06.08.2010, 11:48
(Sry for bad English!)![Shocked](images/smilies/surprised.gif)
I want to create a dynamic Badword system
the command I'm ready now:
I can now add badwords to the bw.ini
Now is my problem OnPlayerText.
How do I check the rates (words) of the player with the bw.ini?
So that if someone using a word which exists in the bw.ini to get such a kick?
Thx
![Shocked](images/smilies/surprised.gif)
I want to create a dynamic Badword system
the command I'm ready now:
Код:
public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[128]; new tmp[128]; new idx; cmd = strtok(cmdtext,idx); if(strcmp(cmd,"/add",true)==0) { new wString[64]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SMC(playerid,FARBE_WEIЯ,"Benutze /add [badwort]"); new File:bwFile=fopen("bw.ini",io_append); fwrite(bwFile, tmp); fclose(bwFile); format(wString,sizeof(wString),"Du hast das Wort %s, in die Badword liste hinzugefьgt!",tmp); SMC(playerid,FARBE_WEIЯ,wString); return 1; } return 1; }
Now is my problem OnPlayerText.
How do I check the rates (words) of the player with the bw.ini?
So that if someone using a word which exists in the bw.ini to get such a kick?
Thx