28.08.2010, 09:42
So I'm thinking to do a bit of an update to my Cowly Cow FS, add some new functions, try to improve coding a li'l bit, etc.
But now I'm wondering on what's better: Having one timer that loops through ALL players and checks if the person is a cow or not, or simply use seperate timers per players, which get killed when the player isn't a cow anymore.
Any advice would be welcome ^^
Note: This script isn't made for mass usage, but for small amounts of people at a time.
But now I'm wondering on what's better: Having one timer that loops through ALL players and checks if the person is a cow or not, or simply use seperate timers per players, which get killed when the player isn't a cow anymore.
Any advice would be welcome ^^
Note: This script isn't made for mass usage, but for small amounts of people at a time.