19.05.2010, 05:53
Just wondering if there is a way to assign skins to a certain team?
#define TEAM_CIV 0 #define TEAM_GROVE 1 #define TEAM_LSPD 2 #define TEAM_LSDFTF 3 #define TEAM_CIV_COLOR 0xFFFFFFFF //WHITE #define TEAM_GROVE_COLOR 0x00FF00AA // GREEN #define TEAM_LSPD_COLOR 0x033FFAA // BLUE #define TEAM_LSDFTF_COLOR 0xFF3300FF//RED new gTeam[MAX_PLAYERS]; //CUSTOM FUNCTIONS======================== SetPlayerTeamFromClass(playerid, classid) { if(classid == 0) { gTeam[playerid] = TEAM_CIV; } else if(classid == 1) { gTeam[playerid] = TEAM_GROVE; } else if(classid == 2) { gTeam[playerid] = TEAM_LSPD; } else if(classid == 3) { gTeam[playerid] = TEAM_LSDFTF; } } SetPlayerToTeamColor(playerid) { if(gTeam[playerid] == TEAM_CIV) { SetPlayerColor(playerid, TEAM_CIV_COLOR); } else if(gTeam[playerid] == TEAM_GROVE) { SetPlayerColor(playerid, TEAM_GROVE_COLOR); } else if(gTeam[playerid] == TEAM_LSPD) { SetPlayerColor(playerid, TEAM_LSPD_COLOR); } else if(gTeam[playerid] == TEAM_LSDFTF) { SetPlayerColor(playerid, TEAM_LSDFTF_COLOR); } } public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("AWALLS ROLEPLAY"); AddPlayerClass(136,1742.0367,-1949.9408,14.1172,269.7545,0,0,0,0,0,0); // CIV SPAWN AddPlayerClass(13,1742.0367,-1949.9408,14.1172,269.7545,0,0,0,0,0,0); // CIV SPAWN AddPlayerClass(36,1742.0367,-1949.9408,14.1172,269.7545,0,0,0,0,0,0); // CIV SPAWN AddPlayerClass(16,1742.0367,-1949.9408,14.1172,269.7545,0,0,0,0,0,0); // CIV SPAWN AddPlayerClass(107,2486.5901,-1646.3870,14.0703,173.8110,28,999,0,0,0,0); // Grove Spawn AddPlayerClass(280,1568.6774,-1690.4060,5.8906,179.9383,24,999,0,0,0,0); // Police Spawn AddPlayerClass(163,1654.1411,-1655.2291,22.5156,182.7242,0,0,0,0,0,0); // DEA SPAWN