12.05.2010, 14:51
Quote:
if(strcmp(cmd, "/vehlock", true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 1"); return 1; } } |