Last Mission of San Andreas
#1

In the last mission you smash through a wall with a S.W.A.T. vehicle and there's a pretty neat interior in there. So I tried this on MP and it obviously did not break when I hit it with the van. I used a move command to get past the wall and it was a total error land. So is this area totally unable to get to no matter what?
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#2

Cause in the SA:MP this object cannt be broken/smashed.Even the floor in the entrance till the interior dont exist,I dont know why.
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#3

The certain thing is that you cant break the wall, as the SP uses a script to detect your position and break it, but if you search the script of the missions, there would be the "CreateObject" or whatever the function is and get the IDs to create them in sa-mp(of course you need to teleport in there, because you cant break it ^^)
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#4

Quote:
Originally Posted by Dark_Kostas
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The certain thing is that you cant break the wall, as the SP uses a script to detect your position and break it, but if you search the script of the missions, there would be the "CreateObject" or whatever the function is and get the IDs to create them in sa-mp(of course you need to teleport in there, because you cant break it ^^)
Even if you teleport in there through the wall its just looks like your under the ground which looks really errorish. It's just not there!
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#5

floor objects behind the wall are in packed .ipls, ****** for unpacked it if needed
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#6

lol ive been wondering about that too ._.
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#7

perhaps its as same as in doherty (San fierro garage, near wang cars) when interior changes and in the new interior are some few new things

Best english ever ;ddd
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#8

Quote:
Originally Posted by klavins21
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perhaps its as same as in doherty (San fierro garage, near wang cars) when interior changes and in the new interior are some few new things

Best english ever ;ddd
Actually your English was perfect.

I don't think this one is an interior because on the mission you can drive everywhere in the main world before smashing through the wall.
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#9

but perhaps interior changes only once player is in area of a wall? it could change un-noticed. (for example only 5 meters away from the wall interior switches)
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#10

Quote:
Originally Posted by klavins21
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but perhaps interior changes only once player is in area of a wall? it could change un-noticed. (for example only 5 meters away from the wall interior switches)
if so this interior is not yet discovered.
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