12.05.2010, 18:36
Hi mans...now i have a problem look..i've made a textdraw tutorial and it's works but only for me..
I'm using the GF GM and look..the problem i thinks is the DestroyTextDraw...becouse i can view the tutorial but other persons no :S anyone see the problem?
I'm using the GF GM and look..the problem i thinks is the DestroyTextDraw...becouse i can view the tutorial but other persons no :S anyone see the problem?
Code:
if(TutTime[i] == 3) { TextDrawShowForPlayer(i,TextDrawTuto1); } else if(TutTime[i] == 14) { TextDrawDestroy(TextDrawTuto1); TextDrawShowForPlayer(i,TextDrawTuto2); TextDrawShowForPlayer(i,TextDrawTuto3); TextDrawShowForPlayer(i,TextDrawTuto4); TextDrawShowForPlayer(i,TextDrawTuto5); } else if(TutTime[i] == 20) { TextDrawDestroy(TextDrawTuto2); TextDrawDestroy(TextDrawTuto3); TextDrawDestroy(TextDrawTuto4); TextDrawDestroy(TextDrawTuto5); TextDrawShowForPlayer(i,TextDrawTuto6); TextDrawShowForPlayer(i,TextDrawTuto7); TextDrawShowForPlayer(i,TextDrawTuto8); } else if(TutTime[i] == 30) { TextDrawDestroy(TextDrawTuto6); TextDrawDestroy(TextDrawTuto7); TextDrawDestroy(TextDrawTuto8); TextDrawShowForPlayer(i,TextDrawTuto9); TextDrawShowForPlayer(i,TextDrawTuto10); TextDrawShowForPlayer(i,TextDrawTuto11); TextDrawShowForPlayer(i,TextDrawTuto12); TextDrawShowForPlayer(i,TextDrawTuto13); } else if(TutTime[i] == 40) { TextDrawDestroy(TextDrawTuto9); TextDrawDestroy(TextDrawTuto10); TextDrawDestroy(TextDrawTuto11); TextDrawDestroy(TextDrawTuto12); TextDrawDestroy(TextDrawTuto13); TextDrawShowForPlayer(i,TextDrawTuto14); TextDrawShowForPlayer(i,TextDrawTuto15); TextDrawShowForPlayer(i,TextDrawTuto16); } else if(TutTime[i] == 50) { TextDrawDestroy(TextDrawTuto14); TextDrawDestroy(TextDrawTuto15); TextDrawDestroy(TextDrawTuto16); TextDrawShowForPlayer(i,TextDrawTuto17); TextDrawShowForPlayer(i,TextDrawTuto18); } else if(TutTime[i] == 60) { TextDrawDestroy(TextDrawTuto17); TextDrawDestroy(TextDrawTuto18); TextDrawShowForPlayer(i,TextDrawTuto19); TextDrawShowForPlayer(i,TextDrawTuto20); } else if(TutTime[i] == 70) { TextDrawDestroy(TextDrawTuto19); TextDrawDestroy(TextDrawTuto20); TextDrawShowForPlayer(i,TextDrawTuto21); TextDrawShowForPlayer(i,TextDrawTuto22); TextDrawShowForPlayer(i,TextDrawTuto24); TextDrawShowForPlayer(i,TextDrawTuto23); } else if(TutTime[i] == 80) { TextDrawDestroy(TextDrawTuto21); TextDrawDestroy(TextDrawTuto22); TextDrawDestroy(TextDrawTuto24); TextDrawDestroy(TextDrawTuto23); TextDrawShowForPlayer(i,TextDrawTuto25); } else if(TutTime[i] == 90) { TextDrawDestroy(TextDrawTuto25); SetPlayerPos(i,1642.8232,-2332.6367,13.5469); SetPlayerFacingAngle(i,353.0326); SetPlayerInterior(i,0); PlayerInfo[i][pInt] = 0; SetCameraBehindPlayer(i); TutTime[i] = 0; PlayerInfo[i][pTut] = 1; gOoc[i] = 0; gNews[i] = 0; gFam[i] = 0; TogglePlayerControllable(i, 1); MedicBill[i] = 0; SetPlayerSpawn(i); } }