21.09.2010, 12:43
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Последний раз редактировалось WizardCM; 21.09.2010 в 13:04.
)
The file I linked to is NOT a filterscript, but a working program. I simply want to make a filterscript-version.
Hi everyone!
Apologies if I sound like a real n00b, I'm new to PAWN. :P
Alright, so I've tried the desktop SA:MP Keybinder program, and think it's awesome.
So what I'd like to make is an In-game keybinder (through a filterscript) that works EXACTLY the same.
Here's my idea:
Would it also be possible to...
So, any help would be greatly appreciated, and if anyone wants to spend like a weekend or something with me to get this done that would be awesome.
Thanks!
Hi everyone!
Apologies if I sound like a real n00b, I'm new to PAWN. :P
Alright, so I've tried the desktop SA:MP Keybinder program, and think it's awesome.
So what I'd like to make is an In-game keybinder (through a filterscript) that works EXACTLY the same.
Here's my idea:
Quote:
Command: /bindkeys Then a menu that looks like this: It should have the ability to bind the ten numeric keys on a keyboard. HOW MANY KEYS? - 1 (1) - 2 (1,2) - 3 (1,2,3) - 4 (1,2,3,4) - 5 (1,2,3,4,5) - 6 (1,2,3,4,5,6) - 7 (1,2,3,4,5,6,7) - 8 (1,2,3,4,5,6,7,8 ) - 9 (1,2,3,4,5,6,7,8,9) - 10 (1,2,3,4,5,6,7,8,9,0) BIND | CANCEL Then when you click a specific one, a series of boxes should appear where you can choose what to bind, in order of 1 to __ depending on which you chose: BINDER: KEY 1. This will bind a command to '1.' Default is: "/die" eg. Then you would put a command, for example "/heal" (without "") BIND | CANCEL |
- Set defaults for when you first connect?
- Save the binded keys to a specific username in a *.ini file?
- Automatically fill the dialog boxes if there is a command already there and let people confirm those pre-programmed binds?
So, any help would be greatly appreciated, and if anyone wants to spend like a weekend or something with me to get this done that would be awesome.
Thanks!