06.09.2010, 16:39
yeah so uh..
i am trying to make people go into vehicles when they requestclass, heres my requestclass code:
but when i go IG the cars dont show up? and its really laggy
EDIT:
i think ive fixed it
EDIT2:
YES IVE FIXED IT
i am trying to make people go into vehicles when they requestclass, heres my requestclass code:
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
if (classid == 0)
{
PutPlayerInVehicle(playerid,car1,0);
}
if (classid == 1)
{
PutPlayerInVehicle(playerid,car2,0);
}
if (classid == 2)
{
PutPlayerInVehicle(playerid,car3,0);
}
if (classid == 3)
{
PutPlayerInVehicle(playerid,car4,0);
}
if (classid == 4)
{
PutPlayerInVehicle(playerid,car5,0);
}
if (classid == 5)
{
PutPlayerInVehicle(playerid,car6,0);
}
if (classid == 6)
{
PutPlayerInVehicle(playerid,car7,0);
}
if (classid == 7)
{
PutPlayerInVehicle(playerid,car8,0);
}
if (classid == 8)
{
PutPlayerInVehicle(playerid,car9,0);
}
if (classid == 9)
{
PutPlayerInVehicle(playerid,car10,0);
}
if (classid == 10)
{
PutPlayerInVehicle(playerid,car11,0);
}
if (classid == 11)
{
PutPlayerInVehicle(playerid,car12,0);
}
if (classid == 12)
{
PutPlayerInVehicle(playerid,car13,0);
}
if (classid == 13)
{
PutPlayerInVehicle(playerid,car14,0);
}
if (classid == 14)
{
PutPlayerInVehicle(playerid,car15,0);
}
if (classid == 15)
{
PutPlayerInVehicle(playerid,car16,0);
}
if (classid == 16)
{
PutPlayerInVehicle(playerid,car17,0);
}
if (classid == 17)
{
PutPlayerInVehicle(playerid,car18,0);
}
if (classid == 18)
{
PutPlayerInVehicle(playerid,car19,0);
}
if (classid == 19)
{
PutPlayerInVehicle(playerid,car20,0);
}
if (classid == 20)
{
PutPlayerInVehicle(playerid,car21,0);
}
if (classid == 21)
{
PutPlayerInVehicle(playerid,car22,0);
}
if (classid == 22)
{
PutPlayerInVehicle(playerid,car23,0);
}
if (classid == 23)
{
PutPlayerInVehicle(playerid,car24,0);
}
SetPlayerPos(playerid, 3182.535400, -3049.357421, 46.391334);
SetPlayerFacingAngle(playerid, 126.696205);
SetPlayerCameraLookAt(playerid, 3182.535400, -3049.357421, 46.391334);
SetPlayerCameraPos(playerid, 3182.535400 + (15 * floatsin(-126.696205, degrees)), -3049.357421 + (15 * floatcos(-126.696205, degrees)), 46.391334);
return 1;
}
EDIT:
i think ive fixed it
EDIT2:
YES IVE FIXED IT