31.07.2010, 13:52
Quote:
if(strcmp(cmd, "/enter", true) == 0) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid, 3,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0) { SetPlayerInterior(playerid,HouseInfo[i][hInt]); SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (IsPlayerInRangeOfPoint(playerid, 3,BizzInfo[i][bEntrancex], BizzInfo[i][bEntrancey], BizzInfo[i][bEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntcost] || (BizzInfo[i][bEntcost] > 20000 && PlayerInfo[playerid][pLevel] < 3)) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLock] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(BizzInfo[i][bProd] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntcost]); format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out~n~Type ~g~/buygun ~w~to buy weapons", BizzInfo[i][bEntcost]); BizzInfo[i][bTakings] = BizzInfo[i][bTakings]+BizzInfo[i][bEntcost]; BizzInfo[i][bProd]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); if(i == 7) //casino { gSpentCash[playerid] = GetPlayerMoney(playerid); } } SetPlayerInterior(playerid,BizzInfo[i][bInt]); SetPlayerPos(playerid,BizzInfo[i][bExitx],BizzInfo[i][bExity],BizzInfo[i][bExitz]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInt]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntcost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (IsPlayerInRangeOfPoint(playerid, 3,SBizzInfo[i][sbEntrancex], SBizzInfo[i][sbEntrancey], SBizzInfo[i][sbEntrancez])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntcost] || (SBizzInfo[i][sbEntcost] > 20000 && PlayerInfo[playerid][pLevel] < 3)) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[i][sbLock] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(SBizzInfo[i][sbProd] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(i == 2 || i == //planes school { SetVehicleParamsForPlayerEx(66,playerid,0,0); SetVehicleParamsForPlayerEx(67,playerid,0,0); SetVehicleParamsForPlayerEx(68,playerid,0,0); SetVehicleParamsForPlayerEx(69,playerid,0,0); SetVehicleParamsForPlayerEx(70,playerid,0,0); SetVehicleParamsForPlayerEx(71,playerid,0,0); SetVehicleParamsForPlayerEx(72,playerid,0,0); PLicence[playerid] = 1; SendClientMessage(playerid, TEAM_GROVE_COLOR, "Pilots Licence: You can now fly any plane"); } if(i == 0) //parachute { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,1.71875, 30.4062, 1200.34); PlayerInfo[i][pInt] = 0; gSkyDive[playerid] = 1; } if(i == 1) //wheele { //SetPlayerInterior(playerid,HouseInfo[i][hInt]); if (GetPlayerState(playerid) == 2) { new tmpcar = GetPlayerVehicleID(playerid); TelePos[playerid][0] = 0.0; TelePos[playerid][1] = 0.0; PlayerInfo[playerid][pLocal] = 10000; SetVehiclePos(tmpcar, -2724.0,217.9,4.1); } else { GameTextForPlayer(playerid, "~w~You must be in a Street Racer", 1000, 1); return 1; } Spectate[playerid] = 500; GameTextForPlayer(playerid, "~w~To Exit type ~r~/exit", 5000, 1); //PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; } if(i == 3 || i == 7) //stealth school { Hidden[playerid] = 1; SetPlayerToTeamColor(playerid); GameTextForPlayer(playerid, "~w~Stealth Device~n~~g~Your icon is hidden", 5000, 3); SendClientMessage(playerid, TEAM_GROVE_COLOR, "Stealth Active: Your icon is hidden."); } if(i == 4) //towcar school { GameTextForPlayer(playerid, "~w~breakdown service~n~~g~type /towcar", 5000, 3); SendClientMessage(playerid, TEAM_GROVE_COLOR, "To use this service: type /towcar."); return 1; } if(i == 5) //homeupgrade school { GameTextForPlayer(playerid, "~w~Home Supply~~g~type /houseupgrade", 5000, 3); SendClientMessage(playerid, TEAM_GROVE_COLOR, "To use this service: type /houseupgrade."); return 1; } if(i == 6) //sellcars school { GameTextForPlayer(playerid, "~w~Car Sales~n~~g~type /carupgrade", 5000, 3); SendClientMessage(playerid, TEAM_GROVE_COLOR, "To use this service: type /carupgrade."); return 1; } if(i == 9 || i == 10) //buy school { Locator[playerid] = 1; GameTextForPlayer(playerid, "~w~Locator Device~n~~g~Your can locate best buys and sales", 5000, 3); SendClientMessage(playerid, TEAM_GROVE_COLOR, "type /bestbuy or /bestsale"); } if(i == 11 || i == 12) //buy school { SendClientMessage(playerid, TEAM_GROVE_COLOR, "type /jointeam <teamid> to use"); return 1; } SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntcost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[i][sbProd]--; SBizzInfo[i][sbTakings] = SBizzInfo[i][sbTakings]+SBizzInfo[i][sbEntcost]; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntcost], i); printf("%s", string); PayLog(string); OnPropUpdate(); } } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } return 1; } |