2 questions
#1

hey guys i have 2 questions:

1. How i can make a gun not kill. i mean if someone shoot another nothing happen.

2. Is there any fuctions to check if player is close to another? i want this because i have a sdpistol tazer and i can taze the other throw walls lol

pls help me. ty anyway
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#2

1 lol just set there health && 2 there is i had it before just not no more
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#3

SetPlayerHealth(playerid,1000000000,0); ?maybe
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#4

yeah or just define infinity at top like this

#define INFIN 1000000

then

SetPlayerHealth(playerid, INFIN);

that may work &&

https://sampforum.blast.hk/showthread.php?tid=164379

there is a near player function may work
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#5

yeah but if he have health 50 what do to? i dont want to refill he health
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#6

Save his HP and when someone shoots him set his HP to 1k and then back.

Use timers in between.
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#7

is this will work for the health and armour?

Код:
new Float:health;
GetPlayerHealth(playerid,health);
SetPlayerHealth(playerid,health);
new Float:armour;
GetPlayerArmour(playerid,armour);
SetPlayerArmour(playerid,armour);
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#8

didnt work pls help
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#9

SetPlayerTeam?

As for 2: IsPlayerInRangeOfPoint could be possible.
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#10

i want only for the first. the setplayerteam doesnt work because i want only for a certain gun and not for innocent people (cnr script)
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