02.10.2012, 15:47
Just thinking, what could be going wrong here, when i go into game, i use /gps in game it comes up with the location but when i select it, no checkpoint marker shows up on the minimap..
Have i missed anything?
Have i missed anything?
pawn Код:
#include <a_samp>
#include <zcmd>
#define MAX_GPS 36
#define DIALOG_GPS 7986
enum gInfo
{
gName[128],
Float:gX,
Float:gY,
Float:gZ
}
new GPSInfo[MAX_GPS][gInfo];
new GPS = 0;
new gpsstr[256];
new GPS_Activated[MAX_PLAYERS] = 0;
stock AddGPS(name[], Float:x, Float:y, Float:z)
{
GPS++;
format(GPSInfo[GPS][gName],256,"%s",name);
GPSInfo[GPS][gX] = x;
GPSInfo[GPS][gY] = y;
GPSInfo[GPS][gZ] = z;
return 1;
}
public OnFilterScriptInit()
{
print(" [][]> Simple GPS Loaded!");
AddGPS("Driftwood", 2411.9023,-3809.1333,13.0737);
for(new i = 0; i < GPS+1; i++)
{
if(i != 0)
{
if(i == 1) format(gpsstr,256,"%s\n",GPSInfo[i][gName]);
if(i != 1) format(gpsstr,256,"%s%s\n",gpsstr,GPSInfo[i][gName]);
}
}
return 1;
}
CMD:gps(playerid,params[])
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xff0000aa, " [GPS] You are not in a vehicle!");
ShowPlayerDialog(playerid, DIALOG_GPS, DIALOG_STYLE_LIST, " GPS:", gpsstr, "Choose", "Cancel");
return 1;
}
CMD:gpsoff(playerid,params[])
{
if(GPS_Activated[playerid] == 1)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, 0xffff00aa, " [GPS] You turned your GPS off!");
GPS_Activated[playerid] = 0;
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GPS_Activated[playerid] == 1)
{
SendClientMessage(playerid, 0xffff00aa, " [GPS] You have arrived at your destenation!");
DisablePlayerCheckpoint(playerid);
GPS_Activated[playerid] = 0;
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_GPS)
{
if(!response) return 1;
if(listitem == GPS+1) return 1;
SetPlayerCheckpoint(playerid, GPSInfo[listitem+1][gX], GPSInfo[listitem+1][gY], GPSInfo[listitem+1][gZ],5.0);
GPS_Activated[playerid] = 1;
return 1;
}
return 1;
}