[Map] Courtroom
#1

Hey guys. This is a very simple map that I made. It's only an interior, so you'll have to place entrances to it yourself. If you use this map, please +REP me

Screenshots:
http://puu.sh/jeQ8T/4ef63496e8.jpg
http://puu.sh/jeQ7B/f3dc5b1a27.jpg
http://puu.sh/jeQ5c/d67518b57a.jpg

Map Code:
Код:
CreateObject(19454, 1900.01294, -1255.02515, 1018.79089,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1900.00354, -1245.43945, 1018.79089,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1900.02173, -1264.65186, 1018.79089,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1895.31274, -1269.55835, 1018.79089,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 1885.68054, -1269.55859, 1018.79523,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 1895.06140, -1240.67090, 1018.79089,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 1885.46436, -1240.66614, 1018.79089,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 1880.73535, -1245.57397, 1018.79089,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1880.73645, -1255.20874, 1018.79089,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1880.74475, -1264.84033, 1018.79089,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1885.68054, -1269.55859, 1022.25842,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 1895.31274, -1269.55835, 1022.25281,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 1900.02173, -1264.65186, 1022.25177,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1900.01294, -1255.02515, 1022.26282,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1900.00354, -1245.43945, 1022.26459,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1895.06140, -1240.67090, 1022.26257,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 1885.46436, -1240.66614, 1022.26221,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 1880.73535, -1245.57397, 1022.25830,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1880.74475, -1264.84033, 1022.25720,   0.00000, 0.00000, 0.00000);
CreateObject(19454, 1880.73645, -1255.20874, 1022.25427,   0.00000, 0.00000, 0.00000);
CreateObject(19376, 1886.07324, -1245.55859, 1017.12439,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1894.67224, -1245.55859, 1017.12439,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1895.16455, -1255.09607, 1017.12439,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1884.70410, -1255.10339, 1017.12439,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1884.78198, -1264.68872, 1017.12439,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1895.22949, -1264.70496, 1017.12439,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1895.22949, -1264.70496, 1023.95422,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1885.72241, -1256.72217, 1023.95422,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1886.00269, -1264.70984, 1023.95422,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1895.49939, -1256.72498, 1023.95422,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1885.59521, -1247.09131, 1023.95422,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1895.50684, -1247.09888, 1023.95422,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1885.60657, -1245.29590, 1023.95422,   0.00000, -90.00000, 0.00000);
CreateObject(19376, 1896.06750, -1245.29651, 1023.95422,   0.00000, -90.00000, 0.00000);
CreateObject(2748, 1899.06873, -1243.64148, 1017.95416,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1897.43420, -1243.63953, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1895.79639, -1243.63867, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1894.15735, -1243.63867, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1881.66431, -1243.63867, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1883.30237, -1243.63513, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1886.58179, -1243.63721, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1884.94177, -1243.63330, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1886.58179, -1243.63721, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1884.94177, -1243.63330, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1883.30237, -1243.63513, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1881.66431, -1243.63867, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1894.15735, -1243.63867, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1895.79639, -1243.63867, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1897.43420, -1243.63953, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1899.06873, -1243.64148, 1017.95416,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1886.58179, -1243.63721, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1884.94177, -1243.63330, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1883.30237, -1243.63513, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1881.66431, -1243.63867, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1894.15735, -1243.63867, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1895.79639, -1243.63867, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1897.43420, -1243.63953, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1894.13782, -1247.97632, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1886.55530, -1247.97498, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1883.28174, -1247.96704, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1884.91736, -1247.97375, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1881.63855, -1247.97437, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1895.77551, -1247.97644, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1897.41418, -1247.97668, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1899.05127, -1247.97498, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1881.64941, -1252.16333, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1883.28699, -1252.16650, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1884.92603, -1252.16846, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1886.56653, -1252.16821, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1899.09448, -1252.16821, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1897.45569, -1252.16797, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1895.81543, -1252.16870, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1894.17566, -1252.16943, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1899.08032, -1256.30017, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1897.44263, -1256.29993, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1895.80444, -1256.30078, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1894.16565, -1256.30139, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1881.65356, -1256.30139, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1883.29285, -1256.30127, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1884.93091, -1256.30127, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2748, 1886.56885, -1256.30127, 1017.95422,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1881.26343, -1259.13977, 1017.21417,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1883.66736, -1259.13977, 1017.21417,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1886.06335, -1259.13977, 1017.21417,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1881.26343, -1259.13977, 1017.66406,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1883.66736, -1259.13977, 1017.66455,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1886.06335, -1259.13977, 1017.66479,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1897.93335, -1259.13977, 1017.65277,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1897.91980, -1259.12512, 1017.15771,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1895.52295, -1259.14124, 1017.15570,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1895.52295, -1259.14124, 1017.15570,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1893.11292, -1259.14124, 1017.15570,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1893.11292, -1259.14124, 1017.65259,   0.00000, 0.00000, 0.00000);
CreateObject(2314, 1895.52893, -1259.14124, 1017.65057,   0.00000, 0.00000, 0.00000);
CreateObject(2184, 1883.22266, -1263.00928, 1017.19983,   0.00000, 0.00000, 0.00000);
CreateObject(2184, 1895.12268, -1263.00928, 1017.19983,   0.00000, 0.00000, 0.00000);
CreateObject(14877, 1887.45984, -1267.97046, 1017.21198,   0.00000, 0.00000, 0.00000);
CreateObject(14877, 1893.27283, -1267.97046, 1017.21198,   0.00000, 0.00000, 180.00000);
CreateObject(19372, 1891.31702, -1266.57532, 1017.20923,   0.00000, 0.00000, 90.00000);
CreateObject(19372, 1889.42090, -1266.57971, 1017.20923,   0.00000, 0.00000, 90.00000);
CreateObject(19372, 1893.27173, -1266.55371, 1017.03412,   35.08250, 0.00000, 90.00000);
CreateObject(19372, 1891.31702, -1266.57532, 1017.65082,   0.00000, 0.00000, 90.00000);
CreateObject(19372, 1889.42090, -1266.57971, 1017.65063,   0.00000, 0.00000, 90.00000);
CreateObject(19372, 1887.46167, -1266.55371, 1016.99408,   325.08249, 0.00000, 90.00000);
CreateObject(2205, 1889.70728, -1266.97412, 1019.29559,   0.00000, 0.00000, 0.00000);
CreateObject(2124, 1890.43042, -1268.82922, 1020.15991,   0.00000, 0.00000, -90.00000);
CreateObject(1722, 1896.46277, -1261.22168, 1017.21088,   0.00000, 0.00000, 197.48399);
CreateObject(1722, 1895.81287, -1261.23340, 1017.21088,   0.00000, 0.00000, -197.48399);
CreateObject(1722, 1883.95996, -1261.39990, 1017.21088,   0.00000, 0.00000, -197.48399);
CreateObject(1722, 1884.59485, -1261.37524, 1017.21088,   0.00000, 0.00000, 197.48399);
CreateObject(1557, 1888.73804, -1240.73083, 1017.20496,   0.00000, 0.00000, 0.00000);
CreateObject(1557, 1891.74414, -1240.73267, 1017.20502,   0.00000, 0.00000, 180.00000);
The coordinate at the door (to teleport to/to make the entrance) is 1890.20, -1242.31, 1018.21.

Enjoy!
Reply
#2

With some textures look better . Good mapping.
Reply
#3

The textures aren't that bad for a simple map that looks more realistic. I like the details.
Reply
#4

Thanks for the feedback guys
Reply
#5

Awesome.
Reply
#6

Thanks RedLabel, I appreciate the feedback
Reply
#7

Nice layout, could do with some retexturing though to make it more detailed.
Reply
#8

Terrible
Reply
#9

Nice
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