13.06.2010, 13:05
I'm trying to add this Filterscript ( http://forum.sa-mp.com/index.php?topic=171882.0 ) to a LARP edit of mine, it works perfectly but I got no clue how to make it work for LSPD Only. I'm rather sure I have to edit this part here.
But yeah, I got no clue what I should use. The car IDs on which this should work are 16 - 38. It would be perfect if both, the big and the small spikes would only come if the user is in LSPD. I've been trying different combinations but I've gotten any of em to work, I would be grateful if someone could take the time and help me out on this.
Regards, Kardo.
Whole script.
Код:
new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0){
Regards, Kardo.
Whole script.
Код:
#include <a_samp> //#define ALLOWED_PICKUPS 350 // Uncomment this if you know that you will never reach 2048 pickups. #if defined ALLOWED_PICKUPS new iPickups[ALLOWED_PICKUPS][5]; #else new iPickups[MAX_PICKUPS][5]; #endif forward DestroyStinger(stingerid); forward Politseiauto(carid); public Politseiauto(carid) { if((carid >= 16) && (carid <= 38)) { return 1; } return 0; } public OnFilterScriptInit() { print(" >>> Spike Strips loaded."); for(new i = 0; i < sizeof(iPickups); i++){ iPickups[i][0] = -1; iPickups[i][1] = -1; iPickups[i][2] = -1; iPickups[i][3] = -1; iPickups[i][4] = -1; } return 1; } public OnFilterScriptExit() { for(new i = 0; i < sizeof(iPickups); i++){ DestroyObject(iPickups[i][0]); DestroyPickup(iPickups[i][1]); DestroyPickup(iPickups[i][2]); DestroyPickup(iPickups[i][3]); DestroyPickup(iPickups[i][4]); } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/naelariba", cmdtext, true, 8) == 0) { new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0){ new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); CreateSmallStinger(X+(6.0*floatsin(-A, degrees)), Y+(6.0*floatcos(-A, degrees)), Z-0.825, A, GetPlayerVirtualWorld(playerid), 60000); } else{ new Float:X, Float:Y, Float:Z, Float:A; GetVehiclePos(vehicleid, X, Y, Z); GetVehicleZAngle(vehicleid, A); CreateLargeStinger(X-(10.0*floatsin(-A, degrees)), Y-(10.0*floatcos(-A, degrees)), Z-0.325, A, GetPlayerVirtualWorld(playerid), 60000); } return 1; } if (strcmp("/eemaldanaelariba", cmdtext, true, 15) == 0) { new Float:X, Float:Y, Float:Z; for(new stingerid = 0; stingerid < sizeof(iPickups); stingerid++){ if(iPickups[stingerid][0] == -1) continue; GetObjectPos(iPickups[stingerid][0], X, Y, Z); if(IsPlayerInRangeOfPoint(playerid, 3.0, X, Y, Z)){ DestroyStinger(stingerid); break; } } return 1; } return 0; } public OnPlayerPickUpPickup(playerid, pickupid) { for(new stingerid = 0; stingerid < sizeof(iPickups); stingerid++){ if(pickupid == iPickups[stingerid][1]){ new Float:X, Float:Y, Float:Z, Float:A; GetObjectPos(iPickups[stingerid][0], X, Y, Z); GetObjectRot(iPickups[stingerid][0], A, A, A); new Float:dis1 = floatsin(-A, degrees), Float:dis2 = floatcos(-A, degrees); PopPlayerTires(playerid); DestroyPickup(pickupid); if(iPickups[stingerid][3] == -1){ // Small Stinger iPickups[stingerid][1] = CreatePickup(1007, 14, X+(1.5*dis1), Y+(1.5*dis2), Z, GetPlayerVirtualWorld(playerid)); } else{ // Large Stinger iPickups[stingerid][1] = CreatePickup(1007, 14, X+(4.0*dis1), Y+(4.0*dis2), Z, GetPlayerVirtualWorld(playerid)); } break; } else if(pickupid == iPickups[stingerid][2]){ new Float:X, Float:Y, Float:Z, Float:A; GetObjectPos(iPickups[stingerid][0], X, Y, Z); GetObjectRot(iPickups[stingerid][0], A, A, A); new Float:dis1 = floatsin(-A, degrees), Float:dis2 = floatcos(-A, degrees); PopPlayerTires(playerid); DestroyPickup(pickupid); if(iPickups[stingerid][3] == -1){ // Small Stinger iPickups[stingerid][2] = CreatePickup(1007, 14, X-(1.5*dis1), Y-(1.5*dis2), Z, GetPlayerVirtualWorld(playerid)); } else{ // Large Stinger iPickups[stingerid][2] = CreatePickup(1007, 14, X+(1.25*dis1), Y+(1.25*dis2), Z, GetPlayerVirtualWorld(playerid)); } break; } else if(pickupid == iPickups[stingerid][3]){ new Float:X, Float:Y, Float:Z, Float:A; GetObjectPos(iPickups[stingerid][0], X, Y, Z); GetObjectRot(iPickups[stingerid][0], A, A, A); new Float:dis1 = floatsin(-A, degrees), Float:dis2 = floatcos(-A, degrees); PopPlayerTires(playerid); DestroyPickup(pickupid); iPickups[stingerid][3] = CreatePickup(1007, 14, X-(4.0*dis1), Y-(4.0*dis2), Z, GetPlayerVirtualWorld(playerid)); break; } else if(pickupid == iPickups[stingerid][4]){ new Float:X, Float:Y, Float:Z, Float:A; GetObjectPos(iPickups[stingerid][0], X, Y, Z); GetObjectRot(iPickups[stingerid][0], A, A, A); new Float:dis1 = floatsin(-A, degrees), Float:dis2 = floatcos(-A, degrees); PopPlayerTires(playerid); DestroyPickup(pickupid); iPickups[stingerid][4] = CreatePickup(1007, 14, X-(1.25*dis1), Y-(1.25*dis2), Z, GetPlayerVirtualWorld(playerid)); break; } } return 1; } stock PopPlayerTires(playerid){ new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid != 0){ new panels, doors, lights, tires; GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires); UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, 15); } } stock CreateLargeStinger(Float:X, Float:Y, Float:Z, Float:A, virtualworld, timer){ for(new stingerid = 0; stingerid < sizeof(iPickups); stingerid++){ if(iPickups[stingerid][0] == -1){ new Float:dis1 = floatsin(-A, degrees), Float:dis2 = floatcos(-A, degrees); iPickups[stingerid][0] = CreateObject(2892, X, Y, Z, 0.0, 0.0, A); iPickups[stingerid][1] = CreatePickup(1007, 14, X+(4.0*dis1), Y+(4.0*dis2), Z, virtualworld); iPickups[stingerid][2] = CreatePickup(1007, 14, X+(1.25*dis1), Y+(1.25*dis2), Z, virtualworld); iPickups[stingerid][3] = CreatePickup(1007, 14, X-(4.0*dis1), Y-(4.0*dis2), Z, virtualworld); iPickups[stingerid][4] = CreatePickup(1007, 14, X-(1.25*dis1), Y-(1.25*dis2), Z, virtualworld); if(timer > 0){ SetTimerEx("DestroyStinger", timer, 0, "i", stingerid); } return stingerid; } } return -1; } stock CreateSmallStinger(Float:X, Float:Y, Float:Z, Float:A, virtualworld, timer){ for(new stingerid = 0; stingerid < sizeof(iPickups); stingerid++){ if(iPickups[stingerid][0] == -1){ new Float:dis1 = floatsin(-A, degrees), Float:dis2 = floatcos(-A, degrees); iPickups[stingerid][0] = CreateObject(2899, X, Y, Z, 0.0, 0.0, A); iPickups[stingerid][1] = CreatePickup(1007, 14, X+(1.5*dis1), Y+(1.5*dis2), Z, virtualworld); iPickups[stingerid][2] = CreatePickup(1007, 14, X-(1.5*dis1), Y-(1.5*dis2), Z, virtualworld); if(timer > 0){ SetTimerEx("DestroyStinger", timer, 0, "i", stingerid); } return stingerid; } } return -1; } public DestroyStinger(stingerid){ DestroyObject(iPickups[stingerid][0]); DestroyPickup(iPickups[stingerid][1]); DestroyPickup(iPickups[stingerid][2]); DestroyPickup(iPickups[stingerid][3]); DestroyPickup(iPickups[stingerid][4]); iPickups[stingerid][0] = -1; iPickups[stingerid][1] = -1; iPickups[stingerid][2] = -1; iPickups[stingerid][3] = -1; iPickups[stingerid][4] = -1; }