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Hey, im developing two filter scripts and i encountered a problem. Apparently if one FS has dialogs, and another has dialogs, only the first ones OnDialogResponse works, to put it simple, if FS1 is loaded first, its dialog response works, FS2 doesn't, if FS2 is loaded first its vice versa...anyone got a solution for this? the dialog ids are different, FS1 uses 1-50, FS2 uses 50-100 ranges.
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Why don't you just merge all of them or just put them in one include, or in the gamemode?
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Well this happened to me too when I used a filterscript for Admins, Vehicle menu, tune menu with a Dialog.
I fixed it when I put the Vehicle menu and tune menu in my GM, leaving me with 1 FS that has a Dialog.
Your Problem : Maybe you have another FS (dialog) which malfunctions your other FS with Dialogs.
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You have 4 options :
1st option : Merge them in your GM
2nd option : Merge the in your "FS"
3rd option : Find out whats wrong.
and the 4th option : Change all of the dialogs id's into a really random id
like DOMAN+1