 15:26
Hi sa:mp community. I have a problem with GivePlayerWeapon. When i executes the command, i dont get the gun. Thanks in advance.
pawn Код:
command(agiveweapon, playerid, params[])
{
new WeaponN[ 60 ], Names[ 2 ][ MAX_PLAYER_NAME ], string[ 128 ], id, weaponid, ammo;
if( sscanf( params, "ud", id, weaponid ) )
{
if( Player[playerid][AdminLevel] >= 3 )
{
SendClientMessage( playerid, SYNTAXMSG, "SYNTAX: /agiveweapon [playerid] [weaponid] [ammo] " );
}
}
else
{
if( Player[playerid][AdminLevel] >= 3)
{
if(IsPlayerConnectedEx(id) )
{
if(weaponid >= 1 && weaponid < 47)
{
GetPlayerName( id, Names[ 0 ], MAX_PLAYER_NAME );
GetPlayerName( playerid, Names[ 1 ], MAX_PLAYER_NAME );
if(weaponid == 19)
{
SetPlayerSpecialAction(id, SPECIAL_ACTION_USEJETPACK);
format( string, sizeof( string ), "You have given %s a Jetpack (Weapon ID: 19).", GetName(id), weaponid);
SendClientMessage( playerid, WHITE, string);
format( string, sizeof( string ), "You have been given a Jetpack, from %s. ", GetName( playerid ) );
SendClientMessage(id, WHITE, string);
Player[id][HasJetpack] = 1;
format( string, sizeof( string ), "%s has been given weapon %d by %s.", Names[ 0 ], weaponid, Names[ 1 ] );
AdminActionsLog( string );
format( string, sizeof( string ), "[ADMINMSG:] %s gave a Jetpack to %s.", Names[ 0 ], Names[ 1 ] );
SendToAdmins( ADMINACTION, string, 0 );
}
else
{
GetWeaponName(weaponid, WeaponN, sizeof(WeaponN) );
GivePlayerWeapon(id, weaponid, ammo );
format( string, sizeof( string ), "You have given %s a %s (Weapon ID: %d).", GetName(id), WeaponN, weaponid);
SendClientMessage( playerid, WHITE, string);
format( string, sizeof( string ), "You have been given a %s, from %s.", WeaponN, GetName( playerid ) );
SendClientMessage(id, WHITE, string);
format( string, sizeof( string ), "%s has been given weapon %d by %s.", Names[ 0 ], weaponid, Names[ 1 ] );
AdminActionsLog( string );
format( string, sizeof( string ), "[ADMINMSG:] %s gave a %d(%s ,%d ) to %d.", Names[ 1 ], WeaponN, weaponid, ammo, GetName(id), Names[ 0 ] );
SendToAdmins( ADMINACTION, string, 0 );
}
}
else
{
SendClientMessage( playerid, SYNTAXMSG, "Invalid weapon ID." );
}
}
else
{
SendClientMessage( playerid, SYNTAXMSG, "That player is not connected or isn't logged in." );
}
}
else
{
SendClientMessage( playerid, SYNTAXMSG, "You are not authroized to use that command." );
}
}
return 1;
}