Player Start
#1

Is there a way that I can make when players register it sets there level to 1?
Right now it sets there level to 0...

Im just not sure what i need to change to accomplish this?
Reply
#2

I guess at the time when the player registers. You probably got a callback for registering, set his level to 1 there.
Reply
#3

Im a little confused on what to do?
Reply
#4

Post your registering code so we could actually point you where to put it.
Reply
#5

Код:
//----------------------[ OnPlayerRegister() ] -------------------------------
public OnPlayerRegister(playerid, password[])
{
	if(IsPlayerConnected(playerid))
	{
			new string3[32];
			new playername3[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername3, sizeof(playername3));
			format(string3, sizeof(string3), "users/%s.ini", playername3);
			new File: hFile = fopen(string3, io_write);
			if (hFile)
			{
			    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
			    new var[32];
				format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
				PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
				format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
				format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
				format(var, 32, "GMLevel=%d\n",PlayerInfo[playerid][pGM]);fwrite(hFile, var);
				format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
				format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
				format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
				format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
				format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
				format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
				format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
				format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
				format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				format(var, 32, "GunSkill=%d\n",PlayerInfo[playerid][pGunSkill]);fwrite(hFile, var);
				format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
				format(var, 32, "Goods=%d\n",PlayerInfo[playerid][pGoods]);fwrite(hFile, var);
				format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
				format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
				format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				format(var, 32, "SMaterials=%d\n",PlayerInfo[playerid][pSMats]);fwrite(hFile, var);
				format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
				format(var, 32, "Pot=%d\n",PlayerInfo[playerid][pPot]);fwrite(hFile, var);
				format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pCrack]);fwrite(hFile, var);
				format(var, 32, "Meth=%d\n",PlayerInfo[playerid][pMeth]);fwrite(hFile, var);
				format(var, 32, "SDrugs=%d\n",PlayerInfo[playerid][pSDrugs]);fwrite(hFile, var);
				format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
				format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
				format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
				format(var, 64, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
				format(var, 64, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
				format(var, 64, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
				format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
				format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
				format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
				format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
				format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
				format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
				format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
				format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
				format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
	            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
				format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
				format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
				format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
				format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
				format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
				format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
				format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				format(var, 32, "StreetRep=%d\n",PlayerInfo[playerid][pStreetRep]);fwrite(hFile, var);
				format(var, 32, "RepHandOut=%d\n",PlayerInfo[playerid][pRepHandOut]);fwrite(hFile, var);
				if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
				{
					PlayerInfo[playerid][pPos_x] = 1684.9;
					PlayerInfo[playerid][pPos_y] = -2244.5;
					PlayerInfo[playerid][pPos_z] = 13.5;
				}
				if(Spectate[playerid] != 255)
				{
					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
				}
				format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
				format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
				format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
				format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
				format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
				format(var, 32, "MInsure=%d\n",PlayerInfo[playerid][pMInsure]);fwrite(hFile, var);
				format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
				format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
				format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
				format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
				format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
				format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
				format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
				format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
				format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
				format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
				format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
				format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
				format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
				format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
				format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
				format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
				format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
				format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
				format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
				format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
				format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
				format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
				format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
				format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
				format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
				format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
				format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
				format(var, 32, "BadgeNumber=%d\n",PlayerInfo[playerid][pBadgeNumber]);fwrite(hFile, var);
				format(var, 32, "Warrant=%d\n",PlayerInfo[playerid][pRoadblock]);fwrite(hFile, var);
				format(var, 32, "Helper=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
				for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
	            {
	    	       format(var, 32, "pv%dPosX=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosX]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dPosY=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosY]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dPosZ=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosZ]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dPosAngle=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosAngle]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dModelId=%d\n", v, PlayerVehicleInfo[playerid][v][pvModelId]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dLock=%d\n", v, PlayerVehicleInfo[playerid][v][pvLock]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dLocked=%d\n", v, PlayerVehicleInfo[playerid][v][pvLocked]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dPaintJob=%d\n", v, PlayerVehicleInfo[playerid][v][pvPaintJob]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dColor1=%d\n", v, PlayerVehicleInfo[playerid][v][pvColor1]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dColor2=%d\n", v, PlayerVehicleInfo[playerid][v][pvColor2]);fwrite(hFile, var);
	    	       for(new m = 0; m < MAX_MODS; m++)
	               {
                       format(var, 32, "pv%dMod%d=%d\n", v, m, PlayerVehicleInfo[playerid][v][pvMods][m]);fwrite(hFile, var);
	               }
	               format(var, 32, "pv%dAllowedPlayer=%s\n", v, PlayerVehicleInfo[playerid][v][pvAllowPlayer]);fwrite(hFile, var);
	            }
				fclose(hFile);
				new loginstring[128];
				new loginname[64];
				GetPlayerName(playerid,loginname,sizeof(loginname));
				SendClientMessage(playerid, COLOR_YELLOW, "** If you need any help use /ask");
				format(loginstring,sizeof(loginstring),"Welcome to Violated Roleplay. \n \nThe name you are using is registered.\nPlease enter your password below:",loginname);
				ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
			}
	}
	return 1;
}
Reply
#6

Quote:
Originally Posted by LucoC
Посмотреть сообщение
Код:
//----------------------[ OnPlayerRegister() ] -------------------------------
public OnPlayerRegister(playerid, password[])
{
	if(IsPlayerConnected(playerid))
	{
                        PlayerInfo[playerid][pLevel] = 1;
			new string3[32];
			new playername3[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername3, sizeof(playername3));
			format(string3, sizeof(string3), "users/%s.ini", playername3);
			new File: hFile = fopen(string3, io_write);
			if (hFile)
			{
			    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
			    new var[32];
				format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
				PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
				format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
				format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
				format(var, 32, "GMLevel=%d\n",PlayerInfo[playerid][pGM]);fwrite(hFile, var);
				format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
				format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
				format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
				format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
				format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
				format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
				format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
				format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
				format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				format(var, 32, "GunSkill=%d\n",PlayerInfo[playerid][pGunSkill]);fwrite(hFile, var);
				format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
				format(var, 32, "Goods=%d\n",PlayerInfo[playerid][pGoods]);fwrite(hFile, var);
				format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
				format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
				format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				format(var, 32, "SMaterials=%d\n",PlayerInfo[playerid][pSMats]);fwrite(hFile, var);
				format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
				format(var, 32, "Pot=%d\n",PlayerInfo[playerid][pPot]);fwrite(hFile, var);
				format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pCrack]);fwrite(hFile, var);
				format(var, 32, "Meth=%d\n",PlayerInfo[playerid][pMeth]);fwrite(hFile, var);
				format(var, 32, "SDrugs=%d\n",PlayerInfo[playerid][pSDrugs]);fwrite(hFile, var);
				format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
				format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
				format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
				format(var, 64, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
				format(var, 64, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
				format(var, 64, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
				format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
				format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
				format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
				format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
				format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
				format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
				format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
				format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
				format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
	            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
				format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
				format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
				format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
				format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
				format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
				format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
				format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				format(var, 32, "StreetRep=%d\n",PlayerInfo[playerid][pStreetRep]);fwrite(hFile, var);
				format(var, 32, "RepHandOut=%d\n",PlayerInfo[playerid][pRepHandOut]);fwrite(hFile, var);
				if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
				{
					PlayerInfo[playerid][pPos_x] = 1684.9;
					PlayerInfo[playerid][pPos_y] = -2244.5;
					PlayerInfo[playerid][pPos_z] = 13.5;
				}
				if(Spectate[playerid] != 255)
				{
					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
				}
				format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
				format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
				format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
				format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
				format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
				format(var, 32, "MInsure=%d\n",PlayerInfo[playerid][pMInsure]);fwrite(hFile, var);
				format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
				format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
				format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
				format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
				format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
				format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
				format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
				format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
				format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
				format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
				format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
				format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
				format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
				format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
				format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
				format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
				format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
				format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
				format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
				format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
				format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
				format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
				format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
				format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
				format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
				format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
				format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
				format(var, 32, "BadgeNumber=%d\n",PlayerInfo[playerid][pBadgeNumber]);fwrite(hFile, var);
				format(var, 32, "Warrant=%d\n",PlayerInfo[playerid][pRoadblock]);fwrite(hFile, var);
				format(var, 32, "Helper=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
				for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
	            {
	    	       format(var, 32, "pv%dPosX=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosX]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dPosY=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosY]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dPosZ=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosZ]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dPosAngle=%.1f\n", v, PlayerVehicleInfo[playerid][v][pvPosAngle]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dModelId=%d\n", v, PlayerVehicleInfo[playerid][v][pvModelId]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dLock=%d\n", v, PlayerVehicleInfo[playerid][v][pvLock]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dLocked=%d\n", v, PlayerVehicleInfo[playerid][v][pvLocked]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dPaintJob=%d\n", v, PlayerVehicleInfo[playerid][v][pvPaintJob]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dColor1=%d\n", v, PlayerVehicleInfo[playerid][v][pvColor1]);fwrite(hFile, var);
	    	       format(var, 32, "pv%dColor2=%d\n", v, PlayerVehicleInfo[playerid][v][pvColor2]);fwrite(hFile, var);
	    	       for(new m = 0; m < MAX_MODS; m++)
	               {
                       format(var, 32, "pv%dMod%d=%d\n", v, m, PlayerVehicleInfo[playerid][v][pvMods][m]);fwrite(hFile, var);
	               }
	               format(var, 32, "pv%dAllowedPlayer=%s\n", v, PlayerVehicleInfo[playerid][v][pvAllowPlayer]);fwrite(hFile, var);
	            }
				fclose(hFile);
				new loginstring[128];
				new loginname[64];
				GetPlayerName(playerid,loginname,sizeof(loginname));
				SendClientMessage(playerid, COLOR_YELLOW, "** If you need any help use /ask");
				format(loginstring,sizeof(loginstring),"Welcome to Violated Roleplay. \n \nThe name you are using is registered.\nPlease enter your password below:",loginname);
				ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
			}
	}
	return 1;
}
try that.
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